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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,13 @@ | ||
For this to work properly you will have to do some extra work. | ||
|
||
You will have to follow these steps: | ||
1. In your Unity project, remove the WP/x86 folder. | ||
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process". | ||
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll | ||
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device. | ||
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player. | ||
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player. | ||
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll | ||
3. Generate the project. | ||
4. Add the following references: | ||
- sqlite.winmd (directly in the ARM folder) | ||
- SQLite4Unity3d.dll | ||
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture) | ||
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture) | ||
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS ) | ||
5. You're ready to go! |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,13 @@ | ||
For this to work properly you will have to do some extra work. | ||
|
||
You will have to follow these steps: | ||
1. In your Unity project, remove the WP/x86 folder. | ||
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process". | ||
3. Make sure that the SQLite4Unity3d contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll | ||
0. If you're targeting a the emulator an not a real device, then when it says WP/x86 you must read WP/ARM and the other way around. i.e. 1-5 is written considering you want to deploy to a real device. | ||
1. In your Unity project's Plugin inspector, remove the WP/x86 folder items from the WP8Player. | ||
2. Select the content of the WP/ARM folder and in the Plugin Inspector check "Don't process" and set them for WP8Player. | ||
3. Make sure that the SQLite4Unity3d.dll in your plugin folder contains a placeholder to Assets/Plugins/SQLite4Unity3d.dll | ||
3. Generate the project. | ||
4. Add the following references: | ||
- sqlite.winmd (directly in the ARM folder) | ||
- SQLite4Unity3d.dll | ||
- sqlite.winmd (if you already have a sqlite reference in your project check it's the correct one in terms of architecture) | ||
- SQLite4Unity3d.dll (maybe your project already has this reference but don't forget to check the architecture) | ||
- SQLite for Windows Phone (Windows Phone/Extensions in your reference manager. You will have to download this with TOOLS > Extensions and Updates in your VS ) | ||
5. You're ready to go! |
Binary file not shown.