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btlcmd.h
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#ifndef POKEPLATINUM_BATTLE_BTLCMD_H
#define POKEPLATINUM_BATTLE_BTLCMD_H
enum BattleScriptVars {
BTLVAR_BATTLE_TYPE = 0,
BTLVAR_CRITICAL_BOOSTS,
BTLVAR_SIDE_EFFECT_FLAGS_DIRECT,
BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT,
BTLVAR_SIDE_EFFECT_FLAGS_ABILITY,
BTLVAR_SIDE_EFFECT_TYPE,
BTLVAR_BATTLE_CTX_STATUS,
BTLVAR_FIELD_CONDITIONS,
BTLVAR_POWER_MULTI,
BTLVAR_CALC_TEMP,
BTLVAR_MOVE_STATUS_FLAGS,
BTLVAR_SIDE_CONDITIONS_ATTACKER,
BTLVAR_SIDE_CONDITIONS_DEFENDER,
BTLVAR_SIDE_CONDITIONS_EFFECT_MON,
BTLVAR_DAMAGE,
BTLVAR_ATTACKER,
BTLVAR_DEFENDER,
BTLVAR_SIDE_EFFECT_MON,
BTLVAR_FAINTED_MON,
BTLVAR_SWITCHED_MON,
BTLVAR_MSG_BATTLER_TEMP,
BTLVAR_ATTACKER_STORED_DAMAGE,
BTLVAR_MSG_TEMP,
BTLVAR_PAY_DAY_COUNT,
BTLVAR_CURRENT_MOVE,
BTLVAR_TOTAL_TURNS,
BTLVAR_MSG_ATTACKER,
BTLVAR_MSG_DEFENDER,
BTLVAR_MOVE_TEMP,
BTLVAR_LAST_BATTLER_ID,
BTLVAR_MOVE_POWER,
BTLVAR_AFTER_MOVE_MESSAGE_TYPE,
BTLVAR_HP_CALC_TEMP,
BTLVAR_RESULT_MASK,
BTLVAR_SIDE_EFFECT_PARAM,
BTLVAR_MSG_MOVE_TEMP,
BTLVAR_MSG_ITEM_TEMP,
BTLVAR_MSG_ABILITY_TEMP,
BTLVAR_WEATHER_TURNS,
BTLVAR_BATTLER_SPEED_TEMP,
BTLVAR_MULTI_HIT_LOOP,
BTLVAR_ATTACKER_PHYSICAL_DAMAGE_MASK,
BTLVAR_ATTACKER_SPECIAL_DAMAGE_MASK,
BTLVAR_SCRIPT_TEMP,
BTLVAR_CRITICAL_MUL,
BTLVAR_ATTACKER_LAST_DAMAGE_TAKEN,
BTLVAR_DEFENDER_LAST_DAMAGE_TAKEN,
BTLVAR_ATTACKER_SELF_TURN_STATUS_FLAGS,
BTLVAR_DEFENDER_SELF_TURN_STATUS_FLAGS,
BTLVAR_SIDE_EFFECT_MON_SELF_TURN_STATUS_FLAGS,
BTLVAR_FLING_TEMP,
BTLVAR_FLING_SCRIPT,
BTLVAR_BATTLE_SYS_STATUS,
BTLVAR_ATTACKER_LOCKED_MOVE,
BTLVAR_HIT_DAMAGE,
BTLVAR_NUM_SAFARI_BALLS,
BTLVAR_SWITCHED_MON_TEMP,
BTLVAR_MOVE_TYPE,
BTLVAR_MOVE_EFFECT_CHANCE,
BTLVAR_REGULATION_FLAG,
BTLVAR_BATTLE_CTX_STATUS_2,
BTLVAR_TURN_ORDER_COUNTER,
BTLVAR_MAX_BATTLERS,
BTLVAR_ATTACKER_TEMP,
BTLVAR_DEFENDER_TEMP,
BTLVAR_DEFENDER_PHYSICAL_DAMAGE_TAKEN,
BTLVAR_MSG_BATTLER_TEMP_ASSURANCE_DAMAGE_MASK,
BTLVAR_DEFENDER_ASSURANCE_DAMAGE_MASK,
BTLVAR_ATTACKER_SHELL_BELL_DAMAGE_DEALT,
BTLVAR_WAITING_BATTLERS,
};
#define BTLSCR_ALL_BATTLERS 0
#define BTLSCR_ATTACKER 1
#define BTLSCR_DEFENDER 2
#define BTLSCR_PLAYER 3
#define BTLSCR_ENEMY 4
#define BTLSCR_FAINTED_MON 5
#define BTLSCR_SWITCHED_MON 6
#define BTLSCR_SIDE_EFFECT_MON 7
#define BTLSCR_ABILITY_MON 8
#define BTLSCR_PLAYER_SLOT_1 9
#define BTLSCR_ENEMY_SLOT_1 10
#define BTLSCR_PLAYER_SLOT_2 11
#define BTLSCR_ENEMY_SLOT_2 12
// 13 undefined
#define BTLSCR_MSG_ATTACKER 14
#define BTLSCR_MSG_DEFENDER 15
#define BTLSCR_ATTACKER_PARTNER 16
#define BTLSCR_DEFENDER_PARTNER 17
#define BTLSCR_FORCED_OUT 18
#define BTLSCR_ATTACKER_ENEMY 19
#define BTLSCR_DEFENDER_ENEMY 20
#define BTLSCR_MSG_BATTLER_TEMP 21
#define BTLSCR_SWITCHED_MON_AFTER 22
#define BTLSCR_MSG_TEMP (0xFF)
enum OpCode {
IFOP_EQU = 0,
IFOP_NEQ,
IFOP_LTE,
IFOP_GT,
IFOP_FLAG_SET,
IFOP_FLAG_NOT,
IFOP_AND,
VALOP_SET,
VALOP_ADD,
VALOP_SUB,
VALOP_FLAG_ON,
VALOP_FLAG_OFF,
VALOP_MUL,
VALOP_DIV,
VALOP_LSH,
VALOP_RSH,
VALOP_FLAG_INDEX,
VALOP_GET,
VALOP_SUB_TO_ZERO,
VALOP_XOR,
VALOP_AND,
};
enum CheckAbilityOp {
CHECK_ABILITY_HAVE,
CHECK_ABILITY_NONE,
};
enum StatusEffect {
STATUS_EFFECT_LEVEL_UP = 8,
STATUS_EFFECT_STAGE_UP = 12,
STATUS_EFFECT_STAGE_DOWN,
};
#endif // POKEPLATINUM_BATTLE_BTLCMD_H