Stars
Godot Engine – Multi-platform 2D and 3D game engine
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Tars is a high-performance RPC framework based on name service and Tars protocol, also integrated administration platform, and implemented hosting-service via flexible schedule.
RenderDoc is a stand-alone graphics debugging tool.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
Bringing Characters to Life with Computer Brains in Unity
Industry-standard navigation-mesh toolset for games
Ethereum miner with OpenCL, CUDA and stratum support
Free Monero RandomX Miner and unified CryptoNight miner
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
EntityX - A fast, type-safe C++ Entity-Component system
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Sokit is a TCP & UDP package send / receive / transfer tool
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.