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TheGame.js
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'use strict';
import React, {Component} from 'react'
import {
StyleSheet,
AppRegistry,
Button,
Image,
View,
TouchableHighlight,
ListView,
Text,
NavigatorIOS,
AlertIOS,
} from 'react-native';
{/* This is the weapon the player has picked*/}
var playerChoice = 0;
{/* This is the weapon the computer has picked*/}
var computerChoice = 0;
{/* This is a counter for the number of computerWins*/}
var computerWins = 0;
{/* This is a counter for the number of playerWins*/}
var playerWins = 0;
{/*
This function displays the images of the choices
@param hasGameBegun Has the game begun yet?
@param choice What weapon was chosen
@return The image of the weapon chosen
*/}
function renderIf(choice , hasGameBegun) {
if(hasGameBegun === true){
if (choice === 0) {
return (<Image source={require('./Resources/rock.png')} style={styles.choice}/>);
}
else if (choice === 1) {
return <Image source={require('./Resources/paper.png')} style={styles.choice}/>;
}
else if (choice === 2) {
return <Image source={require('./Resources/scissors.png')} style={styles.choice}/>;
}
}
}
function whoWonTheGame(){
if (computerWins === 5) {
{computerWins = 0};
{playerWins = 0};
return AlertIOS.alert('The Computer has won the game');
}
if (playerWins === 5) {
{computerWins = 0};
{playerWins = 0};
return AlertIOS.alert('You have won the game');
}
}
function determineMatchWinner( playerChoice , computerChoice) {
if (playerChoice === 0) {
if (computerChoice === 0 ) {
return (<Text style = {styles.description}> Draw </Text>);
}
else if (computerChoice === 1 ) {
{computerWins = computerWins + 1};
return (<Text style = {styles.description}> Computer Won </Text>);
}
else if (computerChoice === 2 ) {
{playerWins = playerWins + 1};
return (<Text style = {styles.description}> Player Won </Text>);
}
}
if (playerChoice === 1) {
if (computerChoice === 0 ) {
{playerWins = playerWins + 1};
return (<Text style = {styles.description}> Player Won </Text>);
}
else if (computerChoice=== 1 ) {
return (<Text style = {styles.description}> Draw </Text>);
}
else if (computerChoice=== 2 ) {
{computerWins = computerWins + 1};
return (<Text style = {styles.description}> Computer Won </Text>);
}
}
if (playerChoice=== 2) {
if (computerChoice=== 0 ) {
{computerWins = computerWins + 1};
return (<Text style = {styles.description}> Computer Won </Text>);
}
else if (computerChoice=== 1 ) {
{playerWins = playerWins + 1};
return (<Text style = {styles.description}> Player Won </Text>);
}
else if (computerChoice=== 2 ) {
return (<Text style = {styles.description}> Draw </Text>);
}
}
}
class TheGame extends Component {
constructor(props){
super(props);
this.state = {
computerWins: 0,
playerWins: 0,
hasGameBegun: true,
hasGameEnded: true,
};
}
onPlayerChoice(choice) {
{/* 0 = Rock, 1 = Paper, 2 = Sciccors*/}
var rand = Math.floor((Math.random() * 3));
{computerChoice = rand};
{playerChoice = choice};
console.log(playerChoice, computerChoice);
this.setState({playerChoice: choice, hasGameEnded: false, computerChoice: rand});
}
gameHasBegun() {
this.setState({hasGameBegun: true})
}
render() {
var result = determineMatchWinner(this.state.playerChoice , this.state.computerChoice);
var playerScore = this.state.hasGameBegun ?
(<Text style = {styles.description}>
Player: {playerWins}
</Text>) :
( <View/>);
var computerScore = this.state.hasGameBegun ?
(<Text style = {styles.description}>
Computer: {computerWins}
</Text>) :
( <View/>);
var finalResult = whoWonTheGame();
var pressStart = this.state.hasGameEnded ?
(<Text style = {styles.description}>
Press any button to play
</Text>) :
(<View/>);
var computerChoice = renderIf(this.state.computerChoice , this.state.hasGameBegun);
var playerChoice = renderIf(this.state.playerChoice , this.state.hasGameBegun);
return (
<View style = {styles.container}>
<View style = {styles.scores}>
{playerScore}
{computerScore}
</View>
<View style = {styles.result}>
{result}
</View>
<View style = {styles.titles}>
<Text style = {styles.descriptionTitle}>
Player
</Text>
<Text style = {styles.descriptionTitle}>
Computer
</Text>
</View>
{/*Displays the weapon picked by player and computer*/}
<View style = {styles.flowRight}>
{playerChoice}
{computerChoice}
</View>
<View style = {styles.flowRight}>
{/*Rock Button*/}
<TouchableHighlight
style={styles.button}
underlayColor='#99d9f4'
onPress ={() => this.onPlayerChoice(0) }>
<Image source={require('./Resources/rock.png')} style={styles.image}/>
</TouchableHighlight>
{/*Paper Button*/}
<TouchableHighlight
style={styles.button}
underlayColor='#99d9f4'
onPress ={() => this.onPlayerChoice(1) }>
<Image source={require('./Resources/paper.png')} style={styles.image}/>
</TouchableHighlight>
{/*Scissors Button*/}
<TouchableHighlight
style={styles.button}
underlayColor='#99d9f4'
onPress ={() => this.onPlayerChoice(2) }>
<Image source={require('./Resources/scissors.png')} style={styles.image}/>
</TouchableHighlight>
</View>
<View style = {styles.pressStart}>
{pressStart}
</View>
</View>
);
}
}
var styles = StyleSheet.create({
container:{
backgroundColor: '#34495E',
height: 1000,
},
scores: {
flexDirection: 'row',
alignItems: 'center',
backgroundColor: '#2ECC71' ,
marginTop: 64,
padding: 5,
},
titles: {
flexDirection: 'row',
alignItems: 'center',
padding: 5,
},
result: {
alignItems: 'center',
backgroundColor: '#3498DB',
padding: 5,
height: 40,
},
pressStart:{
flexDirection: 'row',
alignItems: 'center',
},
flowRight: {
flexDirection: 'row',
alignItems: 'center',
height: 200,
},
description: {
textAlign: 'center',
fontSize: 24,
color: '#ECF0F1',
flex: 1,
},
descriptionTitle: {
textAlign: 'center',
fontSize: 24,
color: '#ECF0F1',
flex: 1,
},
button: {
height: 98,
width: 10,
flex: 1,
flexDirection: 'row',
backgroundColor: '#48BBEC',
borderColor: '#48BBEC',
borderRadius: 100,
justifyContent: 'center',
margin: 13,
},
image: {
width: 100,
height: 100,
borderRadius: 50,
},
choice: {
width: 100,
height: 100,
borderRadius: 50,
flexDirection: 'row',
margin: 45,
marginTop: 125,
}
});
module.exports = TheGame;