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functions.py
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functions.py
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"""
file: functions.py
Description: Statistical and other helper functions
"""
__author__ = "Clyde James Felix"
__email__ = "cjfelix.hawaii.edu"
__status__ = "Dev"
from huligutta import Board, Tiger
from itertools import combinations
from copy import deepcopy
import networkx as nx
from networkx.algorithms import bipartite
import random
import numpy as np
log_file = "dataset/data.txt"
def get_optimal_stalemate(pos1: str, pos2: str, pos3: str) -> Board:
"""
Returns the least amount of goats required to stalemate the tigers and the
board at the end of the game
"""
# create a new board
board = Board()
# start by placing the three tigers
board.place_tiger(pos1)
board.place_tiger(pos2)
board.place_tiger(pos3)
tigers = board.get_all_tigers()
positions = board.positions
# first pass: place goats in all positions adjacent to the tigers
for tiger in tigers:
# place goats in all positions adjacent to the tiger
for adj_pos in tiger.pos.get_adjacent_positions():
if adj_pos.is_empty():
adj_pos.place_goat()
# second pass: place goats to block all capturing moves
for tiger in tigers:
# place goats in all capturing positions
for capturing_addr in tiger.get_capturing_moves():
board.place_goat(capturing_addr)
return board
def stalemate(pos1, pos2, pos3):
# function: determines the optimal stalemates
# input: position of the three tigers
# return: board position that stalemates the tigers (with the min number of goats)
positions = {
"b0": (),
"a1": (),
"a2": (),
"a3": (),
"b1": (),
"b2": (),
"b3": (),
"b4": (),
"c1": (),
"c2": (),
"c3": (),
"c4": (),
"d1": (),
"d2": (),
"d3": (),
"d4": (),
"e1": (),
"e2": (),
"e3": (),
"e4": (),
"f1": (),
"f2": (),
"f3": (),
}
positions[pos1] = "X"
positions[pos2] = "X"
positions[pos3] = "X"
tigers = [pos1, pos2, pos3]
# print('DEBUG: args ', args)
for tiger in tigers:
## Blocks the adjacents
# print('DEBUG: args[tiger]', tiger)
# print('DEBUG: Position(args[tiger][0],args[tiger][1]).get_neighbors() ',Position(tiger[0],tiger[1]).get_neighbors())
for neighbor in Position(tiger[0], tiger[1]).get_neighbors():
if positions[neighbor] == () and neighbor in possible_pos:
positions[neighbor] = "O"
capture = Piece(tiger).secondAdjacent(neighbor)
if (
Piece(tiger).secondAdjacent(neighbor) != None
and positions[capture] == ()
):
positions[capture] = "O"
## Blocks the captures
# if Position(tiger[0],tiger[1]).get_captures() != None:
# for capture in Position(tiger[0],tiger[1]).get_captures():
# print('capturing at: ', capture)
# positions[capture] = 'O'
positions = positions
numGoats = len(goatPositions(positions))
## Display the minimum number of goats
# print('Number of goats:',numGoats)
# Board().printBoard()
return numGoats, positions
def edit_distance(board: Board) -> int:
# Determines the edit distance between the board positions and the stalemate positions
# input: board positions
# return: edit distance value
tigers = board.get_all_tiger_positions()
numGoats = board.get_num_goats()
stalemate_board = get_optimal_stalemate(
tigers[0].address, tigers[1].address, tigers[2].address
)
# _, stalematePositions = stalemate(tigers[0], tigers[1], tigers[2])
possible_pos = board.get_all_addresses()
# Initializing Bipartite graph
B = nx.Graph()
B.add_nodes_from(list(range(23)), bipartite=0)
B.add_nodes_from(possible_pos, bipartite=1)
# Populate graph
for i, pos in enumerate(possible_pos):
for stalematePos in stalemate_board.get_all_positions():
# print('DEBUG: pos ', pos, ' stalematePos ',stalematePos)
# print('DEBUG: possible_pos[pos] ', boardPosition[possible_pos[pos]], ' stalematePositions[stalematePos] ', stalematePositions[stalematePos])
# print('DEBUG: pos ', possible_pos[pos], ' stalematePos ',stalematePos)
# print(10 - num_moves(pos,stalematePos))
if board.get_pos(stalematePos.address).is_goat() and stalematePos.is_goat():
# print('stalematePos',stalematePos, 'weight',10 - num_moves(possible_pos[pos],stalematePos))
B.add_edge(
i,
stalematePos,
weight=-10 + num_moves(pos, stalematePos.address),
)
# elif boardPosition[possible_pos[pos]] == stalematePositions[stalematePos] and possible_pos[pos] == stalematePos:
# B.add_edge(pos,stalematePos, weight = -1e20)
else:
B.add_edge(i, stalematePos.address, weight=1e20)
# Bipartite Max Matching
# print(B.edges(data=True))
try:
maxMatching = bipartite.minimum_weight_full_matching(B)
except Exception:
return 0
# print(maxMatching)
Sum = 0
# Collect sum of weights
n = 0
for key, item in maxMatching.items():
if n == 23:
break
# # print(B.get_edge_data(key,item)['weight'])
if board.get_pos(possible_pos[key]).is_goat():
Sum = Sum + num_moves(possible_pos[key], item)
# print(Sum)
n = n + 1
return Sum
def num_moves(pos1, pos2):
# Input: i,j indices in the position graph
# Output: number of moves from start posiiton to end position
dist = 0
alphabet = " abcdef"
startX = pos1[0]
startY = pos1[1]
endX = pos2[0]
endY = pos2[1]
# print('pos1 ', pos1)
# print('pos2 ', pos2)
# print('endX ',alphabet.index(endX) )
# print('endY ',int(endY))
# print('startX ',alphabet.index(startX) )
# print('startY ',int(startY))
if pos1 == pos2:
return 0
else:
if pos1 == "b0":
if endX in "bcde":
startX = endX
elif endX == "a":
startX = "b"
elif endX == "f":
startX = "e"
elif pos2 == "b0":
if startX in "bcde":
endX = startX
elif startX == "a":
endX = "b"
elif startX == "f":
endX = "e"
return abs((int(endY) - int(startY))) + abs(
(alphabet.index(endX) - alphabet.index(startX))
)
def board2mat(board):
# '': not applicable
# Initialize matrix
mat = [[None for i in range(6)] for j in range(5)]
# Populate values into the matrix
mat[0][1] = mat[0][2] = mat[0][3] = mat[0][4] = board[0]["origin"]
for i in range(len(board) - 1):
for j in board[i + 1]:
mat[j][i] = board[i + 1][j]
return np.array(mat, dtype=object)
def flatten(mat):
return np.array(mat, dtype=object).reshape(30)
def unflatten(flat_mat):
return np.array(flat_mat, dtype=object).reshape(5, 6)
def printBoard(positions):
print("\t*\t*\t" + str(positions["b0"]) + "\t*\t*\t")
print(
str(positions["a1"])
+ "\t"
+ str(positions["b1"])
+ "\t"
+ str(positions["c1"])
+ "\t\t"
+ str(positions["d1"])
+ "\t"
+ str(positions["e1"])
+ "\t"
+ str(positions["f1"])
)
print(
str(positions["a2"])
+ "\t"
+ str(positions["b2"])
+ "\t"
+ str(positions["c2"])
+ "\t\t"
+ str(positions["d2"])
+ "\t"
+ str(positions["e2"])
+ "\t"
+ str(positions["f2"])
)
print(
str(positions["a3"])
+ "\t"
+ str(positions["b3"])
+ "\t"
+ str(positions["c3"])
+ "\t\t"
+ str(positions["d3"])
+ "\t"
+ str(positions["e3"])
+ "\t"
+ str(positions["f3"])
)
print(
"\t"
+ str(positions["b4"])
+ "\t"
+ str(positions["c4"])
+ "\t\t"
+ str(positions["d4"])
+ "\t"
+ str(positions["e4"])
)
def tigerPositions(positions):
return [key for key, item in positions.items() if item == "X"]
def goatPositions(positions):
return [key for key, item in positions.items() if item == "O"]
def emptyPositions(positions):
return [key for key, item in positions.items() if item == ()]
def printAndLog(text):
print(text)
with open(log_file, "a") as file:
file.write(text + "\n")
def textCount(text):
# Count how many times a text appears in the log.txt file
i = 0
with open(log_file) as search:
for line in search:
line = line.rstrip()
if text in line:
i = i + 1
return i
# if __name__ == "__main__":
# Board().clearBoard()
# Tiger('b3').place()
# Tiger('d3').place()
# Tiger('a2').place()
# Goat('a1').place()
# Goat('f1').place()
# Goat('f2').place()
# Goat('b2').place()
# Goat('b1').place()
# Board().printBoard()
# tigers = tigerPositions(Board().boardPositions)
# print(tigers)
# _,staleMate = stalemate(tigers[0],tigers[1],tigers[2])
# printBoard(staleMate)
# possible_pos = list(Board().boardPositions.keys())
# # print(possible_pos)
# print(edit_distance(Board().boardPositions))