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Pype changelog

Welcome to pype changelog

2.3.0

release date: 6 Oct 2019

new:

  • (maya) support for yeti rigs and yeti caches
  • (maya) validator for comparing arbitrary attributes against ftrack
  • (pype) burnins can now show current date and time
  • (muster) pools can now be set in render globals in maya
  • (pype) Rest API has been implemented in beta stage
  • (nuke) LUT loader has been added
  • (pype) rudimentary user module has been added as preparation for user management
  • (pype) a simple logging GUI has been added to pype tray
  • (nuke) nuke can now bake input process into mov
  • (maya) imported models now have selection handle displayed by defaulting
  • (avalon) it's is now possible to load multiple assets at once using loader
  • (maya) added ability to automatically connect yeti rig to a mesh upon loading

changed:

  • (ftrack) event server now runs two parallel processes and is able to keep queue of events to process.
  • (nuke) task name is now added to all rendered subsets
  • (pype) adding more families to standalone publisher
  • (pype) standalone publisher now uses pyblish-lite
  • (pype) standalone publisher can now create review quicktimes
  • (ftrack) queries to ftrack were sped up
  • (ftrack) multiple ftrack action have been deprecated
  • (avalon) avalon upstream has been updated to 5.5.0
  • (nukestudio) published transforms can now be animated

fix:

  • (maya) fps popup button didn't work in some cases
  • (maya) geometry instances and references in maya were losing shader assignments
  • (muster) muster rendering templates were not working correctly
  • (maya) arnold tx texture conversion wasn't respecting colorspace set by the artist
  • (pype) problems with avalon db sync
  • (maya) ftrack was rounding FPS making it inconsistent
  • (pype) wrong icon names in Creator
  • (maya) scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
  • (nukestudio) multiple bugs squashed
  • (loader) loader was taking long time to show all the loading action when first launcher in maya

2.2.0

release date: 8 Sept 2019

new:

  • (pype) add customisable workflow for creating quicktimes from renders or playblasts
  • (nuke) option to choose deadline chunk size on write nodes
  • (nukestudio) added option to publish soft effects (subTrackItems) from NukeStudio as subsets including LUT files. these can then be loaded in nuke or NukeStudio
  • (nuke) option to build nuke script from previously published latest versions of plate and render subsets.
  • (nuke) nuke writes now have deadline tab.
  • (ftrack) Prepare Project action can now be used for creating the base folder structure on disk and in ftrack, setting up all the initial project attributes and it automatically prepares pype_project_config folder for the given project.
  • (clockify) Added support for time tracking in clockify. This currently in addition to ftrack time logs, but does not completely replace them.
  • (pype) any attributes in Creator and Loader plugins can now be customised using pype preset system

changed:

  • nukestudio now uses workio API for workfiles
  • (maya) "FIX FPS" prompt in maya now appears in the middle of the screen
  • (muster) can now be configured with custom templates
  • (pype) global publishing plugins can now be configured using presets as well as host specific ones

fix:

  • wrong version retrieval from path in certain scenarios
  • nuke reset resolution wasn't working in certain scenarios

2.1.0

release date: 6 Aug 2019

A large cleanup release. Most of the change are under the hood.

new:

  • (pype) add customisable workflow for creating quicktimes from renders or playblasts
  • (pype) Added configurable option to add burnins to any generated quicktimes
  • (ftrack) Action that identifies what machines pype is running on.
  • (system) unify subprocess calls
  • (maya) add audio to review quicktimes
  • (nuke) add crop before write node to prevent overscan problems in ffmpeg
  • Nuke Studio publishing and workfiles support
  • Muster render manager support
  • (nuke) Framerange, FPS and Resolution are set automatically at startup
  • (maya) Ability to load published sequences as image planes
  • (system) Ftrack event that sets asset folder permissions based on task assignees in ftrack.
  • (maya) Pyblish plugin that allow validation of maya attributes
  • (system) added better startup logging to tray debug, including basic connection information
  • (avalon) option to group published subsets to groups in the loader
  • (avalon) loader family filters are working now

changed:

  • change multiple key attributes to unify their behaviour across the pipeline

    • frameRate to fps
    • startFrame to frameStart
    • endFrame to frameEnd
    • fstart to frameStart
    • fend to frameEnd
    • handle_start to handleStart
    • handle_end to handleEnd
    • resolution_width to resolutionWidth
    • resolution_height to resolutionHeight
    • pixel_aspect to pixelAspect
  • (nuke) write nodes are now created inside group with only some attributes editable by the artist

  • rendered frames are now deleted from temporary location after their publishing is finished.

  • (ftrack) RV action can now be launched from any entity

  • after publishing only refresh button is now available in pyblish UI

  • added context instance pyblish-lite so that artist knows if context plugin fails

  • (avalon) allow opening selected files using enter key

  • (avalon) core updated to v5.2.9 with our forked changes on top

fix:

  • faster hierarchy retrieval from db
  • (nuke) A lot of stability enhancements
  • (nuke studio) A lot of stability enhancements
  • (nuke) now only renders a single write node on farm
  • (ftrack) pype would crash when launcher project level task
  • work directory was sometimes not being created correctly
  • major pype.lib cleanup. Removing of unused functions, merging those that were doing the same and general house cleaning.
  • (avalon) subsets in maya 2019 weren't behaving correctly in the outliner