forked from official-stockfish/Stockfish
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmovepick.h
125 lines (95 loc) · 4 KB
/
movepick.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include <algorithm> // For std::max
#include <cstring> // For std::memset
#include "movegen.h"
#include "position.h"
#include "types.h"
/// HistoryStats records how often quiet moves have been successful or unsuccessful
/// during the current search, and is used for reduction and move ordering decisions.
struct HistoryStats {
static const Value Max = Value(1 << 28);
Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
void clear() { std::memset(table, 0, sizeof(table)); }
void update(Color c, Move m, Value v) {
Square from = from_sq(m);
Square to = to_sq(m);
const int denom = 324;
assert(abs(int(v)) <= denom); // Needed for stability.
table[c][from][to] -= table[c][from][to] * abs(int(v)) / denom;
table[c][from][to] += int(v) * 32;
}
private:
Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
};
/// A template struct, used to generate MoveStats and CounterMoveHistoryStats:
/// MoveStats store the move that refute a previous one.
/// CounterMoveHistoryStats is like HistoryStats, but with two consecutive moves.
/// Entries are stored using only the moving piece and destination square, hence
/// two moves with different origin but same destination and piece will be
/// considered identical.
template<typename T>
struct Stats {
const T* operator[](Piece pc) const { return table[pc]; }
T* operator[](Piece pc) { return table[pc]; }
void clear() { std::memset(table, 0, sizeof(table)); }
void update(Piece pc, Square to, Move m) { table[pc][to] = m; }
void update(Piece pc, Square to, Value v) {
const int denom = 936;
assert(abs(int(v)) <= denom); // Needed for stability.
table[pc][to] -= table[pc][to] * abs(int(v)) / denom;
table[pc][to] += int(v) * 32;
}
private:
T table[PIECE_NB][SQUARE_NB];
};
typedef Stats<Move> MoveStats;
typedef Stats<Value> CounterMoveStats;
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first.
namespace Search { struct Stack; }
class MovePicker {
public:
MovePicker(const MovePicker&) = delete;
MovePicker& operator=(const MovePicker&) = delete;
MovePicker(const Position&, Move, Value);
MovePicker(const Position&, Move, Depth, Square);
MovePicker(const Position&, Move, Depth, Search::Stack*);
Move next_move(bool skipQuiets = false);
private:
template<GenType> void score();
ExtMove* begin() { return cur; }
ExtMove* end() { return endMoves; }
const Position& pos;
const Search::Stack* ss;
Move countermove;
Depth depth;
Move ttMove;
Square recaptureSquare;
Value threshold;
int stage;
ExtMove *cur, *endMoves, *endBadCaptures;
ExtMove moves[MAX_MOVES];
};
#endif // #ifndef MOVEPICK_H_INCLUDED