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PlainTexture.h
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/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Tencent is pleased to support the open source community by making tgfx available.
//
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// unless required by applicable law or agreed to in writing, software distributed under the
// license is distributed on an "as is" basis, without warranties or conditions of any kind,
// either express or implied. see the license for the specific language governing permissions
// and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "gpu/Texture.h"
namespace tgfx {
/**
* Texture with a single plane.
*/
class PlainTexture : public Texture {
public:
/**
* Returns true if the specified texture size and format can be created by the GPU backend.
*/
static bool CheckSizeAndFormat(Context* context, int width, int height, PixelFormat format);
PlainTexture(std::unique_ptr<TextureSampler> sampler, int width, int height, ImageOrigin origin);
size_t memoryUsage() const override;
const TextureSampler* getSampler() const override {
return sampler.get();
}
protected:
void computeScratchKey(BytesKey* scratchKey) const override;
private:
std::unique_ptr<TextureSampler> sampler = {};
void onReleaseGPU() override;
friend class Texture;
};
} // namespace tgfx