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Merge pull request #779 from UE4SS-RE/disable-gui-by-default
GuiConsoleEnabled is now set to 0 by default in non-dev releases
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assets/Changelog.md

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@@ -114,6 +114,9 @@ Updated PatternSleuth submodule ([UE4SS #638](https://github.com/UE4SS-RE/RE-UE4
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The `bUseUObjectArrayCache` option in UE4SS-settings.ini is now set to false by default in the non-zDev release ([UE4SS #747](https://github.com/UE4SS-RE/RE-UE4SS/pull/747))
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The `GuiConsoleEnabled` option in UE4SS-settings.ini is now set to 0 by default in the non-zDev
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release ([UE4SS #779](https://github.com/UE4SS-RE/RE-UE4SS/pull/779))
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### Live View
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Fixed the majority of the lag ([UE4SS #512](https://github.com/UE4SS-RE/RE-UE4SS/pull/512))
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tools/buildscripts/release.py

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@@ -41,6 +41,7 @@ def __init__(self, is_dev_release, is_experimental, release_output='release'):
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# Settings to change in the release. The default settings in assets/UE4SS-settings.ini are for dev
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self.settings_to_modify_in_release = {
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'GuiConsoleVisible': 0,
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'GuiConsoleEnabled': 0,
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'ConsoleEnabled': 0,
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'EnableHotReloadSystem': 0,
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'MaxMemoryUsageDuringAssetLoading': 80,

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