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guild.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_GUILD_H_C00F0A1D732E4BA88FF62ACBE74D76BC
#define FS_GUILD_H_C00F0A1D732E4BA88FF62ACBE74D76BC
class Player;
struct GuildRank {
uint32_t id;
std::string name;
uint8_t level;
GuildRank(uint32_t id, std::string name, uint8_t level) : id(id), name(name), level(level) {}
};
class Guild
{
public:
Guild(uint32_t id, std::string name) : name(name), id(id), memberCount(0) {}
void addMember(Player* player);
void removeMember(Player* player);
uint32_t getId() const {
return id;
}
const std::string& getName() const {
return name;
}
const std::list<Player*>& getMembersOnline() const {
return membersOnline;
}
uint32_t getMemberCount() const {
return memberCount;
}
void setMemberCount(uint32_t count) {
memberCount = count;
}
GuildRank* getRankById(uint32_t id);
const GuildRank* getRankByLevel(uint8_t level) const;
void addRank(uint32_t id, const std::string& name, uint8_t level);
const std::string& getMotd() const {
return motd;
}
void setMotd(const std::string& motd) {
this->motd = motd;
}
private:
std::list<Player*> membersOnline;
std::vector<GuildRank> ranks;
std::string name;
std::string motd;
uint32_t id;
uint32_t memberCount;
};
#endif