Stars
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Tiny but powerful single file wavefront obj loader
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
butteraugli estimates the psychovisual difference between two images
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Fast O(1) offset allocator with minimal fragmentation