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Messenger.h
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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2004-2006 Sage Weil <[email protected]>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#ifndef CEPH_MESSENGER_H
#define CEPH_MESSENGER_H
#include <map>
using namespace std;
#include "Message.h"
#include "Dispatcher.h"
#include "common/Mutex.h"
#include "common/Cond.h"
#include "include/Context.h"
#include "include/types.h"
#include "include/ceph_features.h"
#include "auth/Crypto.h"
#include <errno.h>
#include <sstream>
#define SOCKET_PRIORITY_MIN_DELAY 6
class MDS;
class Timer;
class Messenger {
private:
list<Dispatcher*> dispatchers;
list <Dispatcher*> fast_dispatchers;
protected:
/// the "name" of the local daemon. eg client.99
entity_inst_t my_inst;
int default_send_priority;
/// set to true once the Messenger has started, and set to false on shutdown
bool started;
uint32_t magic;
int socket_priority;
public:
/**
* The CephContext this Messenger uses. Many other components initialize themselves
* from this value.
*/
CephContext *cct;
int crcflags;
/**
* A Policy describes the rules of a Connection. Is there a limit on how
* much data this Connection can have locally? When the underlying connection
* experiences an error, does the Connection disappear? Can this Messenger
* re-establish the underlying connection?
*/
struct Policy {
/// If true, the Connection is tossed out on errors.
bool lossy;
/// If true, the underlying connection can't be re-established from this end.
bool server;
/// If true, we will standby when idle
bool standby;
/// If true, we will try to detect session resets
bool resetcheck;
/**
* The throttler is used to limit how much data is held by Messages from
* the associated Connection(s). When reading in a new Message, the Messenger
* will call throttler->throttle() for the size of the new Message.
*/
Throttle *throttler_bytes;
Throttle *throttler_messages;
/// Specify features supported locally by the endpoint.
uint64_t features_supported;
/// Specify features any remotes must have to talk to this endpoint.
uint64_t features_required;
Policy()
: lossy(false), server(false), standby(false), resetcheck(true),
throttler_bytes(NULL),
throttler_messages(NULL),
features_supported(CEPH_FEATURES_SUPPORTED_DEFAULT),
features_required(0) {}
private:
Policy(bool l, bool s, bool st, bool r, uint64_t sup, uint64_t req)
: lossy(l), server(s), standby(st), resetcheck(r),
throttler_bytes(NULL),
throttler_messages(NULL),
features_supported(sup | CEPH_FEATURES_SUPPORTED_DEFAULT),
features_required(req) {}
public:
static Policy stateful_server(uint64_t sup, uint64_t req) {
return Policy(false, true, true, true, sup, req);
}
static Policy stateless_server(uint64_t sup, uint64_t req) {
return Policy(true, true, false, false, sup, req);
}
static Policy lossless_peer(uint64_t sup, uint64_t req) {
return Policy(false, false, true, false, sup, req);
}
static Policy lossless_peer_reuse(uint64_t sup, uint64_t req) {
return Policy(false, false, true, true, sup, req);
}
static Policy lossy_client(uint64_t sup, uint64_t req) {
return Policy(true, false, false, false, sup, req);
}
static Policy lossless_client(uint64_t sup, uint64_t req) {
return Policy(false, false, false, true, sup, req);
}
};
/**
* Messenger constructor. Call this from your implementation.
* Messenger users should construct full implementations directly,
* or use the create() function.
*/
Messenger(CephContext *cct_, entity_name_t w)
: my_inst(),
default_send_priority(CEPH_MSG_PRIO_DEFAULT), started(false),
magic(0),
socket_priority(-1),
cct(cct_),
crcflags(get_default_crc_flags(cct->_conf))
{
my_inst.name = w;
}
virtual ~Messenger() {}
/**
* create a new messenger
*
* Create a new messenger instance, with whatever implementation is
* available or specified via the configuration in cct.
*
* @param cct context
* @param type name of messenger type
* @param name entity name to register
* @param lname logical name of the messenger in this process (e.g., "client")
* @param nonce nonce value to uniquely identify this instance on the current host
*/
static Messenger *create(CephContext *cct,
const string &type,
entity_name_t name,
string lname,
uint64_t nonce);
/**
* @defgroup Accessors
* @{
*/
/**
* Retrieve the Messenger's instance.
*
* @return A const reference to the instance this Messenger
* currently believes to be its own.
*/
const entity_inst_t& get_myinst() { return my_inst; }
/**
* set messenger's instance
*/
void set_myinst(entity_inst_t i) { my_inst = i; }
uint32_t get_magic() { return magic; }
void set_magic(int _magic) { magic = _magic; }
/**
* Retrieve the Messenger's address.
*
* @return A const reference to the address this Messenger
* currently believes to be its own.
*/
const entity_addr_t& get_myaddr() { return my_inst.addr; }
protected:
/**
* set messenger's address
*/
virtual void set_myaddr(const entity_addr_t& a) { my_inst.addr = a; }
public:
/**
* Retrieve the Messenger's name.
*
* @return A const reference to the name this Messenger
* currently believes to be its own.
*/
const entity_name_t& get_myname() { return my_inst.name; }
/**
* Set the name of the local entity. The name is reported to others and
* can be changed while the system is running, but doing so at incorrect
* times may have bad results.
*
* @param m The name to set.
*/
void set_myname(const entity_name_t& m) { my_inst.name = m; }
/**
* Set the unknown address components for this Messenger.
* This is useful if the Messenger doesn't know its full address just by
* binding, but another Messenger on the same interface has already learned
* its full address. This function does not fill in known address elements,
* cause a rebind, or do anything of that sort.
*
* @param addr The address to use as a template.
*/
virtual void set_addr_unknowns(entity_addr_t &addr) = 0;
/// Get the default send priority.
int get_default_send_priority() { return default_send_priority; }
/**
* Get the number of Messages which the Messenger has received
* but not yet dispatched.
*/
virtual int get_dispatch_queue_len() = 0;
/**
* Get age of oldest undelivered message
* (0 if the queue is empty)
*/
virtual double get_dispatch_queue_max_age(utime_t now) = 0;
/**
* Get the default crc flags for this messenger.
* but not yet dispatched.
*/
static int get_default_crc_flags(md_config_t *);
/**
* @} // Accessors
*/
/**
* @defgroup Configuration
* @{
*/
/**
* Set the cluster protocol in use by this daemon.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param p The cluster protocol to use. Defined externally.
*/
virtual void set_cluster_protocol(int p) = 0;
/**
* Set a policy which is applied to all peers who do not have a type-specific
* Policy.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param p The Policy to apply.
*/
virtual void set_default_policy(Policy p) = 0;
/**
* Set a policy which is applied to all peers of the given type.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param type The peer type this policy applies to.
* @param p The policy to apply.
*/
virtual void set_policy(int type, Policy p) = 0;
/**
* Set the Policy associated with a type of peer.
*
* This can be called either on initial setup, or after connections
* are already established. However, the policies for existing
* connections will not be affected; the new policy will only apply
* to future connections.
*
* @param t The peer type to get the default policy for.
* @return A const Policy reference.
*/
virtual Policy get_policy(int t) = 0;
/**
* Get the default Policy
*
* @return A const Policy reference.
*/
virtual Policy get_default_policy() = 0;
/**
* Set a Throttler which is applied to all Messages from the given
* type of peer.
*
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param type The peer type this Throttler will apply to.
* @param t The Throttler to apply. The Messenger does not take
* ownership of this pointer, but you must not destroy it before
* you destroy the Messenger.
*/
virtual void set_policy_throttlers(int type, Throttle *bytes, Throttle *msgs=NULL) = 0;
/**
* Set the default send priority
*
* This is an init-time function and must be called *before* calling
* start().
*
* @param p The cluster protocol to use. Defined externally.
*/
void set_default_send_priority(int p) {
assert(!started);
default_send_priority = p;
}
/**
* Set the priority(SO_PRIORITY) for all packets to be sent on this socket.
*
* Linux uses this value to order the networking queues: packets with a higher
* priority may be processed first depending on the selected device queueing
* discipline.
*
* @param prio The priority. Setting a priority outside the range 0 to 6
* requires the CAP_NET_ADMIN capability.
*/
void set_socket_priority(int prio) {
socket_priority = prio;
}
/**
* Get the socket priority
*
* @return the socket priority
*/
int get_socket_priority() {
return socket_priority;
}
/**
* Add a new Dispatcher to the front of the list. If you add
* a Dispatcher which is already included, it will get a duplicate
* entry. This will reduce efficiency but not break anything.
*
* @param d The Dispatcher to insert into the list.
*/
void add_dispatcher_head(Dispatcher *d) {
bool first = dispatchers.empty();
dispatchers.push_front(d);
if (d->ms_can_fast_dispatch_any())
fast_dispatchers.push_front(d);
if (first)
ready();
}
/**
* Add a new Dispatcher to the end of the list. If you add
* a Dispatcher which is already included, it will get a duplicate
* entry. This will reduce efficiency but not break anything.
*
* @param d The Dispatcher to insert into the list.
*/
void add_dispatcher_tail(Dispatcher *d) {
bool first = dispatchers.empty();
dispatchers.push_back(d);
if (d->ms_can_fast_dispatch_any())
fast_dispatchers.push_back(d);
if (first)
ready();
}
/**
* Bind the Messenger to a specific address. If bind_addr
* is not completely filled in the system will use the
* valid portions and cycle through the unset ones (eg, the port)
* in an unspecified order.
*
* @param bind_addr The address to bind to.
* @return 0 on success, or -1 on error, or -errno if
* we can be more specific about the failure.
*/
virtual int bind(const entity_addr_t& bind_addr) = 0;
/**
* This function performs a full restart of the Messenger component,
* whatever that means. Other entities who connect to this
* Messenger post-rebind() should perceive it as a new entity which
* they have not previously contacted, and it MUST bind to a
* different address than it did previously.
*
* @param avoid_ports Additional port to avoid binding to.
*/
virtual int rebind(const set<int>& avoid_ports) { return -EOPNOTSUPP; }
/**
* @} // Configuration
*/
/**
* @defgroup Startup/Shutdown
* @{
*/
/**
* Perform any resource allocation, thread startup, etc
* that is required before attempting to connect to other
* Messengers or transmit messages.
* Once this function completes, started shall be set to true.
*
* @return 0 on success; -errno on failure.
*/
virtual int start() { started = true; return 0; }
// shutdown
/**
* Block until the Messenger has finished shutting down (according
* to the shutdown() function).
* It is valid to call this after calling shutdown(), but it must
* be called before deleting the Messenger.
*/
virtual void wait() = 0;
/**
* Initiate a shutdown of the Messenger.
*
* @return 0 on success, -errno otherwise.
*/
virtual int shutdown() { started = false; return 0; }
/**
* @} // Startup/Shutdown
*/
/**
* @defgroup Messaging
* @{
*/
/**
* Queue the given Message for the given entity.
* Success in this function does not guarantee Message delivery, only
* success in queueing the Message. Other guarantees may be provided based
* on the Connection policy associated with the dest.
*
* @param m The Message to send. The Messenger consumes a single reference
* when you pass it in.
* @param dest The entity to send the Message to.
*
* DEPRECATED: please do not use this interface for any new code;
* use the Connection* variant.
*
* @return 0 on success, or -errno on failure.
*/
virtual int send_message(Message *m, const entity_inst_t& dest) = 0;
/**
* @} // Messaging
*/
/**
* @defgroup Connection Management
* @{
*/
/**
* Get the Connection object associated with a given entity. If a
* Connection does not exist, create one and establish a logical connection.
* The caller owns a reference when this returns. Call ->put() when you're
* done!
*
* @param dest The entity to get a connection for.
*/
virtual ConnectionRef get_connection(const entity_inst_t& dest) = 0;
/**
* Get the Connection object associated with ourselves.
*/
virtual ConnectionRef get_loopback_connection() = 0;
/**
* Mark down a Connection to a remote.
*
* This will cause us to discard our outgoing queue for them, and if
* reset detection is enabled in the policy and the endpoint tries
* to reconnect they will discard their queue when we inform them of
* the session reset.
*
* If there is no Connection to the given dest, it is a no-op.
*
* This generates a RESET notification to the Dispatcher.
*
* DEPRECATED: please do not use this interface for any new code;
* use the Connection* variant.
*
* @param a The address to mark down.
*/
virtual void mark_down(const entity_addr_t& a) = 0;
/**
* Mark all the existing Connections down. This is equivalent
* to iterating over all Connections and calling mark_down()
* on each.
*
* This will generate a RESET event for each closed connections.
*/
virtual void mark_down_all() = 0;
/**
* @} // Connection Management
*/
protected:
/**
* @defgroup Subclass Interfacing
* @{
*/
/**
* A courtesy function for Messenger implementations which
* will be called when we receive our first Dispatcher.
*/
virtual void ready() { }
/**
* @} // Subclass Interfacing
*/
/**
* @defgroup Dispatcher Interfacing
* @{
*/
public:
/**
* Determine whether a message can be fast-dispatched. We will
* query each Dispatcher in sequence to determine if they are
* capable of handling a particular message via "fast dispatch".
*
* @param m The Message we are testing.
*/
bool ms_can_fast_dispatch(Message *m) {
for (list<Dispatcher*>::iterator p = fast_dispatchers.begin();
p != fast_dispatchers.end();
++p) {
if ((*p)->ms_can_fast_dispatch(m))
return true;
}
return false;
}
/**
* Deliver a single Message via "fast dispatch".
*
* @param m The Message we are fast dispatching. We take ownership
* of one reference to it.
*/
void ms_fast_dispatch(Message *m) {
for (list<Dispatcher*>::iterator p = fast_dispatchers.begin();
p != fast_dispatchers.end();
++p) {
if ((*p)->ms_can_fast_dispatch(m)) {
(*p)->ms_fast_dispatch(m);
return;
}
}
assert(0);
}
/**
*
*/
void ms_fast_preprocess(Message *m) {
for (list<Dispatcher*>::iterator p = fast_dispatchers.begin();
p != fast_dispatchers.end();
++p) {
(*p)->ms_fast_preprocess(m);
}
}
/**
* Deliver a single Message. Send it to each Dispatcher
* in sequence until one of them handles it.
* If none of our Dispatchers can handle it, assert(0).
*
* @param m The Message to deliver. We take ownership of
* one reference to it.
*/
void ms_deliver_dispatch(Message *m) {
m->set_dispatch_stamp(ceph_clock_now(cct));
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p) {
if ((*p)->ms_dispatch(m))
return;
}
lsubdout(cct, ms, 0) << "ms_deliver_dispatch: unhandled message " << m << " " << *m << " from "
<< m->get_source_inst() << dendl;
assert(!cct->_conf->ms_die_on_unhandled_msg);
m->put();
}
/**
* Notify each Dispatcher of a new Connection. Call
* this function whenever a new Connection is initiated or
* reconnects.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_connect(Connection *con) {
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p)
(*p)->ms_handle_connect(con);
}
/**
* Notify each fast Dispatcher of a new Connection. Call
* this function whenever a new Connection is initiated or
* reconnects.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_fast_connect(Connection *con) {
for (list<Dispatcher*>::iterator p = fast_dispatchers.begin();
p != fast_dispatchers.end();
++p)
(*p)->ms_handle_fast_connect(con);
}
/**
* Notify each Dispatcher of a new incomming Connection. Call
* this function whenever a new Connection is accepted.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_accept(Connection *con) {
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p)
(*p)->ms_handle_accept(con);
}
/**
* Notify each fast Dispatcher of a new incoming Connection. Call
* this function whenever a new Connection is accepted.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_fast_accept(Connection *con) {
for (list<Dispatcher*>::iterator p = fast_dispatchers.begin();
p != fast_dispatchers.end();
++p)
(*p)->ms_handle_fast_accept(con);
}
/**
* Notify each Dispatcher of a Connection which may have lost
* Messages. Call this function whenever you detect that a lossy Connection
* has been disconnected.
*
* @param con Pointer to the broken Connection.
*/
void ms_deliver_handle_reset(Connection *con) {
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p) {
if ((*p)->ms_handle_reset(con))
return;
}
}
/**
* Notify each Dispatcher of a Connection which has been "forgotten" about
* by the remote end, implying that messages have probably been lost.
* Call this function whenever you detect a reset.
*
* @param con Pointer to the broken Connection.
*/
void ms_deliver_handle_remote_reset(Connection *con) {
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p)
(*p)->ms_handle_remote_reset(con);
}
/**
* Get the AuthAuthorizer for a new outgoing Connection.
*
* @param peer_type The peer type for the new Connection
* @param force_new True if we want to wait for new keys, false otherwise.
* @return A pointer to the AuthAuthorizer, if we have one; NULL otherwise
*/
AuthAuthorizer *ms_deliver_get_authorizer(int peer_type, bool force_new) {
AuthAuthorizer *a = 0;
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p) {
if ((*p)->ms_get_authorizer(peer_type, &a, force_new))
return a;
}
return NULL;
}
/**
* Verify that the authorizer on a new incoming Connection is correct.
*
* @param con The new incoming Connection
* @param peer_type The type of the endpoint on the new Connection
* @param protocol The ID of the protocol in use (at time of writing, cephx or none)
* @param authorizer The authorization string supplied by the remote
* @param authorizer_reply Output param: The string we should send back to
* the remote to authorize ourselves. Only filled in if isvalid
* @param isvalid Output param: True if authorizer is valid, false otherwise
*
* @return True if we were able to prove or disprove correctness of
* authorizer, false otherwise.
*/
bool ms_deliver_verify_authorizer(Connection *con, int peer_type,
int protocol, bufferlist& authorizer, bufferlist& authorizer_reply,
bool& isvalid, CryptoKey& session_key) {
for (list<Dispatcher*>::iterator p = dispatchers.begin();
p != dispatchers.end();
++p) {
if ((*p)->ms_verify_authorizer(con, peer_type, protocol, authorizer, authorizer_reply, isvalid, session_key))
return true;
}
return false;
}
/**
* @} // Dispatcher Interfacing
*/
};
#endif