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flower.lua
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flower = class:new()
function flower:init(x, y)
--PHYSICS STUFF
self.starty = y
self.x = x-6/16
self.y = y-11/16
self.speedy = 0
self.speedx = 0
self.width = 12/16
self.height = 12/16
self.static = true
self.active = true
self.category = 6
self.mask = {true}
self.destroy = false
self.autodelete = true
self.gravity = 0
--IMAGE STUFF
self.drawable = false
self.graphic = flowerimg
self.quad = flowerquad[1]
self.offsetX = 7
self.offsetY = 3
self.quadcenterX = 9
self.quadcenterY = 8
self.rotation = 0 --for portals
self.uptimer = 0
self.timer = 0
self.quadi = 1
self.falling = false
end
function flower:update(dt)
if self.uptimer < mushroomtime then
self.uptimer = self.uptimer + dt
self.y = self.y - dt*(1/mushroomtime)
end
if self.uptimer > mushroomtime then
self.y = self.starty-27/16
self.active = true
self.drawable = true
end
--animate
self.timer = self.timer + dt
while self.timer > staranimationdelay do
self.quadi = self.quadi + 1
if self.quadi == 5 then
self.quadi = 1
end
self.quad = flowerquad[self.quadi]
self.timer = self.timer - staranimationdelay
end
if self.destroy then
return true
else
return false
end
end
function flower:draw()
if self.uptimer < mushroomtime and not self.destroy then
--Draw it coming out of the block.
love.graphics.draw(self.graphic, self.quad, math.floor(((self.x-xscroll)*16+self.offsetX)*scale), math.floor((self.y*16-self.offsetY)*scale), 0, scale, scale, self.quadcenterX, self.quadcenterY)
end
end
function flower:leftcollide(a, b)
if a == "player" then
b:grow()
self.active = false
self.destroy = true
self.drawable = false
end
return false
end
function flower:rightcollide(a, b)
if a == "player" then
b:grow()
self.active = false
self.destroy = true
self.drawable = false
end
return false
end
function flower:floorcollide(a, b)
if self.active and a == "player" then
b:grow()
self.active = false
self.destroy = true
self.drawable = false
end
end
function flower:ceilcollide(a, b)
if self.active and a == "player" then
b:grow()
self.active = false
self.destroy = true
self.drawable = false
end
end
function flower:jump(x)
end