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NSD image support #99

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ManDude opened this issue Dec 30, 2015 · 2 comments
Open

NSD image support #99

ManDude opened this issue Dec 30, 2015 · 2 comments

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@ManDude
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ManDude commented Dec 30, 2015

All I know is that it's a 16-bit image put directly onto the framebuffer (the upper area aka the screen). The resolution of the image itself varies, but I know Crash 1 loading screen images are 0xF500 long.

@ughman
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ughman commented Dec 30, 2015

Wait so there can be 16bpp images inside the NSD files?

@ManDude
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ManDude commented Dec 30, 2015

Whoops, it's an 8-bit indexed image (at least the Crash 1 loading image is). I also thought it could be an IMAG and an IPAL together since their format is similar to what you see in the NSD. It could be a VIDO in Crash 2/3.

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