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settings.c
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#include "settings.h"
#include "city/constants.h"
#include "core/buffer.h"
#include "core/calc.h"
#include "core/io.h"
#include "core/string.h"
#define INF_SIZE 560
#define MAX_PERSONAL_SAVINGS 100
#define MAX_PLAYER_NAME 32
static struct {
// display settings
int fullscreen;
int window_width;
int window_height;
// sound settings
set_sound sound_effects;
set_sound sound_music;
set_sound sound_speech;
set_sound sound_city;
// speed settings
int game_speed;
int scroll_speed;
// misc settings
set_difficulty difficulty;
set_tooltips tooltips;
int monthly_autosave;
int warnings;
int gods_enabled;
int victory_video;
// persistent game state
int last_advisor;
uint8_t player_name[MAX_PLAYER_NAME];
// personal savings
int personal_savings[MAX_PERSONAL_SAVINGS];
// file data
uint8_t inf_file[INF_SIZE];
} data;
static void load_default_settings(void)
{
data.fullscreen = 1;
data.window_width = 800;
data.window_height = 600;
data.sound_effects.enabled = 1;
data.sound_effects.volume = 100;
data.sound_music.enabled = 1;
data.sound_music.volume = 80;
data.sound_speech.enabled = 1;
data.sound_speech.volume = 100;
data.sound_city.enabled = 1;
data.sound_city.volume = 100;
data.game_speed = 90;
data.scroll_speed = 70;
data.difficulty = DIFFICULTY_HARD;
data.tooltips = TOOLTIPS_FULL;
data.warnings = 1;
data.gods_enabled = 1;
data.victory_video = 0;
data.last_advisor = ADVISOR_LABOR;
setting_clear_personal_savings();
}
static void load_settings(buffer *buf)
{
buffer_skip(buf, 4);
data.fullscreen = buffer_read_i32(buf);
buffer_skip(buf, 3);
data.sound_effects.enabled = buffer_read_u8(buf);
data.sound_music.enabled = buffer_read_u8(buf);
data.sound_speech.enabled = buffer_read_u8(buf);
buffer_skip(buf, 6);
data.game_speed = buffer_read_i32(buf);
data.scroll_speed = buffer_read_i32(buf);
buffer_read_raw(buf, data.player_name, MAX_PLAYER_NAME);
buffer_skip(buf, 16);
data.last_advisor = buffer_read_i32(buf);
buffer_skip(buf, 4); //int save_game_mission_id;
data.tooltips = buffer_read_i32(buf);
buffer_skip(buf, 4); //int starting_favor;
buffer_skip(buf, 4); //int personal_savings_last_mission;
buffer_skip(buf, 4); //int current_mission_id;
buffer_skip(buf, 4); //int is_custom_scenario;
data.sound_city.enabled = buffer_read_u8(buf);
data.warnings = buffer_read_u8(buf);
data.monthly_autosave = buffer_read_u8(buf);
buffer_skip(buf, 1); //unsigned char autoclear_enabled;
data.sound_effects.volume = buffer_read_i32(buf);
data.sound_music.volume = buffer_read_i32(buf);
data.sound_speech.volume = buffer_read_i32(buf);
data.sound_city.volume = buffer_read_i32(buf);
buffer_skip(buf, 8); // ram
data.window_width = buffer_read_i32(buf);
data.window_height = buffer_read_i32(buf);
buffer_skip(buf, 8); //int max_confirmed_resolution;
for (int i = 0; i < MAX_PERSONAL_SAVINGS; i++) {
data.personal_savings[i] = buffer_read_i32(buf);
}
data.victory_video = buffer_read_i32(buf);
if (buffer_at_end(buf)) {
// Settings file is from unpatched C3, use default values
data.difficulty = DIFFICULTY_HARD;
data.gods_enabled = 1;
} else {
data.difficulty = buffer_read_i32(buf);
data.gods_enabled = buffer_read_i32(buf);
}
}
void settings_load(void)
{
load_default_settings();
int size = io_read_file_into_buffer("c3.inf", NOT_LOCALIZED, data.inf_file, INF_SIZE);
if (!size) {
return;
}
buffer buf;
buffer_init(&buf, data.inf_file, size);
load_settings(&buf);
if (data.window_width + data.window_height < 500) {
// most likely migration from Caesar 3
data.window_width = 800;
data.window_height = 600;
}
if (data.last_advisor <= ADVISOR_NONE || data.last_advisor > ADVISOR_CHIEF) {
data.last_advisor = ADVISOR_LABOR;
}
}
void settings_save(void)
{
buffer b;
buffer *buf = &b;
buffer_init(buf, data.inf_file, INF_SIZE);
buffer_skip(buf, 4);
buffer_write_i32(buf, data.fullscreen);
buffer_skip(buf, 3);
buffer_write_u8(buf, data.sound_effects.enabled);
buffer_write_u8(buf, data.sound_music.enabled);
buffer_write_u8(buf, data.sound_speech.enabled);
buffer_skip(buf, 6);
buffer_write_i32(buf, data.game_speed);
buffer_write_i32(buf, data.scroll_speed);
buffer_write_raw(buf, data.player_name, MAX_PLAYER_NAME);
buffer_skip(buf, 16);
buffer_write_i32(buf, data.last_advisor);
buffer_skip(buf, 4); //int save_game_mission_id;
buffer_write_i32(buf, data.tooltips);
buffer_skip(buf, 4); //int starting_favor;
buffer_skip(buf, 4); //int personal_savings_last_mission;
buffer_skip(buf, 4); //int current_mission_id;
buffer_skip(buf, 4); //int is_custom_scenario;
buffer_write_u8(buf, data.sound_city.enabled);
buffer_write_u8(buf, data.warnings);
buffer_write_u8(buf, data.monthly_autosave);
buffer_skip(buf, 1); //unsigned char autoclear_enabled;
buffer_write_i32(buf, data.sound_effects.volume);
buffer_write_i32(buf, data.sound_music.volume);
buffer_write_i32(buf, data.sound_speech.volume);
buffer_write_i32(buf, data.sound_city.volume);
buffer_skip(buf, 8); // ram
buffer_write_i32(buf, data.window_width);
buffer_write_i32(buf, data.window_height);
buffer_skip(buf, 8); //int max_confirmed_resolution;
for (int i = 0; i < MAX_PERSONAL_SAVINGS; i++) {
buffer_write_i32(buf, data.personal_savings[i]);
}
buffer_write_i32(buf, data.victory_video);
buffer_write_i32(buf, data.difficulty);
buffer_write_i32(buf, data.gods_enabled);
io_write_buffer_to_file("c3.inf", data.inf_file, INF_SIZE);
}
int setting_fullscreen(void)
{
return data.fullscreen;
}
void setting_window(int *width, int *height)
{
*width = data.window_width;
*height = data.window_height;
}
void setting_set_display(int fullscreen, int width, int height)
{
data.fullscreen = fullscreen;
if (!fullscreen) {
data.window_width = width;
data.window_height = height;
}
}
static set_sound *get_sound(set_sound_type type)
{
switch (type) {
case SOUND_MUSIC: return &data.sound_music;
case SOUND_EFFECTS: return &data.sound_effects;
case SOUND_SPEECH: return &data.sound_speech;
case SOUND_CITY: return &data.sound_city;
default: return 0;
}
}
const set_sound *setting_sound(set_sound_type type)
{
return get_sound(type);
}
int setting_sound_is_enabled(set_sound_type type)
{
return get_sound(type)->enabled;
}
void setting_toggle_sound_enabled(set_sound_type type)
{
set_sound *sound = get_sound(type);
sound->enabled = sound->enabled ? 0 : 1;
}
void setting_increase_sound_volume(set_sound_type type)
{
set_sound *sound = get_sound(type);
sound->volume = calc_bound(sound->volume + 1, 0, 100);
}
void setting_decrease_sound_volume(set_sound_type type)
{
set_sound *sound = get_sound(type);
sound->volume = calc_bound(sound->volume - 1, 0, 100);
}
void setting_reset_sound(set_sound_type type, int enabled, int volume)
{
set_sound *sound = get_sound(type);
sound->enabled = enabled;
sound->volume = calc_bound(volume, 0, 100);
}
int setting_game_speed(void)
{
return data.game_speed;
}
void setting_increase_game_speed(void)
{
if (data.game_speed >= 100) {
if (data.game_speed < 500) {
data.game_speed += 100;
}
} else {
data.game_speed = calc_bound(data.game_speed + 10, 10, 100);
}
}
void setting_decrease_game_speed(void)
{
if (data.game_speed > 100) {
data.game_speed -= 100;
} else {
data.game_speed = calc_bound(data.game_speed - 10, 10, 100);
}
}
int setting_scroll_speed(void)
{
return data.scroll_speed;
}
void setting_increase_scroll_speed(void)
{
data.scroll_speed = calc_bound(data.scroll_speed + 10, 0, 100);
}
void setting_decrease_scroll_speed(void)
{
data.scroll_speed = calc_bound(data.scroll_speed - 10, 0, 100);
}
void setting_reset_speeds(int game_speed, int scroll_speed)
{
data.game_speed = game_speed;
data.scroll_speed = scroll_speed;
}
set_tooltips setting_tooltips(void)
{
return data.tooltips;
}
void setting_cycle_tooltips(void)
{
switch (data.tooltips) {
case TOOLTIPS_NONE: data.tooltips = TOOLTIPS_SOME; break;
case TOOLTIPS_SOME: data.tooltips = TOOLTIPS_FULL; break;
default: data.tooltips = TOOLTIPS_NONE; break;
}
}
int setting_warnings(void)
{
return data.warnings;
}
void setting_toggle_warnings(void)
{
data.warnings = data.warnings ? 0 : 1;
}
int setting_monthly_autosave(void)
{
return data.monthly_autosave;
}
void setting_toggle_monthly_autosave(void)
{
data.monthly_autosave = data.monthly_autosave ? 0 : 1;
}
int setting_gods_enabled(void)
{
return data.gods_enabled;
}
void setting_toggle_gods_enabled(void)
{
data.gods_enabled = data.gods_enabled ? 0 : 1;
}
set_difficulty setting_difficulty(void)
{
return data.difficulty;
}
void setting_increase_difficulty(void)
{
if (data.difficulty >= DIFFICULTY_VERY_HARD) {
data.difficulty = DIFFICULTY_VERY_HARD;
} else {
data.difficulty++;
}
}
void setting_decrease_difficulty(void)
{
if (data.difficulty <= DIFFICULTY_VERY_EASY) {
data.difficulty = DIFFICULTY_VERY_EASY;
} else {
data.difficulty--;
}
}
int setting_victory_video(void)
{
data.victory_video = data.victory_video ? 0 : 1;
return data.victory_video;
}
int setting_last_advisor(void)
{
return data.last_advisor;
}
void setting_set_last_advisor(int advisor)
{
data.last_advisor = advisor;
}
const uint8_t *setting_player_name(void)
{
return data.player_name;
}
void setting_set_player_name(const uint8_t *player_name)
{
string_copy(player_name, data.player_name, MAX_PLAYER_NAME);
}
int setting_personal_savings_for_mission(int mission_id)
{
return data.personal_savings[mission_id];
}
void setting_set_personal_savings_for_mission(int mission_id, int savings)
{
data.personal_savings[mission_id] = savings;
}
void setting_clear_personal_savings(void)
{
for (int i = 0; i < MAX_PERSONAL_SAVINGS; i++) {
data.personal_savings[i] = 0;
}
}