forked from JACoders/OpenJK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCHANGELOG.txt
147 lines (146 loc) · 11 KB
/
CHANGELOG.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
This file will generally summarise the Github repo commit history
Key: - removed, + added, * modified
[SP/MP] * OpenJK now writes configs/screenshots/etc to fs_homepath directory. No longer have to run as administrator on Windows. (Multi-User support)
[SP] + Now searches for jagamex86.dll in the mod's folder, too, meaning SP Code mods are possible.
[SP/MP] * Increased Command Buffer from 16384 to 128*1024
[SP/MP] * Increased max cvars from 1224 to 8192
[MP] * Fixed several parsers that broke with characters which wrapped to being negative.
[SP/MP] + Added mouse-wheel to console
[MP] + Added misc security fixes to allow servers to deal with connectionless packets.
[MP] * Added security fixes to prevent servers from spoofing clients with connect packets.
[MP] * Added security fixes to prevent anyone from spoofing clients with print packets.
[MP] * Fixed clients being able to set IP via cvar.
[MP] * Drastically improved status (server) command
[MP] * Tweaked forcetoggle rcon command.
[SP/MP] + Add r_noborder option (windowed mode feature).
[SP/MP] + Add r_centerWindow option (windowed mode feature).
[SP/MP] + Add r_mode -2 option to use desktop resolution.
[MP] * Dedicated server binaries now correctly print sectioned prints without adding newlines erroneously.
[SP] * Fixed a nasty memory issue with clipboard pasting
[MP] * gamecode: Fixed very bad out of bounds access in G_LogWeaponFire with NPCs.
[MP] + gamecode: Added pmove_float cvar (default off) for no velocity snapping resulting in framerate-dependent jump heights.
[SP] * Fixed MiniHeapSize issue
[SP/MP] * Fixed incorrect alphagen enum usage.
[SP/MP] * Fixed widescreen resolution changes causing black screen when UI restarted.
[SP/MP] * Fixed crash when trying to run custom resolutions with a listen server.
[MP] * Fixed client crash related to ragnos NPC
[SP] * Fixed intro cinematic only displaying as white screen when on non 4:3 aspect ratio.
[MP] * gamecode: Fixes some voting issues relating to clients disconnecting and/or switching teams.
[MP] * gamecode: Fixed some voting issues relating to bad percentage calculation for passing/failing.
[MP] * Fixed some item prediction errors in team games. (Item prediction still sucks in general though)
[SP/MP] * Fixed potential out of bounds in sound code.
[SP] * Fixed buffer overflow in filesystem code which prevented use of some maps (atlantica). Raven made a Com_Error to prevent this from happening, we removed that as well.
[SP] * Rosh no longer randomly dies due to falling damage on the first level.
[SP/MP] * Fixed Gamma Clamp on WinXP+
[SP/MP] * Fixed weather system incorrectly throwing up a warning with shader data if weather system was unable to parse a vector correctly.
[MP] * Fixed buffer overflow in client side rcon command.
[MP] * Fixes color code stacking in names where colors were supposed to be stripped. (This relates to engine and gamecode for full effect)
[SP/MP] * Windows now uses correct memory status code for > 2gb when checking if low on physical memory.
[MP] * Fixes names that contain * or ** at start incorrectly showing up in notify top box and chat box when sending messages.
[MP] * Server side / viewlog console now strips the [skipnotify] and * properly too.
[MP] + (Un)pausing the game in solo play now results in smoother transition.
[SP/MP] * Tweaks to the cvar code to make it more strict in terms of read only/cheats/init. Fixes a lot of broken rules with cvars.
[MP] + Cheats are now defaulted to 1 in menu. Do not be alarmed, starting normally will disable them or connecting to a non-cheat server. This allows cheats to work properly while playing back demos.
[SP/MP] * Fixed cvar commands that allow you to "cg_thirdPerson !" prevent you from typing out longer strings starting with a ! as the value.
[SP/MP] * FX Flashes now properly scale to fov and window aspect.
[MP] + Add sv_lanForceRate (Defaults to 1) Feature was already enabled, but not toggleable.
[MP] * Timescale frametime fixes. Frametime < 1 is no longer possible (bad things happen)
[MP] * globalservers master server command now supports multiple master servers with the sv_master1..5 cvars
[SP/MP] - MPlayer code removed.
[MP] * Tweaked serverbrowser client engine code.
[MP] * Pure server code cleanups client and server.
[SP/MP] * Fixed a lot of formatting security holes.
[SP/MP] * Several Out-of-bounds memory access and memory leaks fixed.
[MP] + Added fontlist command. Useful for when making mods with custom fonts.
[MP] + New serverside kick commands kickall kickbots and kicknum (alias to clientkick).
[SP/MP] * Improved command line parsing based off of ioquake3 patches.
[SP/MP] * Improved echo command by preserving colors based off of ioquake3 patches.
[SP/MP] * Improved GL_Extensions printing using ioquake3 fix to prevent crashes on newer cards.
[SP/MP] * Removed cheat protection from r_we cmd, r_dynamicGlow* cvars
[MP] * Fixed invalid r_textureBitsLM resulting in fullbright mode without cheats
[SP/MP] - Removed CD Check Code
[MP] - Removed demo restriction code.
[SP/MP] - Removed Anti-Tamper Code.
[SP/MP] - Removed force feedback code
[SP/MP] * Shift-Escape will now also open the console as an alternate (e.g.: keyboard doesn't support the normal console key)
[SP/MP] * Escape key will now close the console before anything else if the console is open
[SP/MP] * Removed shift key requirement to open console
[SP/MP] + Raw Mouse Input added to windows (in_mouse 2). An in_restart required if changed while game is running.
[MP] + gamecode: /clientlist displays clients by id/name and if they are a bot. (Shows real client id unlike serverstatus)
[SP/MP] + Added XInput support for XBOX 360 controllers (Windows only, in_joystick 2). SDL on *nix supports this as well.
[SP/MP] + Updated the JPG library
[MP] * svsay command prints to dedicated console
[SP/MP] * Alt-tab works properly
[MP] * Cvars will be sorted alphabetically when saved to disk
[MP] + Added ja_guid userinfo field to uniquely track players for statistics
[MP] + gamecode: Added cg_fovAspectAdjust to correct field of view on non-4:3 aspect ratios
[MP] + gamecode: Added cg_fovViewmodel to adjust the field of view for first-person weapons
[SP/MP] * Drastically improved command/cvar tab-completion including auto-completion of arguments (e.g. map mp/ffa1)
[MP] + Added cvar_modified to show which cvars have been changed from default values
[SP] + NPCs support alternate saber colours
[MP] * gamecode: Fixed saber lock crash
[MP] * gamecode: Force updates of clients at a fixed interval to prevent certain exploits.
[MP] * gamecode: Prevent fast teamswitch exploit
[MP] * gamecode: Disable "scoreboard" team
[MP] * gamecode: Fix some looping sound issues
[MP] * gamecode: Fix spectators being stuck when they stop following dead/disintegrated players
[SP] * Fix force absorb capping to 100 instead of maximum force points
[MP] * gamecode: Precache weapons on map_restart if g_weaponDisable changes
[MP] * gamecode: Properly detect server settings (weapon/force disable)
[SP/MP] * Fix Windows issue where pressing alt key in windowed mode caused a temporary freeze
[MP] * gamecode: Optimised .sab parsing and fixed some potential memory corruption
[MP] * gamecode: Filter multiple '@' characters in a name resulting in a localised string lookup (translation)
[MP] + gamecode: Added cg_chatBeep and cg_teamChatBeep to toggle the chat message sound
[MP] * gamecode: Default/missing model+saber is now "kyle"
[MP] * gamecode: Fixed tournament queueing (for duel/power duel)
[MP] * gamecode: Fixed issues where spectators had trouble flying through doors close together
[MP] + gamecode: Added JK2 gametypes
[MP] + Added s_doppler sound effect for moving sound sources (rockets)
[MP] * gamecode: Fix cg_smoothClients affecting local player negatively
[MP] * gamecode: Rewrote callvote code to allow disabling specific votes, added more options (e.g. display map list)
[MP] + gamecode: Add server command toggleallowvote to easily adjust the bit values of g_allowVote
[MP] + gamecode: Add userinfo validation options (g_userinfoValidate)
[MP] + gamecode: Add server command toggleuserinfovalidation to easily adjust the bit values of g_userinfoValidate
[SP] + gamecode: Added cg_smoothCamera (default 1)
[SP] + gamecode: Added cg_dynamicCrosshair (default 1)
[MP] + Added support for surfaceSprites flattened in MP. (Fixes surface sprites on t2_trip)
[SP/MP] * Fixed never fading shadow in text
[SP/MP] + trap_R_DrawRotatePic/2 allows full shader support now
[SP] * MAX_SHADER_FILES bumped to 4096 from 1024 to match MP
[MP] + Added in-engine ban code from ioquake3. Cmds: sv_rehashbans, sv_listbans, sv_banaddr, sv_exceptaddr, sv_bandel, sv_exceptdel, sv_flushbans. CVar: sv_banFile
[SP/MP] * Fix up font renderer glyph positioning
[MP] + addFavorite
[SP/MP] * Fixed overstrike mode when using any UI edit box
[SP/MP] * Fix crash when standing on an NPC who has been knocked down
[MP] + gamecode: fx_wind entity
[MP] * gamecode: fx_rain entity supports most options from SP now. LIGHTNING/shaking not supported, acidrain doesn't actually hurt
[MP] * gamecode: more customRGBA options from SP on NPCs
[MP] + engine/gamecode: Force Sight surfaces (cgame modification required)
[MP] + gamecode: Human Merc NPC spawner
[SP/MP] * Fixed a hang with some weird music sample rates
[SP/MP] * Fixed a crash at startup when r_dynamicGlow was set to 2
[SP] * Fix some invalid chunk length errors on x86_64 platforms
[SP/MP] + Clipboard paste support added to the platforms which use SDL2
[MP] + Add ability to paste in text files in the UI
[SP/MP] * Refactor binds code in the UI
[SP/MP] * Fix Out-Of-Bounds access in CM_EdgePlaneNum
[SP/MP] * Clamp scr_conspeed to be in the range 1-100
[MP] * gamecode: Make target_location entities logical (no gentity space used in most cases)
[SP/MP] - Removed RMG code
[SP] * Fallback location for jagame mod bin is now OpenJK instead of base
[MP] + Add cl_motdServer1..5 cvars. cl_motd points to which one is used or 0 to turn off
[MP] + Add QuakeLive style mouse accel option (cl_mouseAccelStyle, cl_mouseAccelOffset)
[MP] * gamecode: Fix 2d screen tints with some effects being too dark (protect/abosrb/rage/ysalamiri/inlava/inwater/inslime)
[MP] + gamecode: Filter out servers with invalid chars in their information from the browser (ui_browserFilterInvalidInfo)
[MP] + gamecode: UI now supports multiple master servers
[MP] + Server side demo recording per client (from their pov) support
[MP] * CVar code in engine is more robust. Protects against clients setting systeminfo cvars they should not etc. More accurate warning messages when servers/vms/clients set cvars they should not.
[SP] + Add modelscale and modelscale_vec support to misc_model_ghoul
[MP] * gamecode: Fix teamoverlay not making you look dead in siege when in limbo
[MP] + Add sv_blockJumpSelect cvar to help prevent use of modded clients using an exploit with FP_LEVITATION with old mods
[MP] * Fix exploit with usercmd bytes set to -128
[SP/MP] + Add stopmusic command
[SP] * Fix external lightmap support
[MP] + Add external lightmap support from SP
[SP/MP] * General buffer safety cleanup
[SP/MP] * Fix stencil shadows not working if a model has more than 500 vertexes.