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ColorShader.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Tencent is pleased to support the open source community by making tgfx available.
//
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// unless required by applicable law or agreed to in writing, software distributed under the
// license is distributed on an "as is" basis, without warranties or conditions of any kind,
// either express or implied. see the license for the specific language governing permissions
// and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "ColorShader.h"
#include "gpu/processors/ConstColorProcessor.h"
namespace tgfx {
std::shared_ptr<Shader> Shader::MakeColorShader(Color color) {
auto shader = std::make_shared<ColorShader>(color);
shader->weakThis = shader;
return shader;
}
bool ColorShader::isOpaque() const {
return color.isOpaque();
}
std::unique_ptr<FragmentProcessor> ColorShader::asFragmentProcessor(const FPArgs&) const {
return ConstColorProcessor::Make(color.premultiply(), InputMode::ModulateA);
}
} // namespace tgfx