You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Cop and Robber icons showing up instead of ctf_r/ctf_b icons on team score HUD. Likely due to reading the values from action.ini instead of taking in the values from the .esp file or safe defaults. Look at lines 725-727 in esp.c or in the SP_worldspawn function lines ~1695
Players are not spawning together as a team
Fixed by using teamplay-logic function on initial spawn, and when the round is ongoing, use the espionage respawn logic
Hitting PF_SoundIndex fatal errors now, do we have too many sounds loaded?
Too many sounds loaded, pared back the sndlist.ini, also precaching insane sounds now
The text was updated successfully, but these errors were encountered:
If it's 1v1, both players leader up and round begins, one player switches teams, they will switch but the round does not end even though there are no more people on the other team
Prevent team change as leader
Disconnecting mid-round as leader does not establish a new leader
Call EspLeaderCheck() on ClientDisconnect and ensure it chooses a new leader immediately
Volunteering for leader when a team already has a leader should set that players' is_volunteer state to true and messaging stating such
Player can un-leader in mid round but that should not remove their leadership role for that round, only that it will not persist to the next round. This sets their is_volunteer state to false and will only be re-elected leader next round if no one else has volunteered and are randomly selected to do so
Set it so that players cannot un-leader in mid-round, but if they disconnect, it will initiate a search process to immediately find a volunteer or a bot
PF_SoundIndex tng/flagcap.wav overflow error on capturing the flag
This is due to too many sounds in the game, need to pare back the count
Note: With additions to the aqtion-alpha branch from skuller's q2pro master branch, we now have 2047 sounds rather than 255, so this should not be a problem once this version is live.
Espionage General Bugs
action.ini
instead of taking in the values from the.esp
file or safe defaults. Look at lines 725-727 inesp.c
or in theSP_worldspawn
function lines ~1695The text was updated successfully, but these errors were encountered: