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instructions for WP8 updated
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robertohuertasm committed Apr 7, 2015
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1 change: 1 addition & 0 deletions Example_unity4x/Assets/Plugins/WP8/README.txt
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Expand Up @@ -3,6 +3,7 @@ It seems that Unity 4.x is not recognizing the folder structure when creating th
'Could not load type 'UnityEngine.Internal.$Metadata[..]'

You will have to follow these steps:
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
1. In your Unity project, remove the WP/x86 folder.
2. Put the content of the WP/ARM folder into WP and remove WP/ARM folder.
3. Generate the project.
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11 changes: 6 additions & 5 deletions Example_unity5/Assets/Plugins/WP8/README_Unity_5.txt
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@@ -1,12 +1,13 @@
For this to work properly you will have to do some extra work.

You will have to follow these steps:
1. In your Unity project, remove the WP/x86 folder.
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process".
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player.
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player.
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
3. Generate the project.
4. Add the following references:
- sqlite.winmd (directly in the ARM folder)
- SQLite4Unity3d.dll
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture)
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture)
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS )
5. You're ready to go!
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1 change: 1 addition & 0 deletions Plugins/WP8/README_Unity_4x.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ It seems that Unity 4.x is not recognizing the folder structure when creating th
'Could not load type 'UnityEngine.Internal.$Metadata[..]'

You will have to follow these steps:
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
1. In your Unity project, remove the WP/x86 folder.
2. Put the content of the WP/ARM folder into WP and remove WP/ARM folder.
3. Generate the project.
Expand Down
11 changes: 6 additions & 5 deletions Plugins/WP8/README_Unity_5.txt
Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
For this to work properly you will have to do some extra work.

You will have to follow these steps:
1. In your Unity project, remove the WP/x86 folder.
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process".
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device.
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player.
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player.
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll
3. Generate the project.
4. Add the following references:
- sqlite.winmd (directly in the ARM folder)
- SQLite4Unity3d.dll
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture)
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture)
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS )
5. You're ready to go!
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