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Pawn: find upgrades, do more damage, win. (Download releases and ask questions at CurseForge.)
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Pawn</title> <link rel="stylesheet" type="text/css" href="VgerCore/VgerCore.css" /> </head> <body> <h1>Pawn</h1> <p> Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.</p> <p> Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.</p> <p> I welcome your feedback—see the Notes section.</p> <h2> Installing Pawn</h2> <p> Pawn is installed like pretty much every other World of Warcraft mod on the planet. Extract the contents of the zip file to World of Warcraft's AddOns folder, generally located in one of these locations:</p> <p class="codeblock"> <code>C:\Users\Public\Games\World of Warcraft\_retail_\Interface\AddOns</code><br /> <code>C:\Program Files\World of Warcraft\_retail_\Interface\AddOns</code><br /> <code>C:\Program Files (x86)\World of Warcraft\_retail_\Interface\AddOns</code> </p> <h2>Comparing items</h2> <p>You can use Pawn to easily compare two items. Open the Pawn UI and click the <strong>Compare</strong> tab. Then, place an equippable item from your inventory in the empty box in the upper-right corner. Once you do this, Pawn will automatically fill in the slot on the left with whichever item you currently have equipped in that slot. (For example, if you put a cloak in the right slot, Pawn will automatically put your currently equipped cloak in the left slot.) In the case of trinkets and rings, you can switch between both equipped items using buttons in the lower-left corner.</p> <p>The Compare tab shows you a breakdown of the two items by stats, and makes it easy to tell which item is better by showing the total Pawn value for each item, and highlighting the item with the higher value. Only stats in the currently selected scale appear in the stat breakdown, so if you're viewing two DPS axes but have a frost mage scale selected, the stat list will be pretty empty since your frost mage probably doesn't care about agility and expertise.</p> <p>The Compare tab always compares the base versions of items, ignoring currently socketed gems and enchantments. (Items with empty sockets will get points based on the gem that Pawn suggests putting in those sockets.)</p> <h4>Comparing an item that just dropped to what you currently have</h4> <p>If you're deciding whether to roll or bid on an item, you can't pick it up and put it in a slot in the Compare tab, but you can still easily compare it to what you already have. Just right-click on an item's icon in the roll window to put it into the Compare tab. If it's an upgrade the Loot Upgrade Advisor appeared, you can click anywhere on the big yellow tooltip. Or, if the item was linked in trade chat, click on the link to open the item link, and then right-click on the window (tooltip) that appears.</p> <h4>Comparing items in AtlasLoot and other mods without clicking</h4> <p>You can also compare items without having to click on them, which is useful for items you see in mods such as AtlasLoot. To do this, you'll need to set up key bindings to <strong>Compare left item</strong> and <strong>Compare right item</strong> in the Key Bindings window. Pawn will try to bind the <strong>[</strong> and <strong>]</strong> (left bracket and right bracket) keys to those commands if those keys aren't already bound to something else, but you can customize the key bindings to whatever you want.</p> <p>Once you have key bindings set up, hover over the left item and press the Compare left item key <strong>[</strong>, and then hover over the right item and press the Compare right item key <strong>]</strong>. (This doesn't work on "unsafe" items with a red border in AtlasLoot.)</p> <ul> <li>You can use Compare right item to evaluate an item upgrade that drops from the boss you're about to kill. Pawn will automatically fill in the left item with whatever you have equipped.</li> <li>You can use both Compare left item and Compare right item to see the stat difference between two different badge rewards or the current PVP season's Pendant of Dominance and Pendant of Subjugation.</li> </ul> <h2>Notes</h2> <p>If you're interested in customizing Pawn further, check out the <strong>Options</strong> tab of the Pawn UI.</p> <h3>Contacting the author</h3> <p>I'm interested in knowing what you think of Pawn, and what you use it for. Bug reports and suggestions are cool too. The best way to contact me is through <a href="http://www.facebook.com/vgermods" target="_blank">Facebook</a> or on the <a href="http://www.curse.com/downloads/details/8214/" target="_blank">Pawn page at Curse</a>, which I check daily. You can also contact me through in-game mail: Vger on Azjol-Nerub (US), Horde. (Just make sure that you keep a character on my server and check your mail, or I can't respond!) Also, check out my <a target="_blank" href="http://www.vgermods.com/">official site</a>, where you can find links to all of my mods.</p> <h3>Reporting bugs</h3> <p>When reporting bugs, it's helpful to be as specific as possible. Does the problem always happen for you, or just sometimes? Can you think of any mods that you're running that might be related? Does the problem still occur if you disable all your mods except Pawn? What item does it happen on?</p> <p>WoW now hides interface error information from you by default. Reenabling it in Interface Options would be helpful; the error text includes useful information about where the error occurred. Any information you can provide to help Vger track down the bug is great.</p> <p>Also, when reporting bugs, please make sure that you mention which language you play World of Warcraft in.</p> <h3>Slash command</h3> <p>You can also open Pawn by typing <strong>/pawn</strong> into a chat box.</p> <h3>Key bindings</h3> <p>In addition to the options in the Pawn UI, you can also set a key binding to open and close the Pawn UI. Look for it in the list of key bindings under "Pawn." There are also key bindings for putting the item you're currently hovering over into either slot of the Compare tab.</p> <h3>Making a backup</h3> <p>You can back up all of your custom scales. Just type <strong>/pawn backup</strong> in the chat box, and a window will appear. Press Ctrl+C to copy its contents to the clipboard. Then, create or open a file on your computer where you'd like to save the backup, and press Ctrl+V to paste your scales to that file. Save the file, and now you have a backup of all of your custom scales in case you accidentally delete them, or just want to share them all with someone else.</p> <p><strong>Note:</strong> The scale Import feature only lets you import a single scale at a time, so to restore your scales from this backup you'll have to copy and paste them one-by-one.</p> <p>You can also back up your SavedVariables file. Open your World of Warcraft folder, and then in that location there is a folder named WTF. Open it, and then the folder inside it with your account name, and then the SavedVariables folder. Look for the file named "Pawn.lua" and save a copy of that file to a safe location.</p> <h3>The starter scales</h3> <h4>Hiding</h4> <p>(In Automatic mode, which is the default, this is handled for you automatically when you change specs.) It's easy to hide any of the starter scales that you don't like from your tooltips. Just select a scale from the list and then uncheck <strong>Show in tooltips</strong> on the Scales tab. Or just shift-click the scale.</p> <h4>Resetting</h4> <p>It's possible to customize the colors of the starter scales. If you'd like to undo any changes you've made to the starter scales, you can execute these two commands at a chat window:</p> <p class="codeblock">/script PawnResetProviderScales()<br /> /reload</p> <h3>Developers</h3> <p>If you have a World of Warcraft mod that you'd like to integrate with Pawn, please consider getting in touch with me. I may have suggestions that will make your life easier. I've also made it possible for other developers to create their own "scale providers" that can feed stat weights into Pawn just like the Wowhead scales. If you'd like to create your own scale provider, take a look at Wowhead.lua, and contact me if you have any questions, or suggestions on ways that Pawn could be improved to work with your mod better. (I can't, of course, guarantee that I'll make changes, but I might be able to help.)</p> <h2>Item valuation notes</h2> <p>Here are some notes that may help you while you're setting up your Pawn scales.</p> <h3>Gems and socket bonuses</h3> <p> Pawn assumes that you'll fill in any item that has sockets with appropriate-level gems that will maximize that item's value, whether it's using the best gems of the correct colors to get the socket bonus, or gems of all one color and ignoring the socket bonus. (In past versions of Pawn it was possible to manually set a value for sockets, but Pawn's smarter now and that manual override is no longer present.) There's no way to fine-tune what Pawn considers "appropriate-level" gems, but in general it's what you'd expect—a blue-quality or better Mists of Pandaria item will use blue-quality Mists of Pandaria gems when determining the value of the item, Wrath of the Lich King epics will use Wrath of the Lich King epic gems, and so on. You can use the Gems tab and type in a specific item level to see exactly which gems Pawn suggests that you use for a given scale and item level—the items that it suggests there are the same ones it uses in its calculations, and they're the same ones that it suggests in the socketing advisor that appears when you shift-right-click an item.</p> <h4> Base versus current values</h4> <p> The socket values based on the gems that Pawn suggests for you only apply to the base version of an item. No points are awarded for empty sockets in the current version of an item. (You should gem your items and not be such a scrub!) So, for items with empty sockets, the current value for the item will be <em>lower </em>than the base value. This makes it easy to compare socketed items with non-socketed items based on their <em>potential</em> stats—just always compare the base values of the two items. The Compare tab already does that for you. (In almost all cases you always want to compare the base values of items. The only time you really want to compare anything else is when answering the question "should I equip this item right this very moment before I have a chance to gem, enchant, and reforge it?") </p> <h3>Weapon speed</h3> <p>Weapon speed can work a little differently than the other stats. Some people value weapon speed based on how much faster or slower a weapon is than a particular speed. The "speed baseline" stat (which isn't really a stat, per se) lets you choose this baseline speed, instead of 0, which is the speed baseline if you don't pick a different one. For example, to give an item 1 point for every tenth of a second slower than 2.9 seconds per swing (useful for, say, enhancement shamans), set speed to 10 (10 = 1 / 0.1) and speed baseline to 2.9. If you value faster weapons, pick your preferred speed baseline and then set the value speed to be negative, because higher numbers for speed are bad for you.</p> <p>Speed baseline shows up in the "special weapon stats" category.</p> <h3>Special weapon stats</h3> <p>If you want to value different types of weapons differently, don't use the regular DPS, minimum damage, maximum damage, and speed stats; instead, use the ones in the "special weapon stats" category at the end of the list. For example, if you're a hunter, you might value ranged DPS much higher than melee DPS, since most of your damage comes from ranged attacks.</p> You won't want to use all of the weapon min damage, max damage, and DPS stats all at once.<ul> <li>Do you care about top-end damage only? Use the max damage stats. (max damage, 1H: max damage, Ranged: max damage, ...)</li> <li>Do you care about damage per second only? Use the DPS stats. (DPS, 1H: DPS, Ranged: DPS, ...)</li> <li>Do you care about only melee weapons in general, but not which hand? Use the Melee stats. (Melee: min damage, Melee: DPS, ...)</li> <li>Do you care about the top end damage of all melee weapons that fit in your main hand? Use MH: max damage <em>and</em> 1H: max damage.</li> <li>If you use the specialized versions of stats, don't also use the general ones. For example, if you use Melee: DPS, don't also use DPS. If you use Melee: min damage and/or Melee: max damage, you probably don't want to also use Melee: DPS.</li> <li>The OH: DPS stat and other off hand-related stats do not take into account the decreased damage and hit rate of off-hand weapons. The information is, as always, pulled straight from the tooltip.</li> <li>If you care about average damage versus minimum and maximum damage, take the value you would have assigned to average damage if it existed as a stat, and add half to minimum damage and half to maximum damage. For example, if you wanted to set Ranged: average damage to 10, but then found out that Ranged: average damage doesn't exist, set Ranged: min damage to 5 and Ranged: max damage to 5 instead.</li> </ul> <h3>Normalizing values (like Wowhead)</h3> <p>With the "Normalize values" option disabled (the default), Pawn calculates values by multiplying each stat on an item by the value of that stat in each of your scales. If you enable this option, Pawn will take that number and divide it by the sum of <em>all</em> of the stat values in each of your scales. This helps to compensate for how some scales might use numbers that average out to about 1.0, and others use numbers in the tens.</p> <p>For example, if your scale were ( Stamina = 1, Intellect = 2, Crit = 1 ), then Wowhead would divide the item's total value by 4. An item with 10 Stamina, 10 Intellect, and 20 Crit would have a value of 50 with this option off, and 12.5 with this option on.</p> <h3>Special effects and set bonuses</h3> <p>Pawn doesn't have a value, for example, for "Equip: Increases the effect that healing and mana potions have on the wearer by 40%" because only a few items do that. Also, set bonuses are completely ignored by Pawn. You'll need to take those special effects into account manually when deciding between an item that would give you a bonus and an item that would not, as they won't be factored into the upgrade % numbers shown by Pawn.</p> <h2>Mod support</h2> <p>Have a favorite mod that doesn't seem to work with Pawn? Let me know. I may not be able to add support for your favorite, but I might be able to suggest a replacement, or update Pawn to work better in a future version for popular mods.</p> <h3>Mods that have been tested and work with Pawn</h3> <p>This is not a conclusive list. If any of these mods doesn't seem to be working with Pawn, please make sure that you have the latest version of both it and Pawn.</p> <ul> <li>Ackis Recipe List</li> <li>ArkInventory</li> <li>AtlasLoot</li> <li>Armory</li> <li>CowTip</li> <li>EQCompare</li> <li>EquipCompare</li> <li>FuBar</li> <li>ItemSync</li> <li>Link Wrangler</li> <li>LootLink</li> <li>Mendeleev</li> <li>MobInfo-2</li> <li>MonkeyQuest</li> <li>MultiTips</li> <li>Outfitter</li> <li>RatingBuster</li> <li>Skinner</li> <li>Spyglass</li> <li>tdItemTip</li> <li>tekKompare</li> </ul> <h4>ArkInventory</h4> <p>When you have ArkInventory, ArkInventoryRules, <em>and</em> Pawn enabled, you can use the <code>pawnupgrade()</code> rule in ArkInventory to run a Pawn comparison on items in your inventory for sorting. This will return true if the item is an upgrade and false if it is indeterminate or not an upgrade. To determine if something is not an upgrade, use <code>pawnnotupgrade()</code>. This rule will return true if the item is definitely not an upgrade, and false if it is indeterminate or an upgrade. This can be used for auto-sell rules, such as <code>bind(3) and pawnnotupgrade()</code>.</p> <h3><span style="text-decoration: underline;">In</span>compatible addons</h3> <ul> <li>FreeUI<ul> <li>FreeUI changes a bunch of text on tooltips that makes it impossible for Pawn to read some stats off of them anymore. For example, it redefines ITEM_MOD_CRIT_RATING so that what would normally be "+25 Critical Strike" shows up as "Crit +25". Pawn doesn't support any addon that does that.</li> </ul> </li> <li>Combat Numbers Separator + Titan Panel Artifact Power<ul> <li>These addons change the way that numbers are displayed on tooltips, which causes Pawn to misread item stats. Right now I don't have any way or plan to support them.</li> </ul> </li> <li>Undermine Journal</li> <li>TipTac</li> <li>TradeSkillMaster</li> </ul> <h2>Updates</h2> <h3>Version 2.9.15</h3> <ul> <li>The War Within: Added support for the new Khaz Algar gems.</li> </ul> <h3>Version 2.9.14</h3> <ul> <li>The War Within pre-patch: Pawn will once again show up in the game's Interface Options.</li> <li>Cataclysm Classic: Updated default stat weights for fire mages, enhancement shamans, and fury warriors.</li> <li>All Classic versions: Fixed a problem where relic slot items (idols, totems, and librams) could appear as an upgrade for classes that can't use them and could not be ignored.</li> </ul> <h3>Version 2.9.13</h3> <ul> <li>Cataclysm Classic: Updated the default stat weights for almost all classes and specs.</li> </ul> <h3>Version 2.9.12</h3> <ul> <li>Cataclysm Classic: Fixed a problem where one-handed weapons that can be wielded in either hand were being undervalued for all melee classes if you used the default stat weights.</li> </ul> <h3>Version 2.9.11</h3> <ul> <li>Cataclysm Classic: More updates to correctly read numbers larger than 999 on items when playing in French.</li> </ul> <h3>Version 2.9.10</h3> <ul> <li>Cataclysm Classic: Fixed a problem where the default stat weights for expertise were incorrect for all classes and specs.</li> </ul> <h3>Version 2.9.9</h3> <ul> <li>Cataclysm Classic: Fixed a problem where certain items with mastery and certain haste enchantments had those stats ignored when playing in Russian, European Spanish, and Latin American Spanish.</li> <li>You can now click an item link in chat and then Alt+LeftClick the popup that appears to get a window that lets you copy all of the text on that item to the clipboard. (This is mostly only useful to me when I need to type Искусность but my keyboard doesn't have those letters.) Previously this feature only worked on Pawn's Compare tab.</li> </ul> <h3>Version 2.9.8</h3> <ul> <li>Fixed a problem introduced in Pawn 2.9.7 that caused the "Show icons next to tooltips" feature to cause an error. (Actually, Ulidan did. Thanks Ulidan and Kraturnus!)</li> <li>Cataclysm Classic: Ranged Attack Power no longer appears as a distinct stat you can give a weight to; just use Attack Power for both melee and ranged.</li> <li>Cataclysm Classic: Updated the default stat weights for retribution paladins.</li> </ul> <h3>Version 2.9.7</h3> <ul> <li>The War Within: Pawn now works on The War Within beta and WoW 11.0.</li> <li>Mists of Pandaria Remix: Fixed another case where the socketing advisor could appear and give dubious advice.</li> </ul> <h3>Version 2.9.6</h3> <ul> <li>Mists of Pandaria Remix: Pawn's socketing advisor is now disabled in this mode, since gems work differently.</li> <li>Cataclysm Classic: Updated default stat weights for all specs and classes are included, thanks to the <a href="https://wowsims.github.io" target="_blank">WoWSims</a> team. Simulations are still in their early stages, so expect some oddities—let me know if you find something egregiously wrong. Simulating your character with WoWSims (or any other favorite sim) will get you the most accurate results, and you can export custom stat weights to use in Pawn for quick in-game advice.</li> <li>Cataclysm Classic: You can now set a weight for the non-stat effect of meta gems like you could in Burning Crusade Classic and Wrath Classic.</li> <li>Cataclysm Classic: The deprecated stats Defense Rating and Block Value will no longer show up in Pawn.</li> <li>Classic Era and Season of Discovery: Fixed a harmless error message about gem data.</li> </ul> <h3>Version 2.9.5</h3> <ul> <li>Fixed some problems introduced in Pawn 2.9.4 where Pawn could give you an error when socketing an item.</li> <li>Cataclysm Classic: Added support for the armor specialization skills such as Mail Specialization.</li> </ul> <h3>Version 2.9.4</h3> <ul> <li>Cataclysm Classic: Cogwheel sockets on engineering goggles will now be considered in the item's value like any other gem socket.</li> <li>Cataclysm Classic: Fixed a bug that caused gems with bad secondary stats to be valued more highly than they should have been (it was calculating things as if you could reforge the gem's bad stat into something better). The bug shouldn't have affected the values of existing items unless you were using gems that are bad for your spec.</li> </ul> <h3>Version 2.9.3</h3> <ul> <li>Cataclysm Classic: Fixed a problem where the "track for each scale (advanced)" option could cause an error.</li> <li>Cataclysm Classic: Pawn will no longer display a warning when logging in if you play in French.</li> </ul> <h3>Version 2.9.2</h3> <ul> <li>Cataclysm Classic: When visiting an Arcane Reforger, Pawn will now display advice on how to reforge the item to maximize its power. (You can turn this off with the "show reforge advisor" option.)</li> <li>Cataclysm Classic: Pawn's Compare tab will now show you how much an item's score can be improved by reforging it (assuming you make the change that Pawn suggests).</li> <li>Cataclysm Classic: Pawn will now take reforging into account when determining an item's score and whether or not it's an upgrade.</li> </ul> <h3>Version 2.9.1</h3> <ul> <li>Cataclysm Classic: Pawn will now recommend the proper gems based on the new colors and stats of existing gems.</li> <li>Cataclysm Classic: Fixed a bug that caused a few stat weights to get reset to 0 when editing in the Weights tab and then reloading.</li> <li>Cataclysm Classic: Added support for all of the new Cataclysm gems, which Pawn will start recommending as you get Cataclysm gear.</li> <li>Fixed a bug that caused gems to always appear as upgrades.</li> </ul> <h3>Version 2.9.0</h3> <ul> <li>Cataclysm Classic: Added basic support for Cataclysm Classic. The following important work is <em>not</em> yet done: <ul> <li>Updated stat weights (if you know of a good source, please let me know!)</li> <li>Reforging support</li> <li>I'm not playing Classic, so I'll need your help pointing out remaining things that are broken!</li> </ul> </li> </ul> <h3>Older versions</h3> <p>See the <a href="Version%20history.htm">version history</a> document for information about older versions of Pawn.</p> <h2>The fine print</h2> <p>© 2006-2024 Travis Spomer. This mod is released under the Creative Commons <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank"> Attribution-NonCommercial-NoDerivs 3.0</a> license. In short, this means that you can use it, copy it, and share it, but you can't sell it or distribute your own altered versions without permission. By using the mod you agree to the terms of the license. For more information, click the link.</p> </body></html>
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Pawn: find upgrades, do more damage, win. (Download releases and ask questions at CurseForge.)