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LocalMatrixShader.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Tencent is pleased to support the open source community by making tgfx available.
//
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// unless required by applicable law or agreed to in writing, software distributed under the
// license is distributed on an "as is" basis, without warranties or conditions of any kind,
// either express or implied. see the license for the specific language governing permissions
// and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "LocalMatrixShader.h"
#include "gpu/processors/FragmentProcessor.h"
namespace tgfx {
std::shared_ptr<Shader> Shader::makeWithLocalMatrix(const Matrix& matrix, bool isPre) const {
if (matrix.isIdentity()) {
return weakThis.lock();
}
auto baseShader = weakThis.lock();
if (baseShader == nullptr) {
return nullptr;
}
std::shared_ptr<Shader> shader;
if (isPre) {
shader = std::make_shared<LocalMatrixShader>(std::move(baseShader), matrix, Matrix::I());
} else {
shader = std::make_shared<LocalMatrixShader>(std::move(baseShader), Matrix::I(), matrix);
}
shader->weakThis = shader;
return shader;
}
std::shared_ptr<Shader> LocalMatrixShader::makeWithLocalMatrix(const Matrix& matrix,
bool isPre) const {
if (matrix.isIdentity()) {
return weakThis.lock();
}
std::shared_ptr<LocalMatrixShader> shader;
if (isPre) {
auto localMatrix = _preLocalMatrix;
localMatrix.preConcat(matrix);
shader = std::make_shared<LocalMatrixShader>(proxyShader, localMatrix, _postLocalMatrix);
} else {
auto localMatrix = _postLocalMatrix;
localMatrix.postConcat(matrix);
shader = std::make_shared<LocalMatrixShader>(proxyShader, _preLocalMatrix, localMatrix);
}
shader->weakThis = shader;
return shader;
}
std::unique_ptr<FragmentProcessor> LocalMatrixShader::asFragmentProcessor(
const FPArgs& args) const {
FPArgs fpArgs(args);
fpArgs.preLocalMatrix.setConcat(_preLocalMatrix, fpArgs.preLocalMatrix);
fpArgs.postLocalMatrix.setConcat(fpArgs.postLocalMatrix, _postLocalMatrix);
return proxyShader->asFragmentProcessor(fpArgs);
}
} // namespace tgfx