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DFA.h
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// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include <sys/types.h>
#include <cassert>
#include <map>
#include <string>
#include "zeek/NFA.h"
#include "zeek/Obj.h"
#include "zeek/RE.h" // for typedef AcceptingSet
namespace zeek::detail {
class DFA_State;
class DFA_Machine;
// Transitions to the uncomputed state indicate that we haven't yet
// computed the state to go to.
#define DFA_UNCOMPUTED_STATE (-2)
#define DFA_UNCOMPUTED_STATE_PTR ((DFA_State*)DFA_UNCOMPUTED_STATE)
class DFA_State : public Obj {
public:
DFA_State(int state_num, const EquivClass* ec, NFA_state_list* nfa_states, AcceptingSet* accept);
~DFA_State() override;
int StateNum() const { return state_num; }
int NFAStateNum() const { return nfa_states->length(); }
void AddXtion(int sym, DFA_State* next_state);
inline DFA_State* Xtion(int sym, DFA_Machine* machine);
const AcceptingSet* Accept() const { return accept; }
void SymPartition(const EquivClass* ec);
// ec_sym is an equivalence class, not a character.
NFA_state_list* SymFollowSet(int ec_sym, const EquivClass* ec);
void SetMark(DFA_State* m) { mark = m; }
DFA_State* Mark() const { return mark; }
void ClearMarks();
// Returns the equivalence classes of ec's corresponding to this state.
const EquivClass* MetaECs() const { return meta_ec; }
void Describe(ODesc* d) const override;
void Dump(FILE* f, DFA_Machine* m);
void Stats(unsigned int* computed, unsigned int* uncomputed);
unsigned int Size();
protected:
friend class DFA_State_Cache;
DFA_State* ComputeXtion(int sym, DFA_Machine* machine);
void AppendIfNew(int sym, int_list* sym_list);
int state_num;
int num_sym;
DFA_State** xtions;
AcceptingSet* accept;
NFA_state_list* nfa_states;
EquivClass* meta_ec; // which ec's make same transition
DFA_State* mark;
};
using DigestStr = std::string;
struct DFA_State_Cache_Stats {
// Sum of all NFA states
unsigned int nfa_states;
unsigned int dfa_states;
unsigned int computed;
unsigned int uncomputed;
unsigned int mem;
unsigned int hits;
unsigned int misses;
};
class DFA_State_Cache {
public:
DFA_State_Cache();
~DFA_State_Cache();
// If the caller stores the handle, it has to call Ref() on it.
DFA_State* Lookup(const NFA_state_list& nfa_states, DigestStr* digest);
// Takes ownership of state; digest is the one returned by Lookup().
DFA_State* Insert(DFA_State* state, DigestStr digest);
int NumEntries() const { return states.size(); }
using Stats = DFA_State_Cache_Stats;
void GetStats(Stats* s);
private:
int hits; // Statistics
int misses;
// Hash indexed by NFA states (MD5s of them, actually).
std::map<DigestStr, DFA_State*> states;
};
class DFA_Machine : public Obj {
public:
DFA_Machine(NFA_Machine* n, EquivClass* ec);
~DFA_Machine() override;
DFA_State* StartState() const { return start_state; }
int NumStates() const { return dfa_state_cache->NumEntries(); }
DFA_State_Cache* Cache() { return dfa_state_cache; }
int Rep(int sym);
void Describe(ODesc* d) const override;
void Dump(FILE* f);
protected:
friend class DFA_State; // for DFA_State::ComputeXtion
friend class DFA_State_Cache;
int state_count;
// The state list has to be sorted according to IDs.
bool StateSetToDFA_State(NFA_state_list* state_set, DFA_State*& d, const EquivClass* ec);
const EquivClass* EC() const { return ec; }
EquivClass* ec; // equivalence classes corresponding to NFAs
DFA_State* start_state;
DFA_State_Cache* dfa_state_cache;
NFA_Machine* nfa;
};
inline DFA_State* DFA_State::Xtion(int sym, DFA_Machine* machine) {
if ( xtions[sym] == DFA_UNCOMPUTED_STATE_PTR )
return ComputeXtion(sym, machine);
else
return xtions[sym];
}
} // namespace zeek::detail