From ea7b605ccc0c8b404e3df2fb2729011b0e834260 Mon Sep 17 00:00:00 2001 From: Nathan Ho Date: Wed, 11 Jul 2018 20:31:59 -0700 Subject: [PATCH] help: Revise libsndfile instructions --- README_WINDOWS.md | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/README_WINDOWS.md b/README_WINDOWS.md index f8b6f6802a7..8068123a3cc 100644 --- a/README_WINDOWS.md +++ b/README_WINDOWS.md @@ -248,7 +248,7 @@ Required components: - **[Qt][Qt]** >= 5.7 or later. We recommend using the latest version. Use the package `msvc2017_64` (or `msvc2015_64`) for a 64-bit build, `msvc2015` for 32-bit (VS2015 and 2017 are both compatible with this 32-bit distribution). -- **[libsndfile][libsndfile]** >= 1.0.25 +- **[libsndfile][libsndfile]** >= 1.0.25. - The **[Windows SDK][Windows 10 SDK]** for your edition of Windows Optional, but highly recommended: @@ -292,9 +292,10 @@ SDK; for DSound, install the DirectX SDK (see the preceding section). from headaches if CMake cannot find them for whatever reason. Create a new folder next to where you cloned SuperCollider. If you're making a -32-bit build, call it `x86`; use `x64` for 64-bit. Move the installed files of -`libsndfile` and the library for `fftw` so that they match -the following folder structure *exactly*: +32-bit build, call it `x86`; use `x64` for 64-bit. Next, move the installed +files of `libsndfile` (by default, placed in `C:\Program Files\Mega-Nerd\libsndfile`) +and the library for `fftw` so that they match the +following folder structure *exactly*: supercollider x64 (or x86) @@ -304,9 +305,6 @@ the following folder structure *exactly*: lib fftw -(Note: `libsndfile`'s installed files are by default placed in -`C:\Program Files\Mega-Nerd\libsndfile`.) - In order to get support for ASIO drivers, follow this directory structure: supercollider