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When in the alvr lobby your hand skeleton will have each individual component fly at seemingly random directions and stretch. Parts of the skeleton will even attach to your other hand. This is very visible and I presume it's one of the major causes for hands flying off when going off camera.
General Troubleshooting
I carefully followed the instructions in the [README]
Description
When in the alvr lobby your hand skeleton will have each individual component fly at seemingly random directions and stretch. Parts of the skeleton will even attach to your other hand. This is very visible and I presume it's one of the major causes for hands flying off when going off camera.
General Troubleshooting
Environment
Hardware
CPU:
AMD Ryzen 7 5700x
GPU:
AMD Radeon 7700 XT
GPU Driver Version:
Mesa RADV 24.3.4
Audio:
Pipewire 1.2.7
Installation
ALVR Version:
v20.12.1 and the latest git at the time of writing this
ALVR Settings File:
session.json
SteamVR Version:
Install Type:
exe
,deb
,rpm
, etc)zip
)OS Name and Version (
winver
on Windows orgrep PRETTY_NAME /etc/os-release
on most Linux distributions): CachyOS and Arch LinuxThe text was updated successfully, but these errors were encountered: