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Copy pathJS Game.html
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JS Game.html
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<!DOCTYPE html>
<!-- saved from url=(0032)http://127.0.0.1:5500/index.html -->
<html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>JS Game</title>
<link rel="stylesheet" href="./JS Game_files/style.css"></head>
<body>
<script src="./JS Game_files/app.js" defer=""></script>
<!-- Code injected by live-server -->
<script>
// <![CDATA[ <-- For SVG support
if ('WebSocket' in window) {
(function () {
function refreshCSS() {
var sheets = [].slice.call(document.getElementsByTagName("link"));
var head = document.getElementsByTagName("head")[0];
for (var i = 0; i < sheets.length; ++i) {
var elem = sheets[i];
var parent = elem.parentElement || head;
parent.removeChild(elem);
var rel = elem.rel;
if (elem.href && typeof rel != "string" || rel.length == 0 || rel.toLowerCase() == "stylesheet") {
var url = elem.href.replace(/(&|\?)_cacheOverride=\d+/, '');
elem.href = url + (url.indexOf('?') >= 0 ? '&' : '?') + '_cacheOverride=' + (new Date().valueOf());
}
parent.appendChild(elem);
}
}
var protocol = window.location.protocol === 'http:' ? 'ws://' : 'wss://';
var address = protocol + window.location.host + window.location.pathname + '/ws';
var socket = new WebSocket(address);
socket.onmessage = function (msg) {
if (msg.data == 'reload') window.location.reload();
else if (msg.data == 'refreshcss') refreshCSS();
};
if (sessionStorage && !sessionStorage.getItem('IsThisFirstTime_Log_From_LiveServer')) {
console.log('Live reload enabled.');
sessionStorage.setItem('IsThisFirstTime_Log_From_LiveServer', true);
}
})();
}
else {
console.error('Upgrade your browser. This Browser is NOT supported WebSocket for Live-Reloading.');
}
// ]]>
</script>
</body></html>