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d3d11-shaderprocessor.hpp
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d3d11-shaderprocessor.hpp
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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <graphics/shader-parser.h>
struct ShaderParser : shader_parser {
inline ShaderParser() { shader_parser_init(this); }
inline ~ShaderParser() { shader_parser_free(this); }
};
struct ShaderProcessor {
gs_device_t *device;
ShaderParser parser;
void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
void BuildParams(vector<gs_shader_param> ¶ms);
void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);
void BuildString(string &outputString);
void Process(const char *shader_string, const char *file);
inline ShaderProcessor(gs_device_t *device) : device(device) {}
};