forked from tmk/tmk_keyboard
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathkeymap_91tkl.c
300 lines (267 loc) · 12 KB
/
keymap_91tkl.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/*
Copyright 2012,2013 Jun Wako <[email protected]>
Copyright 2016 Moritz Wenk <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "keymap_common.h"
#include "sleep_led.h"
#include "backlight/animations/animation.h"
#include "backlight/backlight_91tkl.h"
#include "backlight/sector/sector_control.h"
#include <avr/pgmspace.h>
/*
* Keymaps
*
*/
#define KBLAYER_COUNT 1
#define KBLAYER_DEFAULT 0
#define LAYER_FN0_MEDIA KBLAYER_COUNT
/*
* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
* switch in the ASD row next to enter. Use NUBS as keycode for the first and
* NUHS as the keycode for the second.
*
* Layer 0: Default ISO
*
* Ten-key-less, cursor keys on the right side
*
* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
*
* ,---.,---.,---------------.,---------------.,---------------. ,-----------.
* |Esc||Esc||F1 |F2 |F3 |F4 ||F5 |F6 |F7 |F8 ||F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---'`---'`---------------'`---------------'`---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |Del|End|PgD|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,-----------.
* |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |FN1|Up |FN2|
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |AltGr|FN0|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
/*
* Add different layouts. If no layout is defined the default layout will be set to ANSI.
*/
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// A B C D E F G H I J K L M N O P Q
#define KEYMAP_ISO( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K2N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1O, K1P, K1Q, \
K0A, K0B, K0C, K0D, K0J, K0K, K0L, K0M, K0O, K0P, K0Q ) \
\
KEYMAP_91TKL( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K2N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, NO, NO, NO, NO, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, NO, K1O, K1P, K1Q, \
K0A, K0B, K0C, K0D, NO, NO, NO, NO, NO, K0J, K0K, K0L, K0M, NO, K0O, K0P, K0Q )
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] =
{
/*
* 0: default layer
*
* FN0:
* FN1:
* FN2:
* FN3:
*
* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
* A B C D E F G H I J K L M N O P Q
*/
KEYMAP_ISO(\
ESC, MUTE, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, ENT, DEL, END, PGDN, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, FN1, UP, FN2, \
LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL, LEFT, DOWN, RGHT ),
/*
* 1: FN0-Layer, media keys
* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
* A B C D E F G H I J K L M N O P Q
*/
KEYMAP_ISO(\
TRNS, MUTE, VOLD, VOLU, TRNS, TRNS, FN29, FN30, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
FN28, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, FN13, FN14, FN15, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN16, FN17, FN18, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN22, FN23, FN24, FN25, FN26, FN27, TRNS, FN7, FN8, FN9, TRNS, TRNS, \
FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN10, FN11, FN12, TRNS, FN1, TRNS, FN2, \
FN3, FN4, FN5, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS )
};
/*
*
*
* Actions
*
*
*/
/* id for user defined function/macro */
enum function_id {
FN91_Backlight_Sector_Toggle,
FN91_Backlight_Sector_Select,
FN91_Backlight_Sector_Next_Custom_Map,
FN91_Backlight_Color_Increase_All,
FN91_Backlight_Color_Decrease_All,
FN91_Backlight_Color_Increase_Selected,
FN91_Backlight_Color_Decrease_Selected,
FN91_Backlight_Save_State,
FN91_Backlight_Animate_Toggle,
FN91_Backlight_Animate_Next,
FN91_Backlight_Animate_Prev,
FN91_Backlight_Animate_Save_State,
FN91_Backlight_Reset_Restore
};
enum macro_id
{
FN91_Macro_Cursor_Extra_Left,
FN91_Macro_Cursor_Extra_Right,
FN91_Macro_PW1,
FN91_Macro_PW2
};
/*
* Fn action definition
*/
const action_t PROGMEM fn_actions[] =
{
[0] = ACTION_LAYER_MOMENTARY(LAYER_FN0_MEDIA),
[1] = ACTION_MACRO(FN91_Macro_Cursor_Extra_Left),
[2] = ACTION_MACRO(FN91_Macro_Cursor_Extra_Right),
[3] = ACTION_BACKLIGHT_TOGGLE(),
[4] = ACTION_FUNCTION(FN91_Backlight_Sector_Toggle),
[5] = ACTION_FUNCTION(FN91_Backlight_Sector_Next_Custom_Map),
[6] = ACTION_FUNCTION(FN91_Backlight_Save_State),
[7] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_All, hue),
[8] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_All, saturation),
[9] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_All, value),
[10] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_All, hue),
[11] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_All, saturation),
[12] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_All, value),
[13] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_Selected, hue),
[14] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_Selected, saturation),
[15] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Increase_Selected, value),
[16] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_Selected, hue),
[17] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_Selected, saturation),
[18] = ACTION_FUNCTION_OPT(FN91_Backlight_Color_Decrease_Selected, value),
[19] = ACTION_FUNCTION(FN91_Backlight_Animate_Toggle),
[20] = ACTION_FUNCTION(FN91_Backlight_Animate_Prev),
[21] = ACTION_FUNCTION(FN91_Backlight_Animate_Next),
[22] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, WASDKeys),
[23] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, ControlKeys),
[24] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, FunctionKeys),
[25] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, CursorKeys),
[26] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, OtherKeys),
[27] = ACTION_FUNCTION_OPT(FN91_Backlight_Sector_Select, ESCKey),
[28] = ACTION_FUNCTION(FN91_Backlight_Animate_Save_State),
[29] = ACTION_MACRO(FN91_Macro_PW1),
[30] = ACTION_MACRO(FN91_Macro_PW2),
};
/*
* Macro definition
*/
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
if (!record->event.pressed)
return MACRO_NONE;
switch (id)
{
case FN91_Macro_Cursor_Extra_Left:
return MACRO(D(LCTL), T(C), U(LCTL), END);
break;
case FN91_Macro_Cursor_Extra_Right:
return MACRO(D(LCTL), T(V), U(LCTL), END);
break;
case FN91_Macro_PW1:
return MACRO(I(0), T(3), D(LSHIFT), T(C), T(P), U(LSHIFT), T(3), T(8), T(2), T(SLSH), T(6), T(0), T(DOT), T(1), END);
break;
case FN91_Macro_PW2:
return MACRO(I(0), T(A), T(S), T(O), T(G), T(D), T(A), T(3), T(1), T(0), END);
break;
}
return MACRO_NONE;
}
/*
* user defined action function
*/
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
if (record->event.pressed)
{
switch (id)
{
case FN91_Backlight_Sector_Select:
stop_animation();
sector_select(opt);
break;
case FN91_Backlight_Sector_Toggle:
stop_animation();
sector_toggle_selected();
break;
case FN91_Backlight_Color_Increase_All:
if (animation_is_running())
animation_increase_hsv_color(animation_hsv_1, opt);
else
sector_all_increase_hsv_color(opt);
break;
case FN91_Backlight_Color_Decrease_All:
if (animation_is_running())
animation_decrease_hsv_color(animation_hsv_1, opt);
else
sector_all_decrease_hsv_color(opt);
break;
case FN91_Backlight_Color_Increase_Selected:
if (animation_is_running())
animation_increase_hsv_color(animation_hsv_2, opt);
else
sector_selected_increase_hsv_color(opt);
break;
case FN91_Backlight_Color_Decrease_Selected:
if (animation_is_running())
animation_decrease_hsv_color(animation_hsv_2, opt);
else
sector_selected_decrease_hsv_color(opt);
break;
case FN91_Backlight_Save_State:
sector_save_state();
break;
case FN91_Backlight_Sector_Next_Custom_Map:
stop_animation();
sector_next_custom_map();
break;
case FN91_Backlight_Animate_Toggle:
toggle_animation();
break;
case FN91_Backlight_Animate_Next:
animation_next();
break;
case FN91_Backlight_Animate_Prev:
animation_previous();
break;
case FN91_Backlight_Animate_Save_State:
animation_save_state();
break;
case FN91_Backlight_Reset_Restore:
sector_control_init();
fix_backlight_level();
initialize_animation();
break;
}
}
}