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config.go
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package ultravioletv2
import (
"encoding/json"
"errors"
"fmt"
"math/rand"
"os"
"path/filepath"
"strconv"
"strings"
)
var (
MainConfigFileName = "ultraviolet.json"
BedrockConfigFileSuffix = "_bedrock.json"
)
type BaseConfig struct {
ListenTo string `json:"listenTo"`
ProxyTo string `json:"proxyTo"`
// TODO for later:
// - Proxy Protocol options
}
type JavaConfig struct {
BaseConfig
Domains []string `json:"domains"`
}
type BedrockServerConfig struct {
BaseConfig
ID int64 `json:"id"`
ServerStatus BedrockStatus `json:"status"`
}
func (cfg BedrockServerConfig) Status() string {
s := cfg.ServerStatus
return fmt.Sprintf("%s;%s;%d;%s;%d;%d;%d;%s;%s;%d;%d;%d", s.Edition,
s.Description.Text, s.Version.Protocol, s.Version.Name, s.Players.Online,
s.Players.Max, cfg.ID, s.Description.Text_2, s.Gamemode.Name, s.Gamemode.ID,
s.Port.IPv4, s.Port.IPv6)
}
func StringToBedrockStatus(s string) (status BedrockStatus) {
parts := strings.Split(s, ";")
status.Edition = parts[0]
status.Description.Text = parts[1]
status.Version.Protocol, _ = strconv.Atoi(parts[2])
status.Version.Name = parts[3]
status.Players.Online, _ = strconv.Atoi(parts[4])
status.Players.Max, _ = strconv.Atoi(parts[5])
// Dont convert ServerGUID
status.Description.Text_2 = parts[7]
status.Gamemode.Name = parts[8]
status.Gamemode.ID, _ = strconv.Atoi(parts[9])
status.Port.IPv4, _ = strconv.Atoi(parts[10])
status.Port.IPv6, _ = strconv.Atoi(parts[11])
return
}
type BedrockStatus struct {
Edition string `json:"Edition"`
Description Description `json:"Description"`
Version Version `json:"version"`
Players Players `json:"players"`
Gamemode GameMode `json:"gamemode"`
Port Port `json:"port"`
}
type GameMode struct {
Name string `json:"name"`
ID int `json:"id"`
}
type Port struct {
IPv4 int `json:"ipv4"`
IPv6 int `json:"ipv6"`
}
type JavaStatus struct {
Version Version `json:"version"`
Players Players `json:"players"`
Description Description `json:"description"`
Favicon string `json:"favicon"`
}
type Version struct {
Name string `json:"name"`
Protocol int `json:"protocol"`
}
type Players struct {
Max int `json:"max"`
Online int `json:"online"`
}
type Description struct {
Text string `json:"text"`
Text_2 string `json:"text_2"`
}
func ReadBedrockConfigs(path string) (cfgs []BedrockServerConfig, err error) {
var filePaths []string
err = filepath.Walk(path, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if info.IsDir() {
return nil
}
if !strings.Contains(path, BedrockConfigFileSuffix) {
return nil
}
filePaths = append(filePaths, path)
return nil
})
if err != nil {
return
}
for _, filePath := range filePaths {
cfg, err := LoadBedrockServerConfig(filePath)
if err != nil {
return nil, err
}
cfgs = append(cfgs, cfg)
}
return cfgs, nil
}
func LoadBedrockServerConfig(path string) (cfg BedrockServerConfig, err error) {
bb, err := os.ReadFile(path)
if err != nil {
return
}
cfg = DefaultBedrockServerConfig()
if err := json.Unmarshal(bb, &cfg); err != nil {
return cfg, err
}
if cfg.BaseConfig.ListenTo == "" || cfg.BaseConfig.ProxyTo == "" {
return cfg, fmt.Errorf("ListenTo and ProxyTo must be set")
}
port := strings.SplitAfter(cfg.ListenTo, ":")[1]
cfg.ServerStatus.Port.IPv4, err = strconv.Atoi(port)
if err != nil {
return cfg, err
}
return cfg, nil
}
func DefaultBedrockServerConfig() BedrockServerConfig {
return BedrockServerConfig{
ID: rand.Int63(),
ServerStatus: BedrockStatus{
Edition: "MCPE",
Description: Description{
Text: "Proxied with Ultraviolet",
},
Version: Version{
Name: "1.19.10",
Protocol: 534,
},
Players: Players{
Online: 0,
Max: 100,
},
Gamemode: GameMode{
Name: "Survival",
ID: 1,
},
Port: Port{
IPv4: -1,
IPv6: -1,
},
},
}
}
func ReadJavaConfigs(path string) (cfgs []JavaConfig, err error) {
var filePaths []string
err = filepath.Walk(path, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if info.IsDir() {
return nil
}
if strings.Contains(path, BedrockConfigFileSuffix) {
return nil
}
if filepath.Ext(path) != ".json" {
return nil
}
if info.Name() == MainConfigFileName {
return nil
}
filePaths = append(filePaths, path)
return nil
})
if err != nil {
return
}
for _, filePath := range filePaths {
cfg, err := LoadJavaServerConfig(filePath)
if err != nil {
return nil, err
}
cfgs = append(cfgs, cfg)
}
return cfgs, nil
}
func LoadJavaServerConfig(path string) (JavaConfig, error) {
bb, err := os.ReadFile(path)
if err != nil {
return JavaConfig{}, err
}
cfg := DefaultJavaConfig()
if err := json.Unmarshal(bb, &cfg); err != nil {
return cfg, err
}
if cfg.ListenTo == "" || cfg.ProxyTo == "" {
return cfg, errors.New("ListenTo and ProxyTo must be set")
}
return cfg, nil
}
func DefaultJavaConfig() JavaConfig {
return JavaConfig{}
}