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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Spectral Visualizer"
run/main_scene="res://Player.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
window/size/fullscreen=true
[importer_defaults]
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": true,
"edit/trim": true,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[mono]
debugger_agent/port=50000
[rendering]
limits/buffers/canvas_polygon_buffer_size_kb=4096
limits/buffers/canvas_polygon_index_buffer_size_kb=4096
environment/default_clear_color=Color( 0, 0, 0, 1 )
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"