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d3d11_context_ext.cpp
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#include <vector>
#include <utility>
#include <cstring>
#include "d3d11_device.h"
#include "d3d11_context.h"
#include "d3d11_cuda.h"
#include "../util/log/log.h"
namespace dxvk {
D3D11DeviceContextExt::D3D11DeviceContextExt(
D3D11DeviceContext* pContext)
: m_ctx(pContext) {
}
ULONG STDMETHODCALLTYPE D3D11DeviceContextExt::AddRef() {
return m_ctx->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11DeviceContextExt::Release() {
return m_ctx->Release();
}
HRESULT STDMETHODCALLTYPE D3D11DeviceContextExt::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_ctx->QueryInterface(riid, ppvObject);
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndirect(
UINT DrawCount,
ID3D11Buffer* pBufferForArgs,
UINT ByteOffsetForArgs,
UINT ByteStrideForArgs) {
D3D10DeviceLock lock = m_ctx->LockContext();
m_ctx->SetDrawBuffers(pBufferForArgs, nullptr);
m_ctx->EmitCs([
cCount = DrawCount,
cOffset = ByteOffsetForArgs,
cStride = ByteStrideForArgs
] (DxvkContext* ctx) {
ctx->drawIndirect(cOffset, cCount, cStride);
});
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndexedIndirect(
UINT DrawCount,
ID3D11Buffer* pBufferForArgs,
UINT ByteOffsetForArgs,
UINT ByteStrideForArgs) {
D3D10DeviceLock lock = m_ctx->LockContext();
m_ctx->SetDrawBuffers(pBufferForArgs, nullptr);
m_ctx->EmitCs([
cCount = DrawCount,
cOffset = ByteOffsetForArgs,
cStride = ByteStrideForArgs
] (DxvkContext* ctx) {
ctx->drawIndexedIndirect(cOffset, cCount, cStride);
});
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndirectCount(
UINT MaxDrawCount,
ID3D11Buffer* pBufferForCount,
UINT ByteOffsetForCount,
ID3D11Buffer* pBufferForArgs,
UINT ByteOffsetForArgs,
UINT ByteStrideForArgs) {
D3D10DeviceLock lock = m_ctx->LockContext();
m_ctx->SetDrawBuffers(pBufferForArgs, pBufferForCount);
m_ctx->EmitCs([
cMaxCount = MaxDrawCount,
cArgOffset = ByteOffsetForArgs,
cCntOffset = ByteOffsetForCount,
cStride = ByteStrideForArgs
] (DxvkContext* ctx) {
ctx->drawIndirectCount(cArgOffset, cCntOffset, cMaxCount, cStride);
});
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndexedIndirectCount(
UINT MaxDrawCount,
ID3D11Buffer* pBufferForCount,
UINT ByteOffsetForCount,
ID3D11Buffer* pBufferForArgs,
UINT ByteOffsetForArgs,
UINT ByteStrideForArgs) {
D3D10DeviceLock lock = m_ctx->LockContext();
m_ctx->SetDrawBuffers(pBufferForArgs, pBufferForCount);
m_ctx->EmitCs([
cMaxCount = MaxDrawCount,
cArgOffset = ByteOffsetForArgs,
cCntOffset = ByteOffsetForCount,
cStride = ByteStrideForArgs
] (DxvkContext* ctx) {
ctx->drawIndexedIndirectCount(cArgOffset, cCntOffset, cMaxCount, cStride);
});
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::SetDepthBoundsTest(
BOOL Enable,
FLOAT MinDepthBounds,
FLOAT MaxDepthBounds) {
D3D10DeviceLock lock = m_ctx->LockContext();
DxvkDepthBounds db;
db.enableDepthBounds = Enable;
db.minDepthBounds = MinDepthBounds;
db.maxDepthBounds = MaxDepthBounds;
m_ctx->EmitCs([cDepthBounds = db] (DxvkContext* ctx) {
ctx->setDepthBounds(cDepthBounds);
});
}
void STDMETHODCALLTYPE D3D11DeviceContextExt::SetBarrierControl(
UINT ControlFlags) {
D3D10DeviceLock lock = m_ctx->LockContext();
DxvkBarrierControlFlags flags;
if (ControlFlags & D3D11_VK_BARRIER_CONTROL_IGNORE_WRITE_AFTER_WRITE)
flags.set(DxvkBarrierControl::IgnoreWriteAfterWrite);
if (ControlFlags & D3D11_VK_BARRIER_CONTROL_IGNORE_GRAPHICS_UAV)
flags.set(DxvkBarrierControl::IgnoreGraphicsBarriers);
m_ctx->EmitCs([cFlags = flags] (DxvkContext* ctx) {
ctx->setBarrierControl(cFlags);
});
}
bool STDMETHODCALLTYPE D3D11DeviceContextExt::LaunchCubinShaderNVX(IUnknown* hShader, uint32_t GridX, uint32_t GridY, uint32_t GridZ,
const void* pParams, uint32_t ParamSize, void* const* pReadResources, uint32_t NumReadResources, void* const* pWriteResources, uint32_t NumWriteResources) {
D3D10DeviceLock lock = m_ctx->LockContext();
CubinShaderWrapper* cubinShader = static_cast<CubinShaderWrapper*>(hShader);
CubinShaderLaunchInfo launchInfo;
const uint32_t maxResources = NumReadResources + NumWriteResources;
launchInfo.buffers.reserve(maxResources);
launchInfo.images.reserve(maxResources);
for (uint32_t i = 0; i < NumReadResources; i++)
launchInfo.insertResource(static_cast<ID3D11Resource*>(pReadResources[i]), DxvkAccess::Read);
for (uint32_t i = 0; i < NumWriteResources; i++)
launchInfo.insertResource(static_cast<ID3D11Resource*>(pWriteResources[i]), DxvkAccess::Write);
launchInfo.paramSize = ParamSize;
launchInfo.params.resize(launchInfo.paramSize);
std::memcpy(launchInfo.params.data(), pParams, ParamSize);
launchInfo.cuLaunchConfig[0] = reinterpret_cast<void*>(0x01); // CU_LAUNCH_PARAM_BUFFER_POINTER
launchInfo.cuLaunchConfig[1] = launchInfo.params.data();
launchInfo.cuLaunchConfig[2] = reinterpret_cast<void*>(0x02); // CU_LAUNCH_PARAM_BUFFER_SIZE
launchInfo.cuLaunchConfig[3] = &launchInfo.paramSize; // yes, this actually requires a pointer to a size_t containing the parameter size
launchInfo.cuLaunchConfig[4] = reinterpret_cast<void*>(0x00); // CU_LAUNCH_PARAM_END
launchInfo.nvxLaunchInfo.function = cubinShader->cuFunction();
launchInfo.nvxLaunchInfo.gridDimX = GridX;
launchInfo.nvxLaunchInfo.gridDimY = GridY;
launchInfo.nvxLaunchInfo.gridDimZ = GridZ;
launchInfo.nvxLaunchInfo.blockDimX = cubinShader->blockDim().width;
launchInfo.nvxLaunchInfo.blockDimY = cubinShader->blockDim().height;
launchInfo.nvxLaunchInfo.blockDimZ = cubinShader->blockDim().depth;
launchInfo.nvxLaunchInfo.sharedMemBytes = 0;
launchInfo.nvxLaunchInfo.paramCount = 0;
launchInfo.nvxLaunchInfo.pParams = nullptr;
launchInfo.nvxLaunchInfo.extraCount = 1;
launchInfo.nvxLaunchInfo.pExtras = launchInfo.cuLaunchConfig.data();
launchInfo.shader = cubinShader;
/* Need to capture by value in case this gets called from a deferred context */
m_ctx->EmitCs([cLaunchInfo = std::move(launchInfo)] (DxvkContext* ctx) {
ctx->launchCuKernelNVX(cLaunchInfo.nvxLaunchInfo, cLaunchInfo.buffers, cLaunchInfo.images);
});
// Track resource usage as necessary
for (uint32_t i = 0; i < NumReadResources; i++)
m_ctx->TrackResourceSequenceNumber(static_cast<ID3D11Resource*>(pReadResources[i]));
for (uint32_t i = 0; i < NumWriteResources; i++)
m_ctx->TrackResourceSequenceNumber(static_cast<ID3D11Resource*>(pWriteResources[i]));
return true;
}
}