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savegame.json
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{
"direction": 1,
"inventory": {
"items": [{
"equipped": false,
"number": 1,
"type": 4
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}, {
"number": 0,
"type": 0
}],
"modifiers": []
},
"memory": {
"scene.dungeon.button": true
},
"player": {
"baseDefense": 1,
"baseDexterity": 1,
"baseStrength": 1,
"hitpoints": 1,
"maxHitpoints": 1
},
"renderHints": 0,
"scene": 1,
"x": 28.9512,
"y": 11.902
}