Build status for all platforms: Commercial support:
This directory contains the JavaCPP Presets module for:
- LiquidFun https://github.com/google/liquidfun
Please refer to the parent README.md file for more detailed information about the JavaCPP Presets.
Java API documentation is available here:
Here is a simple example of LiquidFun ported to Java.
We can use Maven 3 to download and install automatically all the class files as well as the native binaries. To run this sample code, after creating the pom.xml
and Example.java
source files below, simply execute on the command line:
$ mvn compile exec:java
<project>
<modelVersion>4.0.0</modelVersion>
<groupId>org.bytedeco.liquidfun</groupId>
<artifactId>example</artifactId>
<version>1.5.8</version>
<properties>
<exec.mainClass>Example</exec.mainClass>
</properties>
<dependencies>
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>liquidfun-platform</artifactId>
<version>master-1.5.8</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>.</sourceDirectory>
</build>
</project>
import org.bytedeco.javacpp.*;
import org.bytedeco.liquidfun.*;
import static org.bytedeco.liquidfun.global.liquidfun.*;
public class Example {
public static void main(String[] args) {
b2World w = new b2World(0.0f, -10.0f);
b2BodyDef bd = new b2BodyDef();
bd.type(b2_dynamicBody);
bd.SetPosition(1.0f, 5.0f);
b2CircleShape c = new b2CircleShape();
c.m_radius(2.0f);
b2FixtureDef fd = new b2FixtureDef();
fd.shape(c).density(1.0f);
b2Body b = w.CreateBody(bd);
b.CreateFixture(fd);
for (int i = 1; i <= 5; i++) {
System.out.println(i + ": ball at " + b.GetPositionX() + "," + b.GetPositionY());
w.Step(0.1f, 2, 8);
}
System.exit(0);
}
}