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cpu-zoomable.html
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cpu-zoomable.html
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<!DOCTYPE html>
<html>
<head>
<!--
NOTE: This HTML file was generated automatically by "stackvis share".
Do not edit this file directly.
-->
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<title>Flame graph</title>
<style type="text/css">
/*
* icicle.css: styles for Icicle visualization
*/
body {
font-family: sans-serif;
font-size: small;
padding-left: 20px;
padding-right: 20px;
color: #333333;
}
a {
color: #CC2900;
}
div#chart {
width: 100%;
margin-top: 20px;
}
rect.svBox {
stroke: #fff;
}
rect.svBox:hover {
cursor: pointer;
}
.svBoxLabel {
cursor: pointer;
fill: #333333;
}
div.svTooltip {
opacity: 0;
z-index: 2;
position: absolute;
height: 3em;
white-space: nowrap;
padding-top: 8px;
padding-left: 12px;
padding-right: 12px;
padding-bottom: 18px;
font-size: small;
background: #ffffee;
border: 0px;
border-radius: 2px;
pointer-events: none;
}
div.svPopout {
position: absolute;
border-radius: 2px;
border: 2px #333333 solid;
padding: 6px;
background-color: #ffffff;
opacity: 0;
z-index: -1;
width: 50%;
}
.svXAxisLabel {
font-size: large;
font-weight: bold;
font-variant: small-caps;
text-align: center;
width: 100%;
letter-spacing: 0.3em;
margin-bottom: 20px;
}
.svYAxisLabel {
font-size: large;
font-weight: bold;
font-variant: small-caps;
text-align: center;
letter-spacing: 0.3em;
white-space: nowrap;
}
</style>
<script type="text/javascript">
/* BEGIN contents of d3.v2.js */
(function(){if (!Date.now) Date.now = function() {
return +new Date;
};
try {
document.createElement("div").style.setProperty("opacity", 0, "");
} catch (error) {
var d3_style_prototype = CSSStyleDeclaration.prototype,
d3_style_setProperty = d3_style_prototype.setProperty;
d3_style_prototype.setProperty = function(name, value, priority) {
d3_style_setProperty.call(this, name, value + "", priority);
};
}
d3 = {version: "2.8.1"}; // semver
function d3_class(ctor, properties) {
try {
for (var key in properties) {
Object.defineProperty(ctor.prototype, key, {
value: properties[key],
enumerable: false
});
}
} catch (e) {
ctor.prototype = properties;
}
}
var d3_array = d3_arraySlice; // conversion for NodeLists
function d3_arrayCopy(pseudoarray) {
var i = -1, n = pseudoarray.length, array = [];
while (++i < n) array.push(pseudoarray[i]);
return array;
}
function d3_arraySlice(pseudoarray) {
return Array.prototype.slice.call(pseudoarray);
}
try {
d3_array(document.documentElement.childNodes)[0].nodeType;
} catch(e) {
d3_array = d3_arrayCopy;
}
var d3_arraySubclass = [].__proto__?
// Until ECMAScript supports array subclassing, prototype injection works well.
function(array, prototype) {
array.__proto__ = prototype;
}:
// And if your browser doesn't support __proto__, we'll use direct extension.
function(array, prototype) {
for (var property in prototype) array[property] = prototype[property];
};
d3.map = function(object) {
var map = new d3_Map;
for (var key in object) map.set(key, object[key]);
return map;
};
function d3_Map() {}
d3_class(d3_Map, {
has: function(key) {
return d3_map_prefix + key in this;
},
get: function(key) {
return this[d3_map_prefix + key];
},
set: function(key, value) {
return this[d3_map_prefix + key] = value;
},
remove: function(key) {
key = d3_map_prefix + key;
return key in this && delete this[key];
},
keys: function() {
var keys = [];
this.forEach(function(key) { keys.push(key); });
return keys;
},
values: function() {
var values = [];
this.forEach(function(key, value) { values.push(value); });
return values;
},
entries: function() {
var entries = [];
this.forEach(function(key, value) { entries.push({key: key, value: value}); });
return entries;
},
forEach: function(f) {
for (var key in this) {
if (key.charCodeAt(0) === d3_map_prefixCode) {
f.call(this, key.substring(1), this[key]);
}
}
}
});
var d3_map_prefix = "\0", // prevent collision with built-ins
d3_map_prefixCode = d3_map_prefix.charCodeAt(0);
function d3_this() {
return this;
}
d3.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// Copies a variable number of methods from source to target.
d3.rebind = function(target, source) {
var i = 1, n = arguments.length, method;
while (++i < n) target[method = arguments[i]] = d3_rebind(target, source, source[method]);
return target;
};
// Method is assumed to be a standard D3 getter-setter:
// If passed with no arguments, gets the value.
// If passed with arguments, sets the value and returns the target.
function d3_rebind(target, source, method) {
return function() {
var value = method.apply(source, arguments);
return arguments.length ? target : value;
};
}
d3.ascending = function(a, b) {
return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
};
d3.descending = function(a, b) {
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
};
d3.mean = function(array, f) {
var n = array.length,
a,
m = 0,
i = -1,
j = 0;
if (arguments.length === 1) {
while (++i < n) if (d3_number(a = array[i])) m += (a - m) / ++j;
} else {
while (++i < n) if (d3_number(a = f.call(array, array[i], i))) m += (a - m) / ++j;
}
return j ? m : undefined;
};
d3.median = function(array, f) {
if (arguments.length > 1) array = array.map(f);
array = array.filter(d3_number);
return array.length ? d3.quantile(array.sort(d3.ascending), .5) : undefined;
};
d3.min = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && a > b) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b;
}
return a;
};
d3.max = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && b > a) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b;
}
return a;
};
d3.extent = function(array, f) {
var i = -1,
n = array.length,
a,
b,
c;
if (arguments.length === 1) {
while (++i < n && ((a = c = array[i]) == null || a != a)) a = c = undefined;
while (++i < n) if ((b = array[i]) != null) {
if (a > b) a = b;
if (c < b) c = b;
}
} else {
while (++i < n && ((a = c = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null) {
if (a > b) a = b;
if (c < b) c = b;
}
}
return [a, c];
};
d3.random = {
normal: function(mean, deviation) {
if (arguments.length < 2) deviation = 1;
if (arguments.length < 1) mean = 0;
return function() {
var x, y, r;
do {
x = Math.random() * 2 - 1;
y = Math.random() * 2 - 1;
r = x * x + y * y;
} while (!r || r > 1);
return mean + deviation * x * Math.sqrt(-2 * Math.log(r) / r);
};
}
};
function d3_number(x) {
return x != null && !isNaN(x);
}
d3.sum = function(array, f) {
var s = 0,
n = array.length,
a,
i = -1;
if (arguments.length === 1) {
while (++i < n) if (!isNaN(a = +array[i])) s += a;
} else {
while (++i < n) if (!isNaN(a = +f.call(array, array[i], i))) s += a;
}
return s;
};
// R-7 per <http://en.wikipedia.org/wiki/Quantile>
d3.quantile = function(values, p) {
var H = (values.length - 1) * p + 1,
h = Math.floor(H),
v = values[h - 1],
e = H - h;
return e ? v + e * (values[h] - v) : v;
};
d3.transpose = function(matrix) {
return d3.zip.apply(d3, matrix);
};
d3.zip = function() {
if (!(n = arguments.length)) return [];
for (var i = -1, m = d3.min(arguments, d3_zipLength), zips = new Array(m); ++i < m;) {
for (var j = -1, n, zip = zips[i] = new Array(n); ++j < n;) {
zip[j] = arguments[j][i];
}
}
return zips;
};
function d3_zipLength(d) {
return d.length;
}
d3.bisector = function(f) {
return {
left: function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = lo + hi >> 1;
if (f.call(a, a[mid], mid) < x) lo = mid + 1;
else hi = mid;
}
return lo;
},
right: function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = lo + hi >> 1;
if (x < f.call(a, a[mid], mid)) hi = mid;
else lo = mid + 1;
}
return lo;
}
};
};
var d3_bisector = d3.bisector(function(d) { return d; });
d3.bisectLeft = d3_bisector.left;
d3.bisect = d3.bisectRight = d3_bisector.right;
d3.first = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) > 0) {
a = b;
}
}
return a;
};
d3.last = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) <= 0) {
a = b;
}
}
return a;
};
d3.nest = function() {
var nest = {},
keys = [],
sortKeys = [],
sortValues,
rollup;
function map(array, depth) {
if (depth >= keys.length) return rollup
? rollup.call(nest, array) : (sortValues
? array.sort(sortValues)
: array);
var i = -1,
n = array.length,
key = keys[depth++],
keyValue,
object,
valuesByKey = new d3_Map,
values,
o = {};
while (++i < n) {
if (values = valuesByKey.get(keyValue = key(object = array[i]))) {
values.push(object);
} else {
valuesByKey.set(keyValue, [object]);
}
}
valuesByKey.forEach(function(keyValue) {
o[keyValue] = map(valuesByKey.get(keyValue), depth);
});
return o;
}
function entries(map, depth) {
if (depth >= keys.length) return map;
var a = [],
sortKey = sortKeys[depth++],
key;
for (key in map) {
a.push({key: key, values: entries(map[key], depth)});
}
if (sortKey) a.sort(function(a, b) {
return sortKey(a.key, b.key);
});
return a;
}
nest.map = function(array) {
return map(array, 0);
};
nest.entries = function(array) {
return entries(map(array, 0), 0);
};
nest.key = function(d) {
keys.push(d);
return nest;
};
// Specifies the order for the most-recently specified key.
// Note: only applies to entries. Map keys are unordered!
nest.sortKeys = function(order) {
sortKeys[keys.length - 1] = order;
return nest;
};
// Specifies the order for leaf values.
// Applies to both maps and entries array.
nest.sortValues = function(order) {
sortValues = order;
return nest;
};
nest.rollup = function(f) {
rollup = f;
return nest;
};
return nest;
};
d3.keys = function(map) {
var keys = [];
for (var key in map) keys.push(key);
return keys;
};
d3.values = function(map) {
var values = [];
for (var key in map) values.push(map[key]);
return values;
};
d3.entries = function(map) {
var entries = [];
for (var key in map) entries.push({key: key, value: map[key]});
return entries;
};
d3.permute = function(array, indexes) {
var permutes = [],
i = -1,
n = indexes.length;
while (++i < n) permutes[i] = array[indexes[i]];
return permutes;
};
d3.merge = function(arrays) {
return Array.prototype.concat.apply([], arrays);
};
d3.split = function(array, f) {
var arrays = [],
values = [],
value,
i = -1,
n = array.length;
if (arguments.length < 2) f = d3_splitter;
while (++i < n) {
if (f.call(values, value = array[i], i)) {
values = [];
} else {
if (!values.length) arrays.push(values);
values.push(value);
}
}
return arrays;
};
function d3_splitter(d) {
return d == null;
}
function d3_collapse(s) {
return s.replace(/(^\s+)|(\s+$)/g, "").replace(/\s+/g, " ");
}
d3.range = function(start, stop, step) {
if (arguments.length < 3) {
step = 1;
if (arguments.length < 2) {
stop = start;
start = 0;
}
}
if ((stop - start) / step === Infinity) throw new Error("infinite range");
var range = [],
k = d3_range_integerScale(Math.abs(step)),
i = -1,
j;
start *= k, stop *= k, step *= k;
if (step < 0) while ((j = start + step * ++i) > stop) range.push(j / k);
else while ((j = start + step * ++i) < stop) range.push(j / k);
return range;
};
function d3_range_integerScale(x) {
var k = 1;
while (x * k % 1) k *= 10;
return k;
}
d3.requote = function(s) {
return s.replace(d3_requote_re, "\\$&");
};
var d3_requote_re = /[\\\^\$\*\+\?\|\[\]\(\)\.\{\}]/g;
d3.round = function(x, n) {
return n
? Math.round(x * (n = Math.pow(10, n))) / n
: Math.round(x);
};
d3.xhr = function(url, mime, callback) {
var req = new XMLHttpRequest;
if (arguments.length < 3) callback = mime, mime = null;
else if (mime && req.overrideMimeType) req.overrideMimeType(mime);
req.open("GET", url, true);
if (mime) req.setRequestHeader("Accept", mime);
req.onreadystatechange = function() {
if (req.readyState === 4) callback(req.status < 300 ? req : null);
};
req.send(null);
};
d3.text = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseText);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.json = function(url, callback) {
d3.text(url, "application/json", function(text) {
callback(text ? JSON.parse(text) : null);
});
};
d3.html = function(url, callback) {
d3.text(url, "text/html", function(text) {
if (text != null) { // Treat empty string as valid HTML.
var range = document.createRange();
range.selectNode(document.body);
text = range.createContextualFragment(text);
}
callback(text);
});
};
d3.xml = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseXML);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
var d3_nsPrefix = {
svg: "http://www.w3.org/2000/svg",
xhtml: "http://www.w3.org/1999/xhtml",
xlink: "http://www.w3.org/1999/xlink",
xml: "http://www.w3.org/XML/1998/namespace",
xmlns: "http://www.w3.org/2000/xmlns/"
};
d3.ns = {
prefix: d3_nsPrefix,
qualify: function(name) {
var i = name.indexOf(":"),
prefix = name;
if (i >= 0) {
prefix = name.substring(0, i);
name = name.substring(i + 1);
}
return d3_nsPrefix.hasOwnProperty(prefix)
? {space: d3_nsPrefix[prefix], local: name}
: name;
}
};
d3.dispatch = function() {
var dispatch = new d3_dispatch,
i = -1,
n = arguments.length;
while (++i < n) dispatch[arguments[i]] = d3_dispatch_event(dispatch);
return dispatch;
};
function d3_dispatch() {}
d3_dispatch.prototype.on = function(type, listener) {
var i = type.indexOf("."),
name = "";
// Extract optional namespace, e.g., "click.foo"
if (i > 0) {
name = type.substring(i + 1);
type = type.substring(0, i);
}
return arguments.length < 2
? this[type].on(name)
: this[type].on(name, listener);
};
function d3_dispatch_event(dispatch) {
var listeners = [],
listenerByName = new d3_Map;
function event() {
var z = listeners, // defensive reference
i = -1,
n = z.length,
l;
while (++i < n) if (l = z[i].on) l.apply(this, arguments);
return dispatch;
}
event.on = function(name, listener) {
var l = listenerByName.get(name),
i;
// return the current listener, if any
if (arguments.length < 2) return l && l.on;
// remove the old listener, if any (with copy-on-write)
if (l) {
l.on = null;
listeners = listeners.slice(0, i = listeners.indexOf(l)).concat(listeners.slice(i + 1));
listenerByName.remove(name);
}
// add the new listener, if any
if (listener) listeners.push(listenerByName.set(name, {on: listener}));
return dispatch;
};
return event;
}
// TODO align
d3.format = function(specifier) {
var match = d3_format_re.exec(specifier),
fill = match[1] || " ",
sign = match[3] || "",
zfill = match[5],
width = +match[6],
comma = match[7],
precision = match[8],
type = match[9],
scale = 1,
suffix = "",
integer = false;
if (precision) precision = +precision.substring(1);
if (zfill) {
fill = "0"; // TODO align = "=";
if (comma) width -= Math.floor((width - 1) / 4);
}
switch (type) {
case "n": comma = true; type = "g"; break;
case "%": scale = 100; suffix = "%"; type = "f"; break;
case "p": scale = 100; suffix = "%"; type = "r"; break;
case "d": integer = true; precision = 0; break;
case "s": scale = -1; type = "r"; break;
}
// If no precision is specified for r, fallback to general notation.
if (type == "r" && !precision) type = "g";
type = d3_format_types.get(type) || d3_format_typeDefault;
return function(value) {
// Return the empty string for floats formatted as ints.
if (integer && (value % 1)) return "";
// Convert negative to positive, and record the sign prefix.
var negative = (value < 0) && (value = -value) ? "\u2212" : sign;
// Apply the scale, computing it from the value's exponent for si format.
if (scale < 0) {
var prefix = d3.formatPrefix(value, precision);
value *= prefix.scale;
suffix = prefix.symbol;
} else {
value *= scale;
}
// Convert to the desired precision.
value = type(value, precision);
// If the fill character is 0, the sign and group is applied after the fill.
if (zfill) {
var length = value.length + negative.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
if (comma) value = d3_format_group(value);
value = negative + value;
}
// Otherwise (e.g., space-filling), the sign and group is applied before.
else {
if (comma) value = d3_format_group(value);
value = negative + value;
var length = value.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
}
return value + suffix;
};
};
// [[fill]align][sign][#][0][width][,][.precision][type]
var d3_format_re = /(?:([^{])?([<>=^]))?([+\- ])?(#)?(0)?([0-9]+)?(,)?(\.[0-9]+)?([a-zA-Z%])?/;
var d3_format_types = d3.map({
g: function(x, p) { return x.toPrecision(p); },
e: function(x, p) { return x.toExponential(p); },
f: function(x, p) { return x.toFixed(p); },
r: function(x, p) { return d3.round(x, p = d3_format_precision(x, p)).toFixed(Math.max(0, Math.min(20, p))); }
});
function d3_format_precision(x, p) {
return p - (x ? 1 + Math.floor(Math.log(x + Math.pow(10, 1 + Math.floor(Math.log(x) / Math.LN10) - p)) / Math.LN10) : 1);
}
function d3_format_typeDefault(x) {
return x + "";
}
// Apply comma grouping for thousands.
function d3_format_group(value) {
var i = value.lastIndexOf("."),
f = i >= 0 ? value.substring(i) : (i = value.length, ""),
t = [];
while (i > 0) t.push(value.substring(i -= 3, i + 3));
return t.reverse().join(",") + f;
}
var d3_formatPrefixes = ["y","z","a","f","p","n","μ","m","","k","M","G","T","P","E","Z","Y"].map(d3_formatPrefix);
d3.formatPrefix = function(value, precision) {
var i = 0;
if (value) {
if (value < 0) value *= -1;
if (precision) value = d3.round(value, d3_format_precision(value, precision));
i = 1 + Math.floor(1e-12 + Math.log(value) / Math.LN10);
i = Math.max(-24, Math.min(24, Math.floor((i <= 0 ? i + 1 : i - 1) / 3) * 3));
}
return d3_formatPrefixes[8 + i / 3];
};
function d3_formatPrefix(d, i) {
return {
scale: Math.pow(10, (8 - i) * 3),
symbol: d
};
}
/*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* - Neither the name of the author nor the names of contributors may be used to
* endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
var d3_ease_quad = d3_ease_poly(2),
d3_ease_cubic = d3_ease_poly(3),
d3_ease_default = function() { return d3_ease_identity; };
var d3_ease = d3.map({
linear: d3_ease_default,
poly: d3_ease_poly,
quad: function() { return d3_ease_quad; },
cubic: function() { return d3_ease_cubic; },
sin: function() { return d3_ease_sin; },
exp: function() { return d3_ease_exp; },
circle: function() { return d3_ease_circle; },
elastic: d3_ease_elastic,
back: d3_ease_back,
bounce: function() { return d3_ease_bounce; }
});
var d3_ease_mode = d3.map({
"in": d3_ease_identity,
"out": d3_ease_reverse,
"in-out": d3_ease_reflect,
"out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
});
d3.ease = function(name) {
var i = name.indexOf("-"),
t = i >= 0 ? name.substring(0, i) : name,
m = i >= 0 ? name.substring(i + 1) : "in";
t = d3_ease.get(t) || d3_ease_default;
m = d3_ease_mode.get(m) || d3_ease_identity;
return d3_ease_clamp(m(t.apply(null, Array.prototype.slice.call(arguments, 1))));
};
function d3_ease_clamp(f) {
return function(t) {
return t <= 0 ? 0 : t >= 1 ? 1 : f(t);
};
}
function d3_ease_reverse(f) {
return function(t) {
return 1 - f(1 - t);
};
}
function d3_ease_reflect(f) {
return function(t) {
return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
};
}
function d3_ease_identity(t) {
return t;
}
function d3_ease_poly(e) {
return function(t) {
return Math.pow(t, e);
};
}
function d3_ease_sin(t) {
return 1 - Math.cos(t * Math.PI / 2);
}
function d3_ease_exp(t) {
return Math.pow(2, 10 * (t - 1));
}
function d3_ease_circle(t) {
return 1 - Math.sqrt(1 - t * t);
}
function d3_ease_elastic(a, p) {
var s;
if (arguments.length < 2) p = 0.45;
if (arguments.length < 1) { a = 1; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(1 / a);
return function(t) {
return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
};
}
function d3_ease_back(s) {
if (!s) s = 1.70158;
return function(t) {
return t * t * ((s + 1) * t - s);
};
}
function d3_ease_bounce(t) {
return t < 1 / 2.75 ? 7.5625 * t * t
: t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
: t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
: 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
}
d3.event = null;
function d3_eventCancel() {
d3.event.stopPropagation();
d3.event.preventDefault();
}
function d3_eventSource() {
var e = d3.event, s;
while (s = e.sourceEvent) e = s;
return e;
}
// Like d3.dispatch, but for custom events abstracting native UI events. These
// events have a target component (such as a brush), a target element (such as
// the svg:g element containing the brush) and the standard arguments `d` (the
// target element's data) and `i` (the selection index of the target element).
function d3_eventDispatch(target) {
var dispatch = new d3_dispatch,
i = 0,
n = arguments.length;
while (++i < n) dispatch[arguments[i]] = d3_dispatch_event(dispatch);
// Creates a dispatch context for the specified `thiz` (typically, the target
// DOM element that received the source event) and `argumentz` (typically, the
// data `d` and index `i` of the target element). The returned function can be
// used to dispatch an event to any registered listeners; the function takes a
// single argument as input, being the event to dispatch. The event must have
// a "type" attribute which corresponds to a type registered in the
// constructor. This context will automatically populate the "sourceEvent" and
// "target" attributes of the event, as well as setting the `d3.event` global
// for the duration of the notification.
dispatch.of = function(thiz, argumentz) {
return function(e1) {
try {
var e0 =
e1.sourceEvent = d3.event;
e1.target = target;
d3.event = e1;
dispatch[e1.type].apply(thiz, argumentz);
} finally {
d3.event = e0;
}
};
};
return dispatch;
}