You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Example_unity4x/Assets/Plugins/WP8/README.txt
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -3,6 +3,7 @@ It seems that Unity 4.x is not recognizing the folder structure when creating th
3
3
'Could not load type 'UnityEngine.Internal.$Metadata[..]'
4
4
5
5
You will have to follow these steps:
6
+
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
6
7
1. In your Unity project, remove the WP/x86 folder.
7
8
2. Put the content of the WP/ARM folder into WP and remove WP/ARM folder.
For this to work properly you will have to do some extra work.
2
2
3
3
You will have to follow these steps:
4
-
1. In your Unity project, remove the WP/x86 folder.
5
-
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process".
6
-
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
4
+
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
5
+
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player.
6
+
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player.
7
+
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
7
8
3. Generate the project.
8
9
4. Add the following references:
9
-
- sqlite.winmd (directly in the ARM folder)
10
-
- SQLite4Unity3d.dll
10
+
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture)
11
+
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture)
11
12
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS )
Copy file name to clipboardExpand all lines: Plugins/WP8/README_Unity_4x.txt
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -3,6 +3,7 @@ It seems that Unity 4.x is not recognizing the folder structure when creating th
3
3
'Could not load type 'UnityEngine.Internal.$Metadata[..]'
4
4
5
5
You will have to follow these steps:
6
+
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
6
7
1. In your Unity project, remove the WP/x86 folder.
7
8
2. Put the content of the WP/ARM folder into WP and remove WP/ARM folder.
For this to work properly you will have to do some extra work.
2
2
3
3
You will have to follow these steps:
4
-
1. In your Unity project, remove the WP/x86 folder.
5
-
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process".
6
-
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
4
+
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
5
+
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player.
6
+
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player.
7
+
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
7
8
3. Generate the project.
8
9
4. Add the following references:
9
-
- sqlite.winmd (directly in the ARM folder)
10
-
- SQLite4Unity3d.dll
10
+
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture)
11
+
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture)
11
12
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS )
0 commit comments