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KruskalMST.kt
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KruskalMST.kt
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/*
* Copyright (c) 2017 Kotlin Algorithm Club
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package io.uuddlrlrba.ktalgs.graphs.undirected.weighted
import io.uuddlrlrba.ktalgs.datastructures.DisjointSet
import io.uuddlrlrba.ktalgs.datastructures.PriorityQueue
import io.uuddlrlrba.ktalgs.datastructures.Queue
/**
* Kruskal's algorithm will grow a solution from the cheapest edge by adding the next cheapest edge,
* provided that it doesn't create a cycle.
*/
class KruskalMST(G: UWGraph): MST {
var weight: Double = 0.0
var edges: Queue<UWGraph.Edge> = Queue()
/**
* Compute a minimum spanning tree (or forest) of an edge-weighted graph.
* @param G the edge-weighted graph
*/
init {
val pq = PriorityQueue<UWGraph.Edge>(G.V, compareBy({ it.weight }))
for (v in G.vertices()) {
for (e in G.adjacentEdges(v)) {
pq.add(e)
}
}
val set = DisjointSet(G.V)
while (!pq.isEmpty()) {
val edge = pq.poll()
if (!set.connected(edge.v, edge.w)) {
edges.add(edge)
set.union(edge.v, edge.w)
weight += edge.weight
}
}
}
override fun edges(): Iterable<UWGraph.Edge> {
return edges
}
override fun weight(): Double {
return weight
}
}