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@@ -81,7 +81,7 @@ <h3>One small jump for a pawn...</h3>
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to capture the most valuable piece with our least valuable one. For quiet moves, we try to play the move
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which maximizes the mobility of our pieces. (which is simply the number of 'set' bits in the attack map
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of that particular piece).</p>
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<p>The final header file, <i>`board.h`</i> defines a 'board' class which is essentially the engine itself.
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<p>The final header file, <em>board.h</em> defines a 'board' class which is essentially the engine itself.
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It keeps a normal record (2D array of characters) of the chess board, which side gets to move next, all the
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various bitboards required, etc. and interfaces with WinBoard/the human player. The function <em>move(std::string)</em>
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will take a coordinate notation move eg: <em>e2e4</em> and make the necessary changes to the internal game

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