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mtask.c
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#include"timer.h"
#include"nasmfunc.h"
#include"dsctbl.h"
#include"memory.h"
#include"buffer.h"
#include"mtask.h"
#include"stdio.h"
struct TaskCTL *taskctl;
struct Window window;
void initTaskCTL()
{
int i=0;
struct Segment_Descriptor *gdt=(struct Segment_Descriptor *)ADR_GDT;
taskctl=(struct TaskCTL *)allocMem_4k(sizeof (struct TaskCTL),"Task List");
for (i=0;i<MAX_TASKS;i++)
{
taskctl->tasks0[i].flags=TASK_UNALLOCED;
taskctl->tasks0[i].sel=(TASK_GDT0+i)*8;
set_segmdesc(gdt+TASK_GDT0+i,103,(int)&taskctl->tasks0[i].tss,AR_TSS32); //设定段
}
return;
}
struct Task *getMainTask()
{
//初始化主任务
struct Task *task;
task=allocTask();
task->flags=TASK_USING;
taskctl->runningCount=1;
taskctl->tasks[0]=task;
taskctl->now=0;
load_tr(task->sel);
taskTimer=allocTimer();
setTimer(taskTimer,2);
//返回
return task;
}
//分配任务
struct Task *allocTask()
{
int i;
struct Task *task;
for (i=0;i<MAX_TASKS;i++)
{
if (taskctl->tasks0[i].flags==TASK_UNALLOCED)//找到第一个可以分配的任务
{
//设定任务的属性
task=&taskctl->tasks0[i];
task->flags=TASK_ALLOCED;
task->tss.eflags=0x00000202; //IF=1
task->tss.eax=0;
task->tss.ecx=0;
task->tss.edx=0;
task->tss.ebx=0;
task->tss.ebp=0;
task->tss.esi=0;
task->tss.edi=0;
task->tss.es=0;
task->tss.ds=0;
task->tss.fs=0;
task->tss.gs=0;
task->tss.ldtr=0;
task->tss.iomap=0x40000000;
return task;
}
}
return 0;
}
void initTask(struct Task *task,int eip,char *s,int f)//,unsigned char *keyb,unsigned char *mouseb)
{
char str[30];
sprintf (str,"%s PCB",s);
task->tss.esp=allocMem_4k(64*1024,str)+64*1024-8;//栈底指针为内存的末尾·为了让地址不超过范围:sht_back为esp+4到esp+8
task->tss.eip=eip;
task->tss.es=1*8;
task->tss.cs=2*8;
task->tss.ss=1*8;
task->tss.ds=1*8;
task->tss.fs=1*8;
task->tss.gs=1*8;
*((int *)(task->tss.esp+4)) = (int)task;//压入栈,当作函数的参数
task->parCount=0;
//设定ID
task->winID=window.winCount;
//键盘鼠标缓冲区
if (f>=10)
{
sprintf (str,"%s Communication Buffer",s);
unsigned char *keyb=(unsigned char *)allocMem(32,str);
initBuffer(&task->bufAll.key,32,keyb);
}
if (f%10==1)
{
sprintf (str,"%s Operation Buffer",s);
unsigned char *mouseb=(unsigned char *)allocMem(1024,str);
initBuffer(&task->bufAll.mouse,1024,mouseb);
}
}
void runTask(struct Task *task)
{
task->flags=TASK_USING;
taskctl->tasks[taskctl->runningCount]=task;//将task添加到运行队列中,运行
taskctl->runningCount++;
}
void switchTask()
{
setTimer(taskTimer,2);
if (taskctl->runningCount>=2)
{
taskctl->now++;
if (taskctl->runningCount==taskctl->now)
taskctl->now=0;
farjmp(0,taskctl->tasks[taskctl->now]->sel);
}
}
void deleteTask(struct Task *task)
{
int i;
char ts=0;
if (task->flags==2)
{
//如果需要删除正在运行的任务 ,则需要进行任务切换
if (task==taskctl->tasks[taskctl->now])
ts=1;
//寻找需要删除的任务
for(i=0;i<taskctl->runningCount;i++)
if (task==taskctl->tasks[i])
break;
//修改正在运行的编号
if (taskctl->now>i)
taskctl->now--;
//删除任务
taskctl->runningCount--;
for (;i<taskctl->runningCount;i++)
taskctl->tasks[i]=taskctl->tasks[i+1];
task->flags=TASK_UNALLOCED;
//taskctl->tasks[taskctl->runningCount]->flags=TASK_UNALLOCED;
//任务切换
if (ts!=0)
{
if (taskctl->now>=taskctl->runningCount)
taskctl->now=0;
farjmp(0,taskctl->tasks[taskctl->now]->sel);
}
}
}
void initWindow()
{
window.focus=0;
window.winCount=0;
window.isChanged=1;
}
void createWindow(struct Task *task,char *name)
{
io_cli();
sprintf (window.winName[window.winCount],"%s",name);
window.focus=window.winCount;
window.winCount++;
window.isChanged=1;
io_sti();
}
void deleteWindow(struct Task *task)
{
int i;
io_cli();
//关闭窗口,切换焦点
window.winCount--;
for (i=task->winID;i<window.winCount;i++)
sprintf(window.winName[i],"%s",window.winName[i+1]);
for (i=0;i<taskctl->runningCount;i++)
if (taskctl->tasks[i]->winID>task->winID)
taskctl->tasks[i]->winID--;
window.focus=0;
window.isChanged=1;
io_sti();
}