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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Seamless operability between C++11 and Python
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Open source C++ physics engine library in 3D
Header-only Perlin noise library for modern C++ (C++17/C++20)
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom…
📝 Do you use several commands in your terminal, one after the other? This tool allows you to combine multiple templated bash commands with the alias of your choice and many others.
Do not try to understand this, it doesn't mean anything