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wld_filedata.h
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wld_filedata.h
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/*
* PGE File Library - a library to process file formats, part of Moondust project
*
* Copyright (c) 2014-2024 Vitaly Novichkov <[email protected]>
*
* The MIT License (MIT)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*!
* \file wld_filedata.h
* \brief Contains data structure definitions for a world map file data
*/
#pragma once
#ifndef WLD_FILEDATA_H
#define WLD_FILEDATA_H
#include "pge_file_lib_globs.h"
#include "meta_filedata.h"
#ifndef DEFAULT_LAYER_NAME
#define DEFAULT_LAYER_NAME "Default"
#endif
//////////////////////World file Data//////////////////////
/**
* @brief Terrain tile
*/
struct WorldTerrainTile
{
//! Position X
long x = 0;
//! Position Y
long y = 0;
//! ID of terrain tile
unsigned long id = 0;
//! 38A: Graphics extend x
long gfx_dx = 0;
//! 38A: Graphics extend y
long gfx_dy = 0;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Scenery object
*/
struct WorldScenery
{
//! Position X
long x = 0;
//! Position Y
long y = 0;
//! ID of scenery object
unsigned long id = 0;
//! 38A: Graphics extend x
long gfx_dx = 0;
//! 38A: Graphics extend y
long gfx_dy = 0;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Path tile
*/
struct WorldPathTile
{
//! Position X
long x = 0;
//! Position Y
long y = 0;
//! ID of path tile
unsigned long id = 0;
//! 38A: Graphics extend x
long gfx_dx = 0;
//! 38A: Graphics extend y
long gfx_dy = 0;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Level entrance tile
*/
struct WorldLevelTile
{
//! Position X
long x = 0;
//! PositionY
long y = 0;
//! 38A: Graphics extend x
long gfx_dx = 0;
//! 38A: Graphics extend y
long gfx_dy = 0;
//! ID of level entrance object
unsigned long id = 0;
//! Target level file to enter
PGESTRING lvlfile;
//! Visible title of the level
PGESTRING title;
//! Open top path on exit code
int top_exit = -1;
//! Open left path on exit code
int left_exit = -1;
//! Open bottom path on exit code
int bottom_exit = -1;
//! Open right path on exit code
int right_exit = -1;
struct OpenCondition
{
//! List of additional exit codes to open this path
PGELIST<int> exit_codes;
//! Expression required to open paths on any direction
PGESTRING expression;
};
//! Additional conditions to open top path
OpenCondition top_exit_extra;
//! Additional conditions to open left path
OpenCondition left_exit_extra;
//! Additional conditions to open bottom path
OpenCondition bottom_exit_extra;
//! Additional conditions to open right path
OpenCondition right_exit_extra;
struct EnterCondition
{
PGESTRING condition;
PGESTRING levelIndex;
};
//! Conditions to enter the level
PGELIST<EnterCondition> enter_cond;
//! Target Warp-ID to enter level
unsigned long entertowarp = 0;
//! Level is always shown on map even not opened
bool alwaysVisible = false;
//! Show path background image under main sprite
bool pathbg = false;
//! Is this level entrance point is initial position of player on game start
bool gamestart = false;
//! Teleport to X coordinate of the world map (-1 don't teleport)
long gotox = -1;
//! Teleport to Y coordinate of the world map (-1 don't teleport)
long gotoy = -1;
//! Show big path background image under main sprite
bool bigpathbg = false;
//! Forcedly start level on player touches the level entrance cell
bool forceStart = false;
//! Ignore star coins while counting stars
bool disableStarCoinsCount = false;
//! Close level entrance when it has been completed
bool destroyOnCompleting = false;
//! Level movement will be affected by touching of rectangular areas
bool controlledByAreaRects = false;
//! 38A: Level-ID
long levelID = 0;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
/**
* @brief Move entrance point to another position every failed attempt to complete this level
*/
struct Movement
{
struct Node
{
long x = 0;
long y = 0;
long chance = 100;
};
struct Line
{
long node1 = 0;
long node2 = 0;
};
//! Nodes
PGELIST<Node> nodes;
//! Path that connects nodes
PGELIST<Line> paths;
} movement;
enum StarsShowPolicy
{
//! Prefer global settings
STARS_UNSPECIFIED = -1,
//! Never show stars counter
STARS_DONT_SHOW = 0,
//! Show collected only
STARS_SHOW_COLLECTED_ONLY = 1,
//! Show collected and available
STARS_SHOW_COLLECTED_AND_AVAILABLE = 2
};
//! The policy of per-level stars count displaying
int starsShowPolicy = STARS_UNSPECIFIED;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Music box object
*/
struct WorldMusicBox
{
//! Position X
long x = 0;
//! Position Y
long y = 0;
//! ID of starnard music box
unsigned long id = 0;
//! Custom music file to play on touch
PGESTRING music_file;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Rectangular zone to catch events
*/
struct WorldAreaRect
{
//! Position X
long x = 0;
//! Position Y
long y = 0;
//! Width size
long w = 32;
//! Height size
long h = 32;
//! ID of music to toggle on touch
unsigned long music_id = 0;
//! Custom music file to play on touch
PGESTRING music_file;
//! Name of a parent layer. Default value is "Default"
PGESTRING layer = DEFAULT_LAYER_NAME;
enum Flags
{
//! Area takes no settings
SETUP_NOTHING = 0x00,
//! Toggle music on touch
SETUP_CHANGE_MUSIC = 0x01,
//! Changes size of viewport
SETUP_SET_VIEWPORT = 0x02,
//! Set route area for self-moving object
SETUP_OBJECTS_ROUTE= 0x04,
//! Forced walking area by current direction
SETUP_FORCE_WALKING = 0x08,
//! Item-triggered events
SETUP_ITEM_EVENTS = 0x10,
//! Auto-Walking area by current direction
SETUP_AUTO_WALKING = 0x20
};
//! Special markers of this area functionality
uint32_t flags = SETUP_NOTHING;
//! Touch event slot
PGESTRING eventTouch;
enum TouchPolicy
{
TOUCH_TRIGGER_EVERY_ENTER = 0,
TOUCH_TRIGGER_ENTER_AND_LEVEL_COMPLETION = 1,
TOUCH_TRIGGER_ONCE = 2
};
uint32_t eventTouchPolicy = TOUCH_TRIGGER_EVERY_ENTER;
//! Break action event slot
PGESTRING eventBreak;
//! Warp action item use event slot
PGESTRING eventWarp;
//! Anchor event slot
PGESTRING eventAnchor;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/*!
* \brief World map specific Layer entry structure
*/
struct WorldLayer
{
//! Name of layer
PGESTRING name;
//! Is this layer hidden?
bool hidden = false;
//! Are all members of this layer are locked for modifying?
bool locked = false;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/*!
* \brief Layer move command
*/
struct WorldEvent38A_LayerMove
{
//! Layer to move
PGESTRING layer;
//! Type of move
enum MoveType
{
Move_Speed = 0,
Move_Coordinate = 1,
Move_MoveTo = 2,
Move_Rorate = 3,
Move_Spin = 4
} type = Move_Speed;
//! Horizontal parameter
double param_h = 0.0;
//! Vertical parameter
double param_v = 0.0;
//! Additional parameter
double param_extra = 0.0;
//! Expression to compute the horizontal parameter
PGESTRING expression_param_h;
//! Expression to compute the vertical parameter
PGESTRING expression_param_v;
//! Exrpression to compute the additional parameter
PGESTRING expression_param_extra;
};
/*!
* \brief World map specific event entry structure
*/
struct WorldEvent38A
{
//! Name of the event
PGESTRING name;
//! Disable the smoke effect
bool nosmoke = false;
//! List of layers to hide
PGELIST<PGESTRING> layers_hide;
//! List of layers to show
PGELIST<PGESTRING> layers_show;
//! List of layers to toggle
PGELIST<PGESTRING> layers_toggle;
enum LayersMode
{
LM_StateLayers = 0,
LM_StateObjects = 1
} layers_mode = LM_StateLayers;
//! List of per-event layer move commands
PGELIST<WorldEvent38A_LayerMove> layers_move;
//! Autostart event
enum AutoStart
{
AutoStart_None = 0,
AutoStart_OnFirstLoad = 1,
AutoStart_OnEveryLoad = 2,
AutoStart_OnLevelExit = 3
} autostart = AutoStart_None;
//! Start event when all given conditions match
bool start_on_condition = false;
//! Condition to start this event
PGESTRING autostart_condition;
bool is_level_enter_exit = false;
//! Allow interruption of event when `false` returned by script
bool interrupt_on_false = false;
//! Show message on interrupt
bool show_msg_on_interrupt = false;
//! Message box to show when interruption occured
PGESTRING interrupt_message;
//! Sound ID to play if not zero
long sound_id = 0;
//! Number of 1/65 seconds to lock the player's input
int lock_keyboard_delay = 0;
//! Number of milliseconds to lock the player's input
int lock_keyboard_delay_ms = 0;
//! Trigger another event if not empty
PGESTRING trigger;
//! Trigger another event after time in 1/65 of second
long trigger_timer = 0;
//! Trigger script by name
PGESTRING trigger_script;
//! Message box to show when event executed
PGESTRING msg;
//! Move player to X position (-1 - don't move) and play the animation
long move_to_x = -1;
//! Move player to Y position (-1 - don't move) and play the animation
long move_to_y = -1;
//! Anchored level id
long level_anchor_id = 0;
/*
* Editor-only parameters which are not saving into file
*/
//! Helper meta-data
ElementMeta meta;
};
/**
* @brief Custom element settings (used by 38A)
*/
struct WorldItemSetup38A
{
enum ItemType
{
UNKNOWN = -1,
TERRAIN = 0,
SCENERY = 1,
LEVEL = 2,
} type = UNKNOWN;
int64_t id = 0;
struct Entry
{
int32_t key = 0;
int64_t value = 0;
};
PGELIST<Entry> data;
};
/**
* @brief World map data structure
*/
struct WorldData
{
//! Helper meta-data
FileFormatMeta meta;
/*!
* \brief File format
*/
enum FileFormat
{
//! PGE-X WLDX file format
PGEX=0,
//! SMBX1...64 WLD file format
SMBX64,
//! SMBX-38A WLD file format
SMBX38A
};
//! Title of the episode
PGESTRING EpisodeTitle;
//! Disable SMBX64 Character 1
bool nocharacter1 = false;
//! Disable SMBX64 Character 2
bool nocharacter2 = false;
//! Disable SMBX64 Character 3
bool nocharacter3 = false;
//! Disable SMBX64 Character 4
bool nocharacter4 = false;
//! Disable SMBX64 Character 5
bool nocharacter5 = false;
//! List of disabled playable characters (boolean array by ID of each playable character)
PGELIST<bool > nocharacter;
inline void charactersFromS64()
{
nocharacter.clear();
nocharacter.push_back(nocharacter1);
nocharacter.push_back(nocharacter2);
nocharacter.push_back(nocharacter3);
nocharacter.push_back(nocharacter4);
nocharacter.push_back(nocharacter5);
}
inline void charactersToS64()
{
nocharacter1 = nocharacter.size() > 0 ? nocharacter[0] : false;
nocharacter2 = nocharacter.size() > 1 ? nocharacter[1] : false;
nocharacter3 = nocharacter.size() > 2 ? nocharacter[2] : false;
nocharacter4 = nocharacter.size() > 3 ? nocharacter[3] : false;
nocharacter5 = nocharacter.size() > 4 ? nocharacter[4] : false;
}
PGESTRING IntroLevel_file;
PGESTRING GameOverLevel_file;
bool HubStyledWorld = false;
bool restartlevel = false;
//! This episode can be played in the single player only
bool restrictSinglePlayer = false;
//! Disable ability to toggle a playabele character on the world map
bool restrictCharacterSwitch = false;
//! Use stronger securty on the game save files
bool restrictSecureGameSave = false;
//! Don't show entreance screen on each entering into the level
bool disableEnterScreen = false;
enum CheatsPolicy
{
CHEATS_DENY_IN_LIST = false,
CHEATS_ALLOW_IN_LIST = true
};
//! If unchecked - allow all cheats except listed, If checked - deny all except listed
bool cheatsPolicy = CHEATS_DENY_IN_LIST;
//! List of cheat codes (granted or forbidden dependent on restrictNoCheats flag state)
PGESTRINGList cheatsList;
enum SaveMode
{
SAVE_RESUME_AT_INTRO = -1,
SAVE_RESUME_AT_WORLD_MAP = 0,
SAVE_RESUME_AT_RECENT_LEVEL = 1,
};
//! Policy where resume game on save load
int saveResumePolicy = SAVE_RESUME_AT_WORLD_MAP;
//! Automatically save game on level completing
bool saveAuto = false;
//! Enable save locker
bool saveLocker = false;
//! Save locker expression
PGESTRING saveLockerEx;
//! Message box shown on save locking
PGESTRING saveLockerMsg;
//! Always show any closed cells (overwise closed cells are will be hidden until player will open them)
bool showEverything = false;
//! Cached total number of available stars on this episode
unsigned int stars = 0;
//! 38A Inventory limit
unsigned long inventoryLimit = 0;
enum StarsShowPolicy
{
//! Prefer global settings
STARS_UNSPECIFIED = -1,
//! Never show stars counter
STARS_DONT_SHOW = 0,
//! Show collected only
STARS_SHOW_COLLECTED_ONLY = 1,
//! Show collected and available
STARS_SHOW_COLLECTED_AND_AVAILABLE = 2
};
//! World map wide policy of per-level stars count displaying
int starsShowPolicy = STARS_UNSPECIFIED;
//! Episode credits (full text area)
PGESTRING authors;
//! Episode credits (SMBX64 single-line field 1)
PGESTRING author1;
//! Episode credits (SMBX64 single-line field 2)
PGESTRING author2;
//! Episode credits (SMBX64 single-line field 3)
PGESTRING author3;
//! Episode credits (SMBX64 single-line field 4)
PGESTRING author4;
//! Episode credits (SMBX64 single-line field 5)
PGESTRING author5;
//! Credits scene background music
PGESTRING authors_music;
//! JSON-like string with a custom properties (without master brackets, like "param":"value,["subparam":value])
PGESTRING custom_params;
//! List of available terrain tiles
PGELIST<WorldTerrainTile > tiles;
unsigned int tile_array_id = 1;
//! List of available sceneries
PGELIST<WorldScenery > scenery;
unsigned int scene_array_id = 1;
//! List of available path cells
PGELIST<WorldPathTile > paths;
unsigned int path_array_id = 1;
//! List of available level cells
PGELIST<WorldLevelTile > levels;
unsigned int level_array_id = 1;
//! List of available music boxes
PGELIST<WorldMusicBox > music;
unsigned int musicbox_array_id = 1;
//! List of avaiable special area rectangles
PGELIST<WorldAreaRect> arearects;
unsigned int arearect_array_id = 1;
//! Array of all presented layers in this world map
PGELIST<WorldLayer > layers;
//! Last used Layer's array ID
unsigned int layers_array_id = 1;
//! Array of all 38A-formatted events in this world map
PGELIST<WorldEvent38A> events38A;
//! Last used Event's array ID
unsigned int events38A_array_id = 1;
//! SMBX-38A specific custom configs
PGELIST<WorldItemSetup38A> custom38A_configs;
//! 38A: Lines, usnsupported by PGE-FL, reminded for a future restore
PGELIST<PGESTRING> unsupported_38a_lines;
//! Meta-data: Position bookmarks, Auto-Script configuration, etc., Crash meta-data, etc.
MetaData metaData;
/*
* Editor-only parameters which are not saving into file
*/
int CurSection = 0;
bool playmusic = false;
int currentMusic = 0;
};
#endif // WLD_FILEDATA_H