From d85007260af742b31e4cae6aee44f4bf7171d7b3 Mon Sep 17 00:00:00 2001 From: arkology <43543909+arkology@users.noreply.github.com> Date: Sat, 31 Oct 2020 15:58:18 +0300 Subject: [PATCH] Update README.md --- README.md | 41 +++++++++++++++++++++++++++++++++-------- 1 file changed, 33 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 1b14113..e59baa3 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # ShaderV - VisualShader plugin for Godot Engine 3.2

Adds many premade effects (such as noises, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor. -Fully compatible with gles2 and canvas (2d) fragment shaders.

+Fully compatible with GLES2 and canvas (2D) fragment shaders.

You can find basic usage examples in the addons/shaderV/examples folder. Note that plugin can work freely without examples folder, so this folder can be deleted.

Copy the contents of addons/shaderV into the same folder in your project. No activation needed. Custom visual shader nodes work the same way as standart visual shader nodes.

@@ -12,15 +12,17 @@ Fully compatible with gles2 and canvas (2d) fragment shaders.

## List of provided nodes: #### Color changing nodes (rgba folder): +