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ImageShader.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Tencent is pleased to support the open source community by making tgfx available.
//
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// unless required by applicable law or agreed to in writing, software distributed under the
// license is distributed on an "as is" basis, without warranties or conditions of any kind,
// either express or implied. see the license for the specific language governing permissions
// and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "ImageShader.h"
#include "gpu/TextureSampler.h"
#include "gpu/processors/TiledTextureEffect.h"
#include "images/ImageSource.h"
namespace tgfx {
std::shared_ptr<Shader> Shader::MakeImageShader(std::shared_ptr<Image> image, TileMode tileModeX,
TileMode tileModeY, SamplingOptions sampling) {
if (image == nullptr) {
return nullptr;
}
auto shader = std::shared_ptr<ImageShader>(
new ImageShader(std::move(image), tileModeX, tileModeY, sampling));
shader->weakThis = shader;
return shader;
}
std::unique_ptr<FragmentProcessor> ImageShader::asFragmentProcessor(const FPArgs& args) const {
auto matrix = Matrix::I();
if (!ComputeTotalInverse(args, &matrix)) {
return nullptr;
}
auto processor = image->asFragmentProcessor(args.context, args.surfaceFlags, tileModeX, tileModeY,
sampling, &matrix);
if (processor == nullptr) {
return nullptr;
}
if (image->isAlphaOnly()) {
return processor;
}
return FragmentProcessor::MulChildByInputAlpha(std::move(processor));
}
} // namespace tgfx