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Use phone as controller #158
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Maybe using https://github.com/ryanbetts/dayframe but that would need a good rework of https://github.com/aframevr/a-painter/blob/master/src/components/paint-controls.js |
Any progress? |
There also exist the newer APIs:
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There probably won't be any progress except if you develop this since A-painter was done solely with roomscale and 6DoF controllers in mind. |
Alternatively it would also be possible to use a Tango phone as a 6DoF controller, much easier to do now that https://github.com/googlevr/chromium-webar is public. |
I'd very much love to put work into this. Even if support for most phones isn't that great and we end up painting with the little sensors available on mobile browsers nowadays. If anyone wants to work on this, please let me know. I would be glad to offer some manpower. Does anybody have any advice on where we could start looking to work on this? |
@Chovin you might want to test A-painter XR first cf https://blog.mozvr.com/responsive-webxr-a-painter-xr/ because for iOS at least it seems to be doing roughly what you are suggesting. |
Is it possible to use smartphone that has a gyroscope as controller?
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