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parseTools.js
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//"use strict";
// Various tools for parsing LLVM. Utilities of various sorts, that are
// specific to Emscripten (and hence not in utility.js).
// Does simple 'macro' substitution, using Django-like syntax,
// {{{ code }}} will be replaced with |eval(code)|.
// NOTE: Be careful with that ret check. If ret is |0|, |ret ? ret.toString() : ''| would result in ''!
function processMacros(text) {
return text.replace(/{{{([^}]|}(?!}))+}}}/g, function(str) {
str = str.substr(3, str.length-6);
var ret = eval(str);
return ret !== null ? ret.toString() : '';
});
}
// Simple #if/else/endif preprocessing for a file. Checks if the
// ident checked is true in our global.
// Also handles #include x.js (similar to C #include <file>)
// Param filenameHint can be passed as a description to identify the file that is being processed, used
// to locate errors for reporting.
function preprocess(text, filenameHint) {
var lines = text.split('\n');
var ret = '';
var showStack = [];
for (var i = 0; i < lines.length; i++) {
var line = lines[i];
try {
if (line[line.length-1] == '\r') {
line = line.substr(0, line.length-1); // Windows will have '\r' left over from splitting over '\r\n'
}
if (!line[0] || line[0] != '#') {
if (showStack.indexOf(false) == -1) {
ret += line + '\n';
}
} else {
if (line[1] == 'i') {
if (line[2] == 'f') { // if
var parts = line.split(' ');
var ident = parts[1];
var op = parts[2];
var value = parts[3];
if (op) {
if (op === '==') {
showStack.push(ident in this && this[ident] == value);
} else if (op === '!=') {
showStack.push(!(ident in this && this[ident] == value));
} else if (op === '<') {
showStack.push(ident in this && this[ident] < value);
} else if (op === '>') {
showStack.push(ident in this && this[ident] > value);
} else {
error('unsupported preprocessor op ' + op);
}
} else {
if (ident[0] === '!') {
showStack.push(!(this[ident.substr(1)] > 0));
} else {
showStack.push(ident in this && this[ident] > 0);
}
}
} else if (line[2] == 'n') { // include
var filename = line.substr(line.indexOf(' ')+1);
if (filename.indexOf('"') === 0) {
filename = filename.substr(1, filename.length - 2);
}
var included = read(filename);
ret += '\n' + preprocess(included, filename) + '\n'
}
} else if (line[2] == 'l') { // else
assert(showStack.length > 0);
showStack.push(!showStack.pop());
} else if (line[2] == 'n') { // endif
assert(showStack.length > 0);
showStack.pop();
} else {
throw "Unclear preprocessor command: " + line;
}
}
} catch(e) {
printErr('parseTools.js preprocessor error in ' + filenameHint + ':' + (i+1) + ': \"' + line + '\"!');
throw e;
}
}
assert(showStack.length == 0);
return ret;
}
function removePointing(type, num) {
if (num === 0) return type;
assert(type.substr(type.length-(num ? num : 1)).replace(/\*/g, '') === ''); //, 'Error in removePointing with ' + [type, num, type.substr(type.length-(num ? num : 1))]);
return type.substr(0, type.length-(num ? num : 1));
}
function pointingLevels(type) {
if (!type) return 0;
var ret = 0;
var len1 = type.length - 1;
while (type[len1-ret] && type[len1-ret] === '*') {
ret++;
}
return ret;
}
function removeAllPointing(type) {
return removePointing(type, pointingLevels(type));
}
function toNiceIdent(ident) {
assert(ident);
if (parseFloat(ident) == ident) return ident;
if (ident == 'null') return '0'; // see parseNumerical
if (ident == 'undef') return '0';
return ident.replace('%', '$').replace(/["&\\ \.@:<>,\*\[\]\(\)-]/g, '_');
}
// Kind of a hack. In some cases we have strings that we do not want
// to |toNiceIdent|, as they are the output of previous processing. We
// should refactor everything into an object, with an explicit flag
// saying what has been |toNiceIdent|ed. Until then, this will detect
// simple idents that are in need of |toNiceIdent|ation. Or, we should
// ensure that processed strings never start with %,@, e.g. by always
// enclosing them in ().
function toNiceIdentCarefully(ident) {
if (ident[0] == '%' || ident[0] == '@') ident = toNiceIdent(ident);
return ident;
}
// Returns true if ident is a niceIdent (see toNiceIdent). If loose
// is true, then also allow () and spaces.
function isNiceIdent(ident, loose) {
if (loose) {
return /^\(?[$_]+[\w$_\d ]*\)?$/.test(ident);
} else {
return /^[$_]+[\w$_\d]*$/.test(ident);
}
}
// Simple variables or numbers, or things already quoted, do not need to be quoted
function needsQuoting(ident) {
if (/^[-+]?[$_]?[\w$_\d]*$/.test(ident)) return false; // number or variable
if (ident[0] === '(' && ident[ident.length-1] === ')' && ident.indexOf('(', 1) < 0) return false; // already fully quoted
return true;
}
function isStructPointerType(type) {
// This test is necessary for clang - in llvm-gcc, we
// could check for %struct. The downside is that %1 can
// be either a variable or a structure, and we guess it is
// a struct, which can lead to |call i32 %5()| having
// |%5()| as a function call (like |i32 (i8*)| etc.). So
// we must check later on, in call(), where we have more
// context, to differentiate such cases.
// A similar thing happens in isStructType()
return !Compiletime.isNumberType(type) && type[0] == '%';
}
function isPointerType(type) {
return type[type.length-1] == '*';
}
function isArrayType(type) {
return /^\[\d+\ x\ (.*)\]/.test(type);
}
function isStructType(type) {
if (isPointerType(type)) return false;
if (isArrayType(type)) return true;
if (/<?\{ ?[^}]* ?\}>?/.test(type)) return true; // { i32, i8 } etc. - anonymous struct types
// See comment in isStructPointerType()
return type[0] == '%';
}
function isVectorType(type) {
return type[type.length-1] === '>';
}
function isStructuralType(type) {
return /^\{ ?[^}]* ?\}$/.test(type); // { i32, i8 } etc. - anonymous struct types
}
function getStructuralTypeParts(type) { // split { i32, i8 } etc. into parts
return type.replace(/[ {}]/g, '').split(',');
}
function getStructuralTypePartBits(part) {
return Math.ceil((getBits(part) || 32)/32)*32; // simple 32-bit alignment. || 32 is for pointers
}
function isIntImplemented(type) {
return type[0] == 'i' || isPointerType(type);
}
// Note: works for iX types and structure types, not pointers (even though they are implemented as ints)
function getBits(type, allowPointers) {
if (allowPointers && isPointerType(type)) return 32;
if (!type) return 0;
if (type[0] == 'i') {
var left = type.substr(1);
if (!isNumber(left)) return 0;
return parseInt(left);
}
if (isStructuralType(type)) {
return sum(getStructuralTypeParts(type).map(getStructuralTypePartBits));
}
if (isStructType(type)) {
var typeData = Types.types[type];
if (typeData === undefined) return 0;
return typeData.flatSize*8;
}
return 0;
}
function getNumIntChunks(type) {
return Math.ceil(getBits(type, true)/32);
}
function isIdenticallyImplemented(type1, type2) {
var floats = +(type1 in Compiletime.FLOAT_TYPES) + +(type2 in Compiletime.FLOAT_TYPES);
if (floats == 2) return true;
if (floats == 1) return false;
return getNumIntChunks(type1) == getNumIntChunks(type2);
}
function isIllegalType(type) {
switch (type) {
case 'i1':
case 'i8':
case 'i16':
case 'i32':
case 'float':
case 'double':
case 'rawJS':
case '<2 x float>':
case '<4 x float>':
case '<2 x i32>':
case '<4 x i32>':
case 'void': return false;
}
if (!type || type[type.length-1] === '*') return false;
return true;
}
function isVoidType(type) {
return type == 'void';
}
// Detects a function definition, ([...|type,[type,...]])
function isFunctionDef(token, out) {
var text = token.text;
var nonPointing = removeAllPointing(text);
if (nonPointing[0] != '(' || nonPointing.substr(-1) != ')')
return false;
if (nonPointing === '()') return true;
if (!token.tokens) return false;
var fail = false;
var segments = splitTokenList(token.tokens);
segments.forEach(function(segment) {
var subtext = segment[0].text;
fail = fail || segment.length > 1 || !(isType(subtext) || subtext == '...');
});
if (out) {
out.segments = segments;
out.numArgs = segments.length;
}
return !fail;
}
function isPossiblyFunctionType(type) {
// A quick but unreliable way to see if something is a function type. Yes is just 'maybe', no is definite.
var len = type.length;
return type[len-2] == ')' && type[len-1] == '*';
}
function isFunctionType(type, out) {
if (!isPossiblyFunctionType(type)) return false;
type = type.substr(0, type.length-1); // remove final '*'
var firstOpen = type.indexOf('(');
if (firstOpen <= 0) return false;
type = type.replace(/"[^"]+"/g, '".."');
var lastOpen = type.lastIndexOf('(');
var returnType;
if (firstOpen == lastOpen) {
returnType = getReturnType(type);
if (!isType(returnType)) return false;
} else {
returnType = 'i8*'; // some pointer type, no point in analyzing further
}
if (out) out.returnType = returnType;
// find ( that starts the arguments
var depth = 0, i = type.length-1, argText = null;
while (i >= 0) {
var curr = type[i];
if (curr == ')') depth++;
else if (curr == '(') {
depth--;
if (depth == 0) {
argText = type.substr(i);
break;
}
}
i--;
}
assert(argText);
return isFunctionDef({ text: argText, tokens: tokenize(argText.substr(1, argText.length-2)) }, out);
}
function getReturnType(type) {
if (pointingLevels(type) > 1) return '*'; // the type of a call can be either the return value, or the entire function. ** or more means it is a return value
var lastOpen = type.lastIndexOf('(');
if (lastOpen > 0) {
// handle things like void (i32)* (i32, void (i32)*)*
var closeStar = type.indexOf(')*');
if (closeStar > 0 && closeStar < type.length-2) lastOpen = closeStar+3;
return type.substr(0, lastOpen-1);
}
return type;
}
var isTypeCache = {}; // quite hot, optimize as much as possible
function isType(type) {
if (type in isTypeCache) return isTypeCache[type];
var ret = isPointerType(type) || isVoidType(type) || Compiletime.isNumberType(type) || isStructType(type) || isFunctionType(type);
isTypeCache[type] = ret;
return ret;
}
var SPLIT_TOKEN_LIST_SPLITTERS = set(',', 'to'); // 'to' can separate parameters as well...
// Splits a list of tokens separated by commas. For example, a list of arguments in a function call
function splitTokenList(tokens) {
if (tokens.length == 0) return [];
if (!tokens.slice) tokens = tokens.tokens;
var ret = [];
var seg = [];
for (var i = 0; i < tokens.length; i++) {
var token = tokens[i];
if (token.text in SPLIT_TOKEN_LIST_SPLITTERS) {
ret.push(seg);
seg = [];
} else if (token.text == ';') {
ret.push(seg);
return ret;
} else {
seg.push(token);
}
}
if (seg.length) ret.push(seg);
return ret;
}
var UNINDEXABLE_GLOBALS = set(
'_llvm_global_ctors' // special-cased
);
function isIndexableGlobal(ident) {
if (!(ident in Variables.globals)) return false;
if (ident in UNINDEXABLE_GLOBALS) {
Variables.globals[ident].unIndexable = true;
return false;
}
var data = Variables.globals[ident];
return !data.alias && !data.external;
}
function makeGlobalUse(ident) {
if (isIndexableGlobal(ident)) {
var index = Variables.indexedGlobals[ident];
if (index === undefined) {
// we are accessing this before we index globals, likely from the library. mark as unindexable
UNINDEXABLE_GLOBALS[ident] = 1;
return ident;
}
var ret = (Runtime.GLOBAL_BASE + index).toString();
if (SIDE_MODULE) ret = '(H_BASE+' + ret + ')';
return ret;
}
return ident;
}
function _IntToHex(x) {
assert(x >= 0 && x <= 15);
if (x <= 9) {
return String.fromCharCode('0'.charCodeAt(0) + x);
} else {
return String.fromCharCode('A'.charCodeAt(0) + x - 10);
}
}
function IEEEUnHex(stringy) {
stringy = stringy.substr(2); // leading '0x';
if (stringy.replace(/0/g, '') === '') return 0;
while (stringy.length < 16) stringy = '0' + stringy;
assert(stringy.length === 16, 'Can only unhex 16-digit double numbers, nothing platform-specific'); // |long double| might cause this
var top = eval('0x' + stringy[0]);
var neg = !!(top & 8); // sign
if (neg) {
stringy = _IntToHex(top & ~8) + stringy.substr(1);
}
var a = eval('0x' + stringy.substr(0, 8)); // top half
var b = eval('0x' + stringy.substr(8)); // bottom half
var e = a >> ((52 - 32) & 0x7ff); // exponent
a = a & 0xfffff;
if (e === 0x7ff) {
if (a == 0 && b == 0) {
return neg ? '-Infinity' : 'Infinity';
} else {
return 'NaN';
}
}
e -= 1023; // offset
var absolute = ((((a | 0x100000) * 1.0) / Math.pow(2,52-32)) * Math.pow(2, e)) + (((b * 1.0) / Math.pow(2, 52)) * Math.pow(2, e));
return (absolute * (neg ? -1 : 1)).toString();
}
// Given an expression like (VALUE=VALUE*2,VALUE<10?VALUE:t+1) , this will
// replace VALUE with value. If value is not a simple identifier of a variable,
// value will be replaced with tempVar.
function makeInlineCalculation(expression, value, tempVar) {
if (!isNiceIdent(value, true)) {
expression = tempVar + '=' + value + ',' + expression;
value = tempVar;
}
return '(' + expression.replace(/VALUE/g, value) + ')';
}
// Makes a proper runtime value for a 64-bit value from low and high i32s. low and high are assumed to be unsigned.
function makeI64(low, high) {
high = high || '0';
return '[' + makeSignOp(low, 'i32', 'un', 1, 1) + ',' + makeSignOp(high, 'i32', 'un', 1, 1) + ']';
}
// XXX Make all i64 parts signed
// Splits a number (an integer in a double, possibly > 32 bits) into an i64 value, represented by a low and high i32 pair.
// Will suffer from rounding. mergeI64 does the opposite.
function splitI64(value, floatConversion) {
// general idea:
//
// $1$0 = ~~$d >>> 0;
// $1$1 = Math_abs($d) >= 1 ? (
// $d > 0 ? Math.min(Math_floor(($d)/ 4294967296.0), 4294967295.0)
// : Math_ceil(Math.min(-4294967296.0, $d - $1$0)/ 4294967296.0)
// ) : 0;
//
// We need to min on positive values here, since our input might be a double, and large values are rounded, so they can
// be slightly higher than expected. And if we get 4294967296, that will turn into a 0 if put into a
// HEAP32 or |0'd, etc.
//
// For negatives, we need to ensure a -1 if the value is overall negative, even if not significant negative component
var lowInput = legalizedI64s ? value : 'VALUE';
if (floatConversion) lowInput = asmFloatToInt(lowInput);
var low = lowInput + '>>>0';
var high = makeInlineCalculation(
asmCoercion('Math_abs(VALUE)', 'double') + ' >= ' + asmEnsureFloat('1', 'double') + ' ? ' +
'(VALUE > ' + asmEnsureFloat('0', 'double') + ' ? ' +
asmCoercion('Math_min(' + asmCoercion('Math_floor((VALUE)/' + asmEnsureFloat(4294967296, 'double') + ')', 'double') + ', ' + asmEnsureFloat(4294967295, 'double') + ')', 'i32') + '>>>0' +
' : ' + asmFloatToInt(asmCoercion('Math_ceil((VALUE - +((' + asmFloatToInt('VALUE') + ')>>>0))/' + asmEnsureFloat(4294967296, 'double') + ')', 'double')) + '>>>0' +
')' +
' : 0',
value,
'tempDouble'
);
if (legalizedI64s) {
return [low, high];
} else {
return makeI64(low, high);
}
}
function mergeI64(value, unsigned) {
if (legalizedI64s) {
return RuntimeGenerator.makeBigInt(value + '$0', value + '$1', unsigned);
} else {
return makeInlineCalculation(RuntimeGenerator.makeBigInt('VALUE[0]', 'VALUE[1]', unsigned), value, 'tempI64');
}
}
// Takes an i64 value and changes it into the [low, high] form used in i64 mode 1. In that
// mode, this is a no-op
function ensureI64_1(value) {
return value;
}
function makeCopyI64(value) {
return value + '.slice(0)';
}
// Given a string representation of an integer of arbitrary size, return it
// split up into 32-bit chunks
function parseArbitraryInt(str, bits) {
// We parse the string into a vector of digits, base 10. This is convenient to work on.
assert(bits > 0); // NB: we don't check that the value in str can fit in this amount of bits
function str2vec(s) { // index 0 is the highest value
var ret = [];
for (var i = 0; i < s.length; i++) {
ret.push(s.charCodeAt(i) - '0'.charCodeAt(0));
}
return ret;
}
function divide2(v) { // v /= 2
for (var i = v.length-1; i >= 0; i--) {
var d = v[i];
var r = d % 2;
d = Math.floor(d/2);
v[i] = d;
if (r) {
assert(i+1 < v.length);
var d2 = v[i+1];
d2 += 5;
if (d2 >= 10) {
v[i] = d+1;
d2 -= 10;
}
v[i+1] = d2;
}
}
}
function mul2(v) { // v *= 2
for (var i = v.length-1; i >= 0; i--) {
var d = v[i]*2;
r = d >= 10;
v[i] = d%10;
var j = i-1;
if (r) {
if (j < 0) {
v.unshift(1);
break;
}
v[j] += 0.5; // will be multiplied
}
}
}
function subtract(v, w) { // v -= w. we assume v >= w
while (v.length > w.length) w.splice(0, 0, 0);
for (var i = 0; i < v.length; i++) {
v[i] -= w[i];
if (v[i] < 0) {
v[i] += 10;
// find something to take from
var j = i-1;
while (v[j] == 0) {
v[j] = 9;
j--;
assert(j >= 0);
}
v[j]--;
}
}
}
function isZero(v) {
for (var i = 0; i < v.length; i++) {
if (v[i] > 0) return false;
}
return true;
}
var v;
if (str[0] == '-') {
// twos-complement is needed
str = str.substr(1);
v = str2vec('1');
for (var i = 0; i < bits; i++) {
mul2(v);
}
subtract(v, str2vec(str));
} else {
v = str2vec(str);
}
var bitsv = [];
while (!isZero(v)) {
bitsv.push((v[v.length-1] % 2 != 0)+0);
v[v.length-1] = v[v.length-1] & 0xfe;
divide2(v);
}
var ret = zeros(Math.ceil(bits/32));
for (var i = 0; i < bitsv.length; i++) {
ret[Math.floor(i/32)] += bitsv[i]*Math.pow(2, i % 32);
}
return ret;
}
function parseI64Constant(str, legalized) {
if (!isNumber(str)) {
// This is a variable. Copy it, so we do not modify the original
return legalizedI64s ? str : makeCopyI64(str);
}
var parsed = parseArbitraryInt(str, 64);
if (legalizedI64s || legalized) return parsed;
return '[' + parsed[0] + ',' + parsed[1] + ']';
}
function parseNumerical(value, type) {
if ((!type || type === 'double' || type === 'float') && /^0x/.test(value)) {
// Hexadecimal double value, as the llvm docs say,
// "The one non-intuitive notation for constants is the hexadecimal form of floating point constants."
value = IEEEUnHex(value);
} else if (isIllegalType(type)) {
return value; // do not parseFloat etc., that can lead to loss of precision
} else if (value === 'null') {
// NULL *is* 0, in C/C++. No JS null! (null == 0 is false, etc.)
value = '0';
} else if (value === 'true') {
return '1';
} else if (value === 'false') {
return '0';
}
if (isNumber(value)) {
var ret = parseFloat(value); // will change e.g. 5.000000e+01 to 50
// type may be undefined here, like when this is called from makeConst with a single argument.
// but if it is a number, then we can safely assume that this should handle negative zeros
// correctly.
if (type === undefined || type === 'double' || type === 'float') {
if (value[0] === '-' && ret === 0) { return '-.0'; } // fix negative 0, toString makes it 0
}
if (type === 'double' || type === 'float') {
if (!RUNNING_JS_OPTS) ret = asmEnsureFloat(ret, type);
}
return ret.toString();
} else {
return value;
}
}
// \0Dsometext is really '\r', then sometext
// This function returns an array of int values
function parseLLVMString(str) {
var ret = [];
var i = 0;
while (i < str.length) {
var chr = str.charCodeAt(i);
if (chr !== 92) { // 92 === '//'.charCodeAt(0)
ret.push(chr);
i++;
} else {
ret.push(parseInt(str[i+1]+str[i+2], '16'));
i += 3;
}
}
return ret;
}
// Generates the type signature for a structure, for each byte, the type that is there.
// i32, 0, 0, 0 - for example, an int32 is here, then nothing to do for the 3 next bytes, naturally
function generateStructTypes(type) {
if (isArray(type)) return type; // already in the form of [type, type,...]
if (Compiletime.isNumberType(type) || isPointerType(type)) {
if (type == 'i64') {
return ['i64', 0, 0, 0, 'i32', 0, 0, 0];
}
return [type].concat(zeros(Runtime.getNativeFieldSize(type)-1));
}
// Avoid multiple concats by finding the size first. This is much faster
var typeData = Types.types[type];
var size = typeData.flatSize;
var ret = new Array(size);
var index = 0;
function add(typeData) {
var array = typeData.name_[0] === '['; // arrays just have 2 elements in their fields, see calculateStructAlignment
var num = array ? parseInt(typeData.name_.substr(1)) : typeData.fields.length;
var start = index;
for (var i = 0; i < num; i++) {
var type = array ? typeData.fields[0] : typeData.fields[i];
if (!SAFE_HEAP && isPointerType(type)) type = '*'; // do not include unneeded type names without safe heap
if (Compiletime.isNumberType(type) || isPointerType(type)) {
if (type == 'i64') {
ret[index++] = 'i64';
ret[index++] = 0;
ret[index++] = 0;
ret[index++] = 0;
ret[index++] = 'i32';
ret[index++] = 0;
ret[index++] = 0;
ret[index++] = 0;
continue;
}
ret[index++] = type;
} else {
if (isStructType(type) && type[1] === '0') {
// this is [0 x something], which does nothing
// XXX this happens in java_nbody... assert(i === typeData.fields.length-1);
continue;
}
add(Types.types[type]);
}
var more = array ? (i+1)*typeData.flatSize/num : (
(i+1 < typeData.fields.length ? typeData.flatIndexes[i+1] : typeData.flatSize)
);
more -= index - start;
for (var j = 0; j < more; j++) {
ret[index++] = 0;
}
}
}
add(typeData);
assert(index == size);
return ret;
}
// Misc
function indentify(text, indent) {
if (text.length > 1024*1024) return text; // Don't try to indentify huge strings - we may run out of memory
if (typeof indent === 'number') {
var len = indent;
indent = '';
for (var i = 0; i < len; i++) indent += ' ';
}
return text.replace(/\n/g, '\n' + indent);
}
// Correction tools
function checkSafeHeap() {
return SAFE_HEAP === 1;
}
function getHeapOffset(offset, type) {
if (Runtime.getNativeFieldSize(type) > 4) {
if (type == 'i64') {
type = 'i32'; // we emulate 64-bit integer values as 32 in asmjs-unknown-emscripten, but not double
}
}
var sz = Runtime.getNativeTypeSize(type);
var shifts = Math.log(sz)/Math.LN2;
offset = '(' + offset + ')';
return '(' + offset + '>>' + shifts + ')';
}
function ensureDot(value) {
value = value.toString();
// if already dotted, or Infinity or NaN, nothing to do here
// if smaller than 1 and running js opts, we always need to force a coercion (0.001 will turn into 1e-3, which has no .)
if ((value.indexOf('.') >= 0 || /[IN]/.test(value)) && (!RUNNING_JS_OPTS || Math.abs(value) >= 1)) return value;
if (RUNNING_JS_OPTS) return '(+' + value + ')'; // JS optimizer will run, we must do +x, and it will be corrected later
var e = value.indexOf('e');
if (e < 0) return value + '.0';
return value.substr(0, e) + '.0' + value.substr(e);
}
function asmEnsureFloat(value, type) { // ensures that a float type has either 5.5 (clearly a float) or +5 (float due to asm coercion)
if (!isNumber(value)) return value;
if (PRECISE_F32 && type === 'float') {
// normally ok to just emit Math_fround(0), but if the constant is large we may need a .0 (if it can't fit in an int)
if (value == 0) return 'Math_fround(0)';
value = ensureDot(value);
return 'Math_fround(' + value + ')';
}
if (type in Compiletime.FLOAT_TYPES) {
return ensureDot(value);
} else {
return value;
}
}
function asmInitializer(type) {
if (type in Compiletime.FLOAT_TYPES) {
if (PRECISE_F32 && type === 'float') return 'Math_fround(0)';
return RUNNING_JS_OPTS ? '+0' : '.0';
} else {
return '0';
}
}
function asmCoercion(value, type, signedness) {
if (type == 'void') {
return value;
} else if (type in Compiletime.FLOAT_TYPES) {
if (isNumber(value)) {
return asmEnsureFloat(value, type);
} else {
if (signedness) {
if (signedness == 'u') {
value = '(' + value + ')>>>0';
} else {
value = '(' + value + ')|0';
}
}
if (PRECISE_F32 && type === 'float') {
return 'Math_fround(' + value + ')';
} else {
return '(+(' + value + '))';
}
}
} else {
return '((' + value + ')|0)';
}
}
function asmFloatToInt(x) {
return '(~~(' + x + '))';
}
function makeGetTempDouble(i, type, forSet) { // get an aliased part of the tempDouble temporary storage
// Cannot use makeGetValue because it uses us
// this is a unique case where we *can* use HEAPF64
var slab = type == 'double' ? 'HEAPF64' : makeGetSlabs(null, type)[0];
var ptr = getFastValue('tempDoublePtr', '+', Runtime.getNativeTypeSize(type)*i);
var offset;
if (type == 'double') {
offset = '(' + ptr + ')>>3';
} else {
offset = getHeapOffset(ptr, type);
}
var ret = slab + '[' + offset + ']';
if (!forSet) ret = asmCoercion(ret, type);
return ret;
}
function makeSetTempDouble(i, type, value) {
return makeGetTempDouble(i, type, true) + '=' + asmEnsureFloat(value, type);
}
var asmPrintCounter = 0;
// See makeSetValue
function makeGetValue(ptr, pos, type, noNeedFirst, unsigned, ignore, align, noSafe, forceAsm) {
if (UNALIGNED_MEMORY) align = 1;
else if (FORCE_ALIGNED_MEMORY && !isIllegalType(type)) align = 8;
if (isStructType(type)) {
var typeData = Types.types[type];
var ret = [];
for (var i = 0; i < typeData.fields.length; i++) {
ret.push('f' + i + ': ' + makeGetValue(ptr, pos + typeData.flatIndexes[i], typeData.fields[i], noNeedFirst, unsigned, 0, 0, noSafe));
}
return '{ ' + ret.join(', ') + ' }';
}
// In double mode 1, in asmjs-unknown-emscripten we need this code path if we are not fully aligned.
if (DOUBLE_MODE == 1 && type == 'double' && (align < 8)) {
return '(' + makeSetTempDouble(0, 'i32', makeGetValue(ptr, pos, 'i32', noNeedFirst, unsigned, ignore, align, noSafe)) + ',' +
makeSetTempDouble(1, 'i32', makeGetValue(ptr, getFastValue(pos, '+', Runtime.getNativeTypeSize('i32')), 'i32', noNeedFirst, unsigned, ignore, align, noSafe)) + ',' +
makeGetTempDouble(0, 'double') + ')';
}
if (align) {
// Alignment is important here. May need to split this up
var bytes = Runtime.getNativeTypeSize(type);
if (DOUBLE_MODE == 0 && type == 'double') bytes = 4; // we will really only read 4 bytes here
if (bytes > align) {
var ret = '(';
if (isIntImplemented(type)) {
if (bytes == 4 && align == 2) {
// Special case that we can optimize
ret += makeGetValue(ptr, pos, 'i16', noNeedFirst, 2, ignore, 2, noSafe) + '|' +
'(' + makeGetValue(ptr, getFastValue(pos, '+', 2), 'i16', noNeedFirst, 2, ignore, 2, noSafe) + '<<16)';
} else { // XXX we cannot truly handle > 4... (in x86)
ret = '';
for (var i = 0; i < bytes; i++) {
ret += '(' + makeGetValue(ptr, getFastValue(pos, '+', i), 'i8', noNeedFirst, 1, ignore, 1, noSafe) + (i > 0 ? '<<' + (8*i) : '') + ')';
if (i < bytes-1) ret += '|';
}
ret = '(' + makeSignOp(ret, type, unsigned ? 'un' : 're', true);
}
} else {
if (type == 'float') {
ret += 'copyTempFloat(' + asmCoercion(getFastValue(ptr, '+', pos), 'i32') + '),' + makeGetTempDouble(0, 'float');
} else {
ret += 'copyTempDouble(' + asmCoercion(getFastValue(ptr, '+', pos), 'i32') + '),' + makeGetTempDouble(0, 'double');
}
}
ret += ')';
return ret;
}
}
var offset = calcFastOffset(ptr, pos, noNeedFirst);
if (SAFE_HEAP && !noSafe) {
var printType = type;
if (printType !== 'null' && printType[0] !== '#') printType = '"' + safeQuote(printType) + '"';
if (printType[0] === '#') printType = printType.substr(1);
if (!ignore) {
return asmCoercion('SAFE_HEAP_LOAD(' + asmCoercion(offset, 'i32') + ', ' + Runtime.getNativeTypeSize(type) + ', ' + ((type in Compiletime.FLOAT_TYPES)|0) + ', ' + (!!unsigned+0) + ')', type);
}
}
var ret = makeGetSlabs(ptr, type, false, unsigned)[0] + '[' + getHeapOffset(offset, type) + ']';
if (forceAsm) {
ret = asmCoercion(ret, type);
}
return ret;
}
function makeGetValueAsm(ptr, pos, type, unsigned) {
return makeGetValue(ptr, pos, type, null, unsigned, null, null, null, true);
}
//! @param ptr The pointer. Used to find both the slab and the offset in that slab. If the pointer
//! is just an integer, then this is almost redundant, but in general the pointer type
//! may in the future include information about which slab as well. So, for now it is
//! possible to put |0| here, but if a pointer is available, that is more future-proof.
//! @param pos The position in that slab - the offset. Added to any offset in the pointer itself.
//! @param value The value to set.
//! @param type A string defining the type. Used to find the slab (HEAPU8, HEAP16, HEAPU32, etc.).
//! 'null' means, in the context of SAFE_HEAP, that we should accept all types;
//! which means we should write to all slabs, ignore type differences if any on reads, etc.
//! @param noNeedFirst Whether to ignore the offset in the pointer itself.
function makeSetValue(ptr, pos, value, type, noNeedFirst, ignore, align, noSafe, sep, forcedAlign, forceAsm) {
if (UNALIGNED_MEMORY && !forcedAlign) align = 1;
else if (FORCE_ALIGNED_MEMORY && !isIllegalType(type)) align = 8;
sep = sep || ';';
if (isStructType(type)) {
var typeData = Types.types[type];
var ret = [];
// We can receive either an object - an object literal that was in the .ll - or a string,
// which is the ident of an aggregate struct
if (typeof value === 'string') {
value = range(typeData.fields.length).map(function(i) { return value + '.f' + i });
}
for (var i = 0; i < typeData.fields.length; i++) {
ret.push(makeSetValue(ptr, getFastValue(pos, '+', typeData.flatIndexes[i]), value[i], typeData.fields[i], noNeedFirst, 0, 0, noSafe));
}
return ret.join('; ');
}
if (DOUBLE_MODE == 1 && type == 'double' && (align < 8)) {
return '(' + makeSetTempDouble(0, 'double', value) + ',' +
makeSetValue(ptr, pos, makeGetTempDouble(0, 'i32'), 'i32', noNeedFirst, ignore, align, noSafe, ',') + ',' +
makeSetValue(ptr, getFastValue(pos, '+', Runtime.getNativeTypeSize('i32')), makeGetTempDouble(1, 'i32'), 'i32', noNeedFirst, ignore, align, noSafe, ',') + ')';
} else if (type == 'i64') {
return '(tempI64 = [' + splitI64(value) + '],' +
makeSetValue(ptr, pos, 'tempI64[0]', 'i32', noNeedFirst, ignore, align, noSafe, ',') + ',' +
makeSetValue(ptr, getFastValue(pos, '+', Runtime.getNativeTypeSize('i32')), 'tempI64[1]', 'i32', noNeedFirst, ignore, align, noSafe, ',') + ')';
}
var bits = getBits(type);
var needSplitting = bits > 0 && !isPowerOfTwo(bits); // an unnatural type like i24
if (align || needSplitting) {
// Alignment is important here, or we need to split this up for other reasons.
var bytes = Runtime.getNativeTypeSize(type);
if (DOUBLE_MODE == 0 && type == 'double') bytes = 4; // we will really only read 4 bytes here
if (bytes > align || needSplitting) {
var ret = '';
if (isIntImplemented(type)) {
if (bytes == 4 && align == 2) {
// Special case that we can optimize
ret += 'tempBigInt=' + value + sep;
ret += makeSetValue(ptr, pos, 'tempBigInt&0xffff', 'i16', noNeedFirst, ignore, 2, noSafe) + sep;
ret += makeSetValue(ptr, getFastValue(pos, '+', 2), 'tempBigInt>>16', 'i16', noNeedFirst, ignore, 2, noSafe);
} else {
ret += 'tempBigInt=' + value + sep;
for (var i = 0; i < bytes; i++) {
ret += makeSetValue(ptr, getFastValue(pos, '+', i), 'tempBigInt&0xff', 'i8', noNeedFirst, ignore, 1, noSafe);
if (i < bytes-1) ret += sep + 'tempBigInt = tempBigInt>>8' + sep;
}
}
} else {
ret += makeSetValue('tempDoublePtr', 0, value, type, noNeedFirst, ignore, 8, noSafe, null, true) + sep;
ret += makeCopyValues(getFastValue(ptr, '+', pos), 'tempDoublePtr', Runtime.getNativeTypeSize(type), type, null, align, sep);
}
return ret;
}
}
var offset = calcFastOffset(ptr, pos, noNeedFirst);
if (SAFE_HEAP && !noSafe) {
var printType = type;
if (printType !== 'null' && printType[0] !== '#') printType = '"' + safeQuote(printType) + '"';
if (printType[0] === '#') printType = printType.substr(1);
if (!ignore) {
return asmCoercion('SAFE_HEAP_STORE(' + asmCoercion(offset, 'i32') + ', ' + asmCoercion(value, type) + ', ' + Runtime.getNativeTypeSize(type) + ', ' + ((type in Compiletime.FLOAT_TYPES)|0) + ')', type);
}
}
return makeGetSlabs(ptr, type, true).map(function(slab) { return slab + '[' + getHeapOffset(offset, type) + ']=' + value }).join(sep);
}
function makeSetValueAsm(ptr, pos, value, type, noNeedFirst, ignore, align, noSafe, sep, forcedAlign) {
return makeSetValue(ptr, pos, value, type, noNeedFirst, ignore, align, noSafe, sep, forcedAlign, true);
}
var UNROLL_LOOP_MAX = 8;
function makeSetValues(ptr, pos, value, type, num, align) {
function unroll(type, num, jump, value$) {
jump = jump || 1;
value$ = value$ || value;
return range(num).map(function(i) {
return makeSetValue(ptr, getFastValue(pos, '+', i*jump), value$, type);
}).join('; ');
}
// If we don't know how to handle this at compile-time, or handling it is best done in a large amount of code, call memset
// TODO: optimize the case of numeric num but non-numeric value
if (!isNumber(num) || !isNumber(value) || (parseInt(num)/align >= UNROLL_LOOP_MAX)) {
return '_memset(' + asmCoercion(getFastValue(ptr, '+', pos), 'i32') + ', ' + asmCoercion(value, 'i32') + ', ' + asmCoercion(num, 'i32') + ')|0';
}
num = parseInt(num);
value = parseInt(value);