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platform.c
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/*
* Copyright (c) 2020 Fingerprint Cards AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Modified by Andrey Perminov <[email protected]>
* for BM-Lite applications
*/
/**
* @file platform.c
* @brief Platform specific functions
*/
#include "fpc_bep_types.h"
#include "platform.h"
#include "bmlite_hal.h"
fpc_bep_result_t platform_init(void *params)
{
fpc_bep_result_t result;
result = hal_board_init(params);
if(result == FPC_BEP_RESULT_OK) {
hal_timebase_init();
platform_bmlite_reset();
}
return result;
}
void platform_bmlite_reset(void)
{
hal_bmlite_reset(true);
hal_timebase_busy_wait(100);
hal_bmlite_reset(false);
hal_timebase_busy_wait(100);
}
fpc_bep_result_t platform_bmlite_send(uint16_t size, const uint8_t *data, uint32_t timeout,
void *session)
{
uint8_t buff[size];
return hal_bmlite_spi_write_read((uint8_t *)data, buff, size, false);
}
fpc_bep_result_t platform_bmlite_receive(uint16_t size, uint8_t *data, uint32_t timeout,
void *session)
{
volatile uint32_t start_time = hal_timebase_get_tick();
volatile uint32_t curr_time = start_time;
// Wait for BM_Lite Ready for timeout or indefinitely if timeout is 0
while (!hal_bmlite_get_status() &&
(!timeout || (curr_time = hal_timebase_get_tick()) - start_time < timeout)) {
if(hal_check_button_pressed()) {
return FPC_BEP_RESULT_TIMEOUT;
}
}
if(timeout && curr_time - start_time >= timeout) {
return FPC_BEP_RESULT_TIMEOUT;
}
uint8_t buff[size];
return hal_bmlite_spi_write_read(buff, data, size, false);
}
__attribute__((weak)) uint32_t hal_check_button_pressed()
{
return 0;
}