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MagicSpells.cpp
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#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Spell {
private:
string scrollName;
public:
Spell(): scrollName("") { }
Spell(string name): scrollName(name) { }
virtual ~Spell() { }
string revealScrollName() {
return scrollName;
}
};
class Fireball : public Spell {
private: int power;
public:
Fireball(int power): power(power) { }
void revealFirepower(){
cout << "Fireball: " << power << endl;
}
};
class Frostbite : public Spell {
private: int power;
public:
Frostbite(int power): power(power) { }
void revealFrostpower(){
cout << "Frostbite: " << power << endl;
}
};
class Thunderstorm : public Spell {
private: int power;
public:
Thunderstorm(int power): power(power) { }
void revealThunderpower(){
cout << "Thunderstorm: " << power << endl;
}
};
class Waterbolt : public Spell {
private: int power;
public:
Waterbolt(int power): power(power) { }
void revealWaterpower(){
cout << "Waterbolt: " << power << endl;
}
};
class SpellJournal {
public:
static string journal;
static string read() {
return journal;
}
};
string SpellJournal::journal = "";
void counterspell(Spell *spell) {
if (Fireball* f = dynamic_cast<Fireball*>(spell)) f -> revealFirepower();
else if (Frostbite* fr = dynamic_cast<Frostbite*>(spell)) fr -> revealFrostpower();
else if (Waterbolt* w = dynamic_cast<Waterbolt*>(spell)) w -> revealWaterpower();
else if (Thunderstorm* t = dynamic_cast<Thunderstorm*>(spell)) t -> revealThunderpower();
else {
string x = spell -> revealScrollName();
int m = x.length();
string y = SpellJournal::journal;
int n = y.length();
int array[m + 1][n + 1];
for (int i = 0; i <= m; i++) array[i][0] = 0;
for (int j = 0; j <= n; j++) array[0][j] = 0;
for (int i = 1; i <= m; i++)
for (int j = 1; j <= n; j++) {
if (x[i - 1] == y[j - 1])
array[i][j] = array[i - 1][j - 1] + 1;
else
array[i][j] = array[i][j - 1] > array[i - 1][j] ? array[i][j - 1] : array[i - 1][j];
}
cout << array[m][n] << endl;
}
}
class Wizard {
public:
Spell *cast() {
Spell *spell;
string s; cin >> s;
int power; cin >> power;
if(s == "fire") {
spell = new Fireball(power);
}
else if(s == "frost") {
spell = new Frostbite(power);
}
else if(s == "water") {
spell = new Waterbolt(power);
}
else if(s == "thunder") {
spell = new Thunderstorm(power);
}
else {
spell = new Spell(s);
cin >> SpellJournal::journal;
}
return spell;
}
};
int main() {
int T;
cin >> T;
Wizard Arawn;
while(T--) {
Spell *spell = Arawn.cast();
counterspell(spell);
}
return 0;
}