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| 1 | +2018.1.0 Beta 7 |
| 2 | +Released: 14. February 2018 |
| 3 | + |
| 4 | +Release notes |
| 5 | +2018.1.0b7 Release Notes (diff since 2018.1.0b6) |
| 6 | +System Requirements Changes |
| 7 | + |
| 8 | + Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player. |
| 9 | + Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows. |
| 10 | + |
| 11 | +Known Issues in 2018.1.0b7 |
| 12 | + Animation: Configure button doesn't get enabled when the model rig is set to humanoid (984843) |
| 13 | + Animation: Null Reference exception occurs when trying to add/delete the event or changing sample number. (989758) |
| 14 | + Audio: [Audio Mixer] Crash on play when duplicated audio group is assigned to audio source (962084) |
| 15 | + GI: AddInstancePropertiesJob error while baking with specific assets (973689) |
| 16 | + GI: Progressive lightmapper doesn't work on Linux, which means that all 3D templates will crash on launch. The 2D template is not affected however. |
| 17 | + GI: Skybox material is retained even after being removed from lighting settings (999227) |
| 18 | + OSX: [OSX 10.13] Switching between 2 game view tabs multiple times freezes editor (991828) |
| 19 | + Particles: Line renderer is rendered in scene/game window when selecting object in the Project window (972298) |
| 20 | + Particles: Unity crashes when duplicating/moving nested particle systems with a disabled renderer (988423) |
| 21 | + UI: UI Button changes its position after re-entering the playmode (995548) |
| 22 | + |
| 23 | +API Changes |
| 24 | + Graphics: Graphics.ConvertTexture now supports RenderTexture as source. |
| 25 | + |
| 26 | +Fixes |
| 27 | + Graphics: Fix for deadlock in graphics command buffer when updating constant buffers. (986772, 995312) |
| 28 | + |
| 29 | +The following are changes and fixes to 2018.1.0 features and regressions... |
| 30 | +Fixes |
| 31 | + Animation: Fixed case of Editor crashing on mecanim::animation::SeekClipForward when setting Sample Rate of Sprite Animation to 0 in custom Animator. (988154) |
| 32 | + Animation: Fixed case of missing menu entries in the Curve Editor contextual menu. (984436) |
| 33 | + Animation: Fixed case of weighted keyframes not being evaluated correctly in the Animator. (986008) |
| 34 | + Animation: Fixed case of weighted keyframes not being evaluated correctly in the Particle System. (986384) |
| 35 | + Animation: Fixed case of Animator.GetBehaviours returning an empty array after a scene has been saved. (966082) |
| 36 | + Animation: Fixed crash when calling Animator.MatchTarget without a controller. (969752) |
| 37 | + Animation: Fixed IndexOutOfRangeException when adding a key in an AnimationCurve with only one keyframe. (978950) |
| 38 | + Asset Import: Fixed AssetImporterEditor initialization to make sure the target editor is setup before OnEnable or Awake. (984843) |
| 39 | + Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files. (985604) |
| 40 | + Editor: Fixed case of collapsing Profiler Hierarchy View branch when sub-item was selected in another frame. (988266) |
| 41 | + Editor: Fixed case of profiler graphs drawing below their designated area. (974573) |
| 42 | + Editor: Fixed error when dragging material preset in scene. (995487) |
| 43 | + Editor: Fixed errors when switching to Profiler Hierarchy view from Timeline view. |
| 44 | + Editor: Fixed incorrect compilation of scripts on startup, resulting in erroneous compiler errors and possible freezes. (987611) |
| 45 | + Editor: Fixed issue where opening a project in the Editor would cause Unity to exit the one already open, without opening the new one. (978204, 996791) |
| 46 | + Editor: Fixed issue with UWP build failing when using .asmdef assemblies. (979704) |
| 47 | + Editor: Fixed issue with Rider 2017.2.1.app not being recognized as Rider code editor. We now recognize Rider*.app. |
| 48 | + Editor: Fixed various performance issues in YAMLMerge. (971434) |
| 49 | + Graphics: Disabled jobified rendering on graphics devices that don't yet support it. (985591) |
| 50 | + Graphics: Fixed case of incorrect shadow culling mode in SRP when in reflection (Shadow must use backface culling mode even in reflection). (995489) |
| 51 | + Graphics: Fixed Windows-specific crash when compiling complex shaders (by increasing the stacksize on the shader compiler). (993249) |
| 52 | + iOS: Metal: An error is now issued when using ReadPixels() and going out of bounds while reading. (981074, 990593) |
| 53 | + Kernel: Fixed crash when calling Profiler.EndThreadProfiling() on a main thread. (980553) |
| 54 | + Kernel: Fixed very rare assert which could happen on old CPUs: "Assertion failed: Null JobInfo in Steal". (983772) |
| 55 | + Package Manager: Fixed bug where built-in packages (modules) could not be added or removed. |
| 56 | + Package Manager: Fixed issue where pre-release versions of packages would not be displayed. |
| 57 | + Scripting: An error is once again shown as expected when a script assembly cannot be overwritten. (988650) |
| 58 | + Scripting: Fixed case of UnityEngine.Object methods and properties resulting in a crash instead of throwing an exception when passing argument null and assigning null. (978580, 992639) |
| 59 | + Scripting: Fixed issue where only assemblies with names starting with "Assembly" were debuggable on IL2CPP platforms. |
| 60 | + Scripting: Fixed issue with MonoScripts for StateMachineBehaviour derived classes not being extracted from managed plugins. (963958) |
| 61 | + Scripting Upgrade: Fixed an issue building UWP Player with IL2CPP Scripting Backend that targeted .NET Standard 2.0. (996370) |
| 62 | + Scripting Upgrade: Removed the option to target .NET Standard 2.0 from UWP player settings unless the Scripting Runtime Version is Experimental .NET 4.x. (991782) |
| 63 | + Shaders: Fixed bad MOVC operation code generation on some GLSL & Metal shaders. (988727) |
| 64 | + Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries. (938614) |
| 65 | + Shaders: Fixed certain typed buffer load cases on GLSL & Metal shaders. (996468) |
| 66 | + Shaders: Fixed errorneous swizzle insertions on some corner cases on GLSL shader. (989777) |
| 67 | + Timeline: Changes to materials during animation recording no longer affect every object using the same material. (952127, 994628) |
| 68 | + Timeline: Copy-paste track behaviour is now consistent with copy-paste in the hierarchy. (994621) |
| 69 | + Timeline: Fixed case of Animation playable assets being shown in timeline after an undo. (994624) |
| 70 | + Timeline: Fixed case of lost "Add Key" option in the Inspector on Override Tracks. (994625) |
| 71 | + Timeline: Fixed case of playhead getting reset to zero when there a domain reload. (994622) |
| 72 | + Timeline: Fixed case of ArgumentException being thrown when resizing Timeline window. (952571) |
| 73 | + Timeline: Fixed issue where a copied clip in a different timeline would get saved under the original asset. (994627) |
| 74 | + Timeline: Fixed issue where Activation Track Add Clip did not respect the mouse position. (994629) |
| 75 | + Timeline: Fixed issue where Override Track would become separated from its parent track if both were selected after drag-and-dropping into Track Group. (973238, 994626) |
| 76 | + Timeline: Fixed issue where the mouse cursor would get locked in ripple/replace mode on pressing both mouse buttons simultaneously. (994632) |
| 77 | + Timeline: Fixed issue whereby hitting both mouse buttons simultaneously while in replace mode would delete the clip. (994631) |
| 78 | + Timeline: Fixed performance issue in Preview mode when duplicating Timeline assets. (976646, 994630) |
| 79 | + UI: Fix to ensure that OnEndDrag is called when dragging and the app loses focus. (937370, 995451) |
| 80 | + UI: Fixed instances where textureRebuilt would not be called even though the internal texture was regenerated. (939853, 988312) |
| 81 | + UI: iOS: Corrected processing of touch canceled events. (973437) |
| 82 | + Universal Windows Platform: Fixed a performance issue when the UWP platform stops recording audio. (962086) |
| 83 | + XR: Android: Fixed errors when building for Daydream and Cardboard with Proguard enabled. (946104, 991169) |
| 84 | + XR: Fix to improve frame rate on Windows MR when tracking is lost. (994651) |
| 85 | + XR: Fixed case of stabilization plane not getting set correctly via the SetFocusPointForFrame() API, resulting in poor hologram stabilization and color separation on HoloLens. (995063) |
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