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Copy pathfont.asm
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font.asm
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FontNormal:
INCBIN "gfx/font/normal.1bpp"
FontNarrow:
INCBIN "gfx/font/narrow.1bpp"
FontBold:
INCBIN "gfx/font/bold.1bpp"
FontItalic:
INCBIN "gfx/font/italic.1bpp"
FontSerif:
INCBIN "gfx/font/serif.1bpp"
FontUnown:
INCBIN "gfx/font/unown.1bpp"
FontCommon:
INCBIN "gfx/font/common.1bpp"
Frames: ; f8800
INCBIN "gfx/frames/1.1bpp"
INCBIN "gfx/frames/2.1bpp"
INCBIN "gfx/frames/3.1bpp"
INCBIN "gfx/frames/4.1bpp"
INCBIN "gfx/frames/5.1bpp"
INCBIN "gfx/frames/6.1bpp"
INCBIN "gfx/frames/7.1bpp"
INCBIN "gfx/frames/8.1bpp"
INCBIN "gfx/frames/9.1bpp"
; f89b0
; Various misc graphics here.
BattleExtrasGFX:
INCBIN "gfx/battle/hpexpbars.2bpp"
BattleNoCaptureGFX:
INCBIN "gfx/battle/nocapture.1bpp"
GFX_Stats: ; f89b0
INCBIN "gfx/stats/stats.2bpp"
; f8ac0
StatusIconGFX:
INCBIN "gfx/battle/status.2bpp"
EnemyStatusIconGFX:
INCBIN "gfx/battle/status-enemy.2bpp"
TypeIconGFX:
INCBIN "gfx/battle/types.1bpp"
CategoryIconGFX:
INCBIN "gfx/battle/categories.2bpp"
TownMapGFX: ; f8ba0
INCBIN "gfx/town_map/town_map.2bpp.lz"
; f8ea4
TextBoxSpaceGFX: ; f9204
INCBIN "gfx/frames/space.1bpp"
; f9214
MapEntryFrameGFX: ; f9344
INCBIN "gfx/frames/map_entry_sign.2bpp"
; f9424
PaintingFrameGFX:
INCBIN "gfx/frames/painting.2bpp"
_LoadStandardFont:: ; fb449
call LoadStandardFontPointer
ld d, h
ld e, l
ld hl, VTiles0 tile "A"
lb bc, BANK(FontNormal), 111
call Get1bpp_2
ld de, FontCommon
ld hl, VTiles0 tile "▷"
lb bc, BANK(FontCommon), 11
jp Get1bpp_2
; fb48a
LoadOverworldFont::
call LoadStandardFontPointer
ld d, h
ld e, l
ld hl, VTiles0 tile "A"
lb bc, BANK(FontNormal), 111
call GetOpaque1bpp_2
ld hl, VTiles2 tile " "
ld de, TextBoxSpaceGFX
lb bc, BANK(TextBoxSpaceGFX), 1
jp GetOpaque1bpp_2
LoadStandardFontPointer::
ld hl, .FontPointers
ld a, [Options2]
and FONT_MASK
ld d, 0
ld e, a
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld h, d
ld l, e
ret
.FontPointers:
dw FontNormal
dw FontNarrow
dw FontBold
dw FontItalic
dw FontSerif
dw FontUnown
dw FontNormal
dw FontNormal
_LoadFontsBattleExtra:: ; fb4be
ld de, BattleExtrasGFX
ld hl, VTiles2 tile BATTLEEXTRA_GFX_START
lb bc, BANK(BattleExtrasGFX), 32
call Get2bpp_2
ld de, BattleNoCaptureGFX
ld hl, VTiles0 tile "<NONO>"
lb bc, BANK(BattleNoCaptureGFX), 1
call Get1bpp_2
; fb4cc
LoadFrame:: ; fb4cc
ld a, [TextBoxFrame]
ld bc, TILES_PER_FRAME * LEN_1BPP_TILE
ld hl, Frames
call AddNTimes
ld d, h
ld e, l
ld hl, VTiles0 tile "┌"
lb bc, BANK(Frames), TILES_PER_FRAME
call Get1bpp_2
ld hl, VTiles2 tile " "
ld de, TextBoxSpaceGFX
lb bc, BANK(TextBoxSpaceGFX), 1
jp Get1bpp_2
; fb4f2
LoadBattleFontsHPBar: ; fb4f2
call _LoadFontsBattleExtra
LoadStatusIcons: ; fb50d
call LoadPlayerStatusIcon
call LoadEnemyStatusIcon
jp InstantReloadPaletteHack
; fb53e
LoadPlayerStatusIcon:
push de
ld a, [PlayerSubStatus2]
ld de, BattleMonStatus
farcall GetStatusConditionIndex
ld hl, StatusIconGFX
ld de, 2 tiles
.loop
and a
jr z, .done
add hl, de
dec a
jr .loop
.done
ld d, h
ld e, l
ld hl, VTiles2 tile $55
lb bc, BANK(StatusIconGFX), 2
call Request2bpp
farcall LoadPlayerStatusIconPalette
pop de
ret
LoadEnemyStatusIcon:
push de
ld a, [EnemySubStatus2]
ld de, EnemyMonStatus
farcall GetStatusConditionIndex
ld hl, EnemyStatusIconGFX
ld de, 2 tiles
.loop
and a
jr z, .done
add hl, de
dec a
jr .loop
.done
ld d, h
ld e, l
ld hl, VTiles2 tile $57
lb bc, BANK(EnemyStatusIconGFX), 2
call Request2bpp
farcall LoadEnemyStatusIconPalette
pop de
ret
InstantReloadPaletteHack:
; Hack to make the palette load instantly
ld a, [rSVBK]
push af
push de
ld a, $5 ; gfx
ld [rSVBK], a
; copy & reorder bg pal buffer
ld hl, BGPals palette PAL_BATTLE_BG_STATUS ; to
ld de, UnknBGPals palette PAL_BATTLE_BG_STATUS ; from
; order
ld a, [rBGP]
ld b, a
; 1 pal
ld c, 1
call CopyPals
; request pal update
ld a, 1
ld [hCGBPalUpdate], a
pop de
pop af
ld [rSVBK], a
ret
LoadStatsScreenGFX: ; fb53e
call _LoadFontsBattleExtra
LoadStatsGFX: ; fb571
ld de, GFX_Stats
ld hl, VTiles2 tile $31
lb bc, BANK(GFX_Stats), 14
jp Get2bpp_2
; fb57e