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AshEngine.pro
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QT += core gui network opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = AshEngine
TEMPLATE = app
VERSION = 1.0.0
DESTDIR = build/bin
CONFIG += warn_on
DEFINES += \
QT_DEPRECATED_WARNINGS \
APP_VERSION=\\\"v$${VERSION}\\\"
INCLUDEPATH += \
include/Core \
include/OpenGL \
include/UI \
3rdparty
RESOURCES += resources.qrc
macx {
LIBS += -L$$PWD/lib/mac/ -lassimp
ICON = resources/icons/AppIcon.icns
}
win32 {
LIBS += -lopengl32
LIBS += -L$$PWD/lib/win/ -lassimp-vc140-mt
RC_ICONS = resources/icons/AppIcon.ico
}
linux {
LIBS += -lassimp
}
CONFIG(debug) {
DEFINES += DEBUG_OUTPUT
MOC_DIR = build/tmp/debug
OBJECTS_DIR = build/tmp/debug
RCC_DIR = build/tmp/debug
UI_DIR = build/tmp/debug
}
CONFIG(release) {
MOC_DIR = build/tmp/release
OBJECTS_DIR = build/tmp/release
RCC_DIR = build/tmp/release
UI_DIR = build/tmp/release
}
HEADERS += \
include/Core/AbstractEntity.h \
include/Core/AbstractGizmo.h \
include/Core/AbstractLight.h \
include/Core/AmbientLight.h \
include/Core/Camera.h \
include/Core/Common.h \
include/Core/DirectionalLight.h \
include/Core/extmath.h \
include/Core/Gridline.h \
include/Core/Material.h \
include/Core/Mesh.h \
include/Core/Model.h \
include/Core/ModelExporter.h \
include/Core/ModelLoader.h \
include/Core/PointLight.h \
include/Core/RotateGizmo.h \
include/Core/ScaleGizmo.h \
include/Core/Scene.h \
include/Core/SceneLoader.h \
include/Core/SceneSaver.h \
include/Core/SpotLight.h \
include/Core/Texture.h \
include/Core/TextureLoader.h \
include/Core/TransformGizmo.h \
include/Core/TranslateGizmo.h \
include/Core/Vertex.h \
include/OpenGL/FPSCounter.h \
include/OpenGL/OpenGLMaterial.h \
include/OpenGL/OpenGLMesh.h \
include/OpenGL/OpenGLRenderer.h \
include/OpenGL/OpenGLScene.h \
include/OpenGL/OpenGLTexture.h \
include/OpenGL/OpenGLUniformBufferObject.h \
include/OpenGL/OpenGLWindow.h \
include/UI/AmbientLightProperty.h \
include/UI/CameraProperty.h \
include/UI/DirectionalLightProperty.h \
include/UI/FloatEdit.h \
include/UI/FloatSlider.h \
include/UI/GridlineProperty.h \
include/UI/MainWindow.h \
include/UI/MaterialProperty.h \
include/UI/MeshProperty.h \
include/UI/ModelProperty.h \
include/UI/PointLightProperty.h \
include/UI/SceneTreeWidget.h \
include/UI/SpotLightProperty.h \
include/UI/Vector3DEdit.h \
include/UI/Vector3DEditSlider.h
SOURCES += \
src/Core/AbstractEntity.cpp \
src/Core/AbstractGizmo.cpp \
src/Core/AbstractLight.cpp \
src/Core/AmbientLight.cpp \
src/Core/Camera.cpp \
src/Core/DirectionalLight.cpp \
src/Core/extmath.cpp \
src/Core/Gridline.cpp \
src/Core/Material.cpp \
src/Core/Mesh.cpp \
src/Core/Model.cpp \
src/Core/ModelExporter.cpp \
src/Core/ModelLoader.cpp \
src/Core/PointLight.cpp \
src/Core/RotateGizmo.cpp \
src/Core/ScaleGizmo.cpp \
src/Core/Scene.cpp \
src/Core/SceneLoader.cpp \
src/Core/SceneSaver.cpp \
src/Core/SpotLight.cpp \
src/Core/Texture.cpp \
src/Core/TextureLoader.cpp \
src/Core/TransformGizmo.cpp \
src/Core/TranslateGizmo.cpp \
src/Core/Vertex.cpp \
src/OpenGL/FPSCounter.cpp \
src/OpenGL/OpenGLMaterial.cpp \
src/OpenGL/OpenGLMesh.cpp \
src/OpenGL/OpenGLRenderer.cpp \
src/OpenGL/OpenGLScene.cpp \
src/OpenGL/OpenGLTexture.cpp \
src/OpenGL/OpenGLUniformBufferObject.cpp \
src/OpenGL/OpenGLWindow.cpp \
src/UI/AmbientLightProperty.cpp \
src/UI/CameraProperty.cpp \
src/UI/DirectionalLightProperty.cpp \
src/UI/FloatEdit.cpp \
src/UI/FloatSlider.cpp \
src/UI/GridlineProperty.cpp \
src/UI/MainWindow.cpp \
src/UI/MaterialProperty.cpp \
src/UI/MeshProperty.cpp \
src/UI/ModelProperty.cpp \
src/UI/PointLightProperty.cpp \
src/UI/SceneTreeWidget.cpp \
src/UI/SpotLightProperty.cpp \
src/UI/Vector3DEdit.cpp \
src/UI/Vector3DEditSlider.cpp \
src/AshEngine.cpp