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UnrealDelegates

This demo shows a basic example of using delegates to communicate between actors In game

Sender The sender needs to

  1. create event dispatchers that can be bound to and
  2. call these dispatchers when the trigger is collided with

Sender Delegates need to

  1. bind to the event dispatchers in the sender
  2. create a custom event as part of that binding that is invoked when the events are triggered.