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action.cpp
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// ****************************************************************************
// action.cpp Tao project
// ****************************************************************************
//
// File Description:
//
// A simple recursive action on trees
//
//
//
//
//
//
//
//
// ****************************************************************************
// This document is released under the GNU General Public License, with the
// following clarification and exception.
//
// Linking this library statically or dynamically with other modules is making
// a combined work based on this library. Thus, the terms and conditions of the
// GNU General Public License cover the whole combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent modules,
// and to copy and distribute the resulting executable under terms of your
// choice, provided that you also meet, for each linked independent module,
// the terms and conditions of the license of that module. An independent
// module is a module which is not derived from or based on this library.
// If you modify this library, you may extend this exception to your version
// of the library, but you are not obliged to do so. If you do not wish to
// do so, delete this exception statement from your version.
//
// See http://www.gnu.org/copyleft/gpl.html and Matthew 25:22 for details
// (C) 1992-2010 Christophe de Dinechin <[email protected]>
// (C) 2010 Taodyne SAS
// ****************************************************************************
#include "action.h"
#include "tree.h"
ELFE_BEGIN
Tree *Action::DoInteger(Integer *what)
// ----------------------------------------------------------------------------
// Default is simply to invoke 'Do'
// ----------------------------------------------------------------------------
{
return Do(what);
}
Tree *Action::DoReal(Real *what)
// ----------------------------------------------------------------------------
// Default is simply to invoke 'Do'
// ----------------------------------------------------------------------------
{
return Do(what);
}
Tree *Action::DoText(Text *what)
// ----------------------------------------------------------------------------
// Default is simply to invoke 'Do'
// ----------------------------------------------------------------------------
{
return Do(what);
}
Tree *Action::DoName(Name *what)
// ----------------------------------------------------------------------------
// Default is simply to invoke 'Do'
// ----------------------------------------------------------------------------
{
return Do(what);
}
Tree *Action::DoBlock(Block *what)
// ----------------------------------------------------------------------------
// Default is to firm perform action on block's child, then on self
// ----------------------------------------------------------------------------
{
what->child = what->child->Do(this);
return Do(what);
}
Tree *Action::DoPrefix(Prefix *what)
// ----------------------------------------------------------------------------
// Default is to run the action on the left, then on right
// ----------------------------------------------------------------------------
{
what->left = what->left->Do(this);
what->right = what->right->Do(this);
return Do(what);
}
Tree *Action::DoPostfix(Postfix *what)
// ----------------------------------------------------------------------------
// Default is to run the action on the right, then on the left
// ----------------------------------------------------------------------------
{
what->right = what->right->Do(this);
what->left = what->left->Do(this);
return Do(what);
}
Tree *Action::DoInfix(Infix *what)
// ----------------------------------------------------------------------------
// Default is to run the action on children first
// ----------------------------------------------------------------------------
{
what->left = what->left->Do(this);
what->right = what->right->Do(this);
return Do(what);
}
ELFE_END