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steamodded_metadata.lua
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--- STEAMODDED HEADER
--- MOD_NAME: Talisman
--- MOD_ID: Talisman
--- MOD_AUTHOR: [MathIsFun_, Mathguy24, jenwalter666, cg-223]
--- MOD_DESCRIPTION: A mod that increases Balatro's score limit and skips scoring animations.
--- PREFIX: talisman
--- VERSION: 2.0.3~dev
----------------------------------------------
------------MOD CODE -------------------------
if SMODS.Atlas then
SMODS.Atlas({
key = "modicon",
path = "icon.png",
px = 32,
py = 32
})
end
if SMODS.Sound then
SMODS.Sound({
key = "xchip",
path = "MultiplicativeChips.wav"
})
SMODS.Sound({
key = "echip",
path = "ExponentialChips.wav"
})
SMODS.Sound({
key = "eechip",
path = "TetrationalChips.wav"
})
SMODS.Sound({
key = "eeechip",
path = "PentationalChips.wav"
})
SMODS.Sound({
key = "emult",
path = "ExponentialMult.wav"
})
SMODS.Sound({
key = "eemult",
path = "TetrationalMult.wav"
})
SMODS.Sound({
key = "eeemult",
path = "PentationalMult.wav"
})
end
if SMODS.current_mod then
function SMODS.current_mod.load_mod_config() end
function SMODS.current_mod.save_mod_config() end
SMODS.current_mod.config_tab = Talisman.config_tab
SMODS.current_mod.debug_info = {
["Break Infinity"] = Talisman.config_file.break_infinity
}
end
--[[SMODS.Joker{
key = "test",
name = "Joker Test",
rarity = "cry_exotic",
discovered = true,
pos = {x = 9, y = 2},
cost = 4,
loc_txt = {
name = "Infinitus",
text = {
"{C:mult,E:1}+10#2#1000#3#10{} Mult"
}
},
loc_vars = function(self, info_queue, center)
return {vars = {"#","{","}"}}
end,
calculate = function(self, card, context)
if context.cardarea == G.jokers and not context.before and not context.after then
local mult = Big:create(10):arrow(1000,10)
return {
mult_mod = mult,
colour = G.C.RED,
message = "!"
}
end
end,
}--]]
----------------------------------------------
------------MOD CODE END----------------------