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lua_group.h
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#ifndef EQEMU_LUA_GROUP_H
#define EQEMU_LUA_GROUP_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
class Group;
class Lua_Mob;
class Lua_Client;
class Lua_NPC;
namespace luabind {
struct scope;
}
luabind::scope lua_register_group();
class Lua_Group : public Lua_Ptr<Group>
{
typedef Group NativeType;
public:
Lua_Group() : Lua_Ptr(nullptr) { }
Lua_Group(Group *d) : Lua_Ptr(d) { }
virtual ~Lua_Group() { }
operator Group*() {
return reinterpret_cast<Group*>(GetLuaPtrData());
}
void DisbandGroup();
void DisbandGroup(bool alt_msg);
void DisbandGroup(bool alt_msg, uint32 msg);
bool IsGroupMember(Lua_Mob mob);
void CastGroupSpell(Lua_Mob caster, int spell_id);
void SplitExp(uint32 exp, Lua_Mob other);
void GroupMessage(Lua_Mob sender, int language, const char *message);
uint32 GetTotalGroupDamage(Lua_NPC other);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
void SetLeader(Lua_Mob leader);
Lua_Mob GetLeader();
const char *GetLeaderName();
bool IsLeader(Lua_Mob leader);
int GroupCount();
int GetHighestLevel();
void TeleportGroup(Lua_Mob sender, uint32 zone_id, float x, float y, float z, float h);
int GetID();
Lua_Mob GetMember(int index);
};
#endif
#endif